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Searched refs:ballrect (Results 1 – 10 of 10) sorted by relevance

/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/5.HP_bar/
H A DAdvanced OUTPUT with Advanced PROCESS.rst37 ballrect = ballrect.move(speed)
38 if ballrect.left < 0 or ballrect.right > width:
40 if ballrect.top < 0 or ballrect.bottom > height:
69 ballrect = ballrect.move(speed)
70 if ballrect.left < 0 or ballrect.right > width:
72 if ballrect.top < 0 or ballrect.bottom > height:
101 ballrect = ballrect.move(speed)
102 if ballrect.left < 0 or ballrect.right > width:
135 ballrect = ballrect.move(speed)
167 ballrect = ballrect.move(speed)
[all …]
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/6.Buttons/
H A DAdvanced INPUT with Advanced OUTPUT.rst37 ballrect = ballrect.move(speed)
38 if ballrect.left < 0 or ballrect.right > width:
40 if ballrect.top < 0 or ballrect.bottom > height:
69 ballrect = ballrect.move(speed)
70 if ballrect.left < 0 or ballrect.right > width:
72 if ballrect.top < 0 or ballrect.bottom > height:
103 ballrect = ballrect.move(speed)
104 if ballrect.left < 0 or ballrect.right > width:
135 ballrect = ballrect.move(speed)
136 if ballrect.left < 0 or ballrect.right > width:
[all …]
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/1.Prolog/
H A Dintroduction.rst31 ballrect = ball.get_rect()
37 ballrect = ballrect.move(speed)
38 if ballrect.left < 0 or ballrect.right > width:
40 if ballrect.top < 0 or ballrect.bottom > height:
66 ballrect = ball.get_rect()
72 ballrect = ballrect.move(speed)
73 if ballrect.left < 0 or ballrect.right > width:
75 if ballrect.top < 0 or ballrect.bottom > height:
109 ballrect = ballrect.move(speed)
110 if ballrect.left < 0 or ballrect.right > width:
[all …]
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/7.Game_board/
H A DAdvanced OUTPUT and plus alpha.rst31 ballrect = ball.get_rect()
37 ballrect = ballrect.move(speed)
38 if ballrect.left < 0 or ballrect.right > width:
40 if ballrect.top < 0 or ballrect.bottom > height:
63 ballrect = ball.get_rect()
69 ballrect = ballrect.move(speed)
70 if ballrect.left < 0 or ballrect.right > width:
72 if ballrect.top < 0 or ballrect.bottom > height:
101 ballrect = ballrect.move(speed)
102 if ballrect.left < 0 or ballrect.right > width:
[all …]
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/3.Move_text/
H A DBasic PROCESS.rst35 ballrect = ball.get_rect()
41 ballrect = ballrect.move(speed)
42 if ballrect.left < 0 or ballrect.right > width:
44 if ballrect.top < 0 or ballrect.bottom > height:
48 screen.blit(ball, ballrect)
68 ballrect = ball.get_rect()
74 ballrect = ballrect.move(speed)
75 if ballrect.left < 0 or ballrect.right > width:
77 if ballrect.top < 0 or ballrect.bottom > height:
81 screen.blit(ball, ballrect)
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/4.Control_text/
H A DBasic INPUT.rst35 ballrect = ball.get_rect()
41 ballrect = ballrect.move(speed)
42 if ballrect.left < 0 or ballrect.right > width:
44 if ballrect.top < 0 or ballrect.bottom > height:
48 screen.blit(ball, ballrect)
68 ballrect = ball.get_rect()
74 ballrect = ballrect.move(speed)
75 if ballrect.left < 0 or ballrect.right > width:
77 if ballrect.top < 0 or ballrect.bottom > height:
81 screen.blit(ball, ballrect)
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/2.Print_text/
H A DBasic TEMPLATE and OUTPUT.rst35 ballrect = ball.get_rect()
41 ballrect = ballrect.move(speed)
42 if ballrect.left < 0 or ballrect.right > width:
44 if ballrect.top < 0 or ballrect.bottom > height:
48 screen.blit(ball, ballrect)
68 ballrect = ball.get_rect()
74 ballrect = ballrect.move(speed)
75 if ballrect.left < 0 or ballrect.right > width:
77 if ballrect.top < 0 or ballrect.bottom > height:
81 screen.blit(ball, ballrect)
/dports/games/tong/tong/
H A Dpong.cpp213 ballrect.x = 0; in LoadGraphics()
214 ballrect.y = TILESIZE * 3; in LoadGraphics()
215 ballrect.w = TILESIZE; in LoadGraphics()
216 ballrect.h = TILESIZE; in LoadGraphics()
455 if(SDL_BlitSurface(pongbits, &ballrect, surf, &destrect)) { in Draw()
457 SDL_BlitSurface(pongbits, &ballrect, surf, &destrect); in Draw()
H A Dpong.h61 SDL_Rect ballrect, destrect; variable
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/
H A DPygameIntro.rst80 ballrect = ball.get_rect()
86 ballrect = ballrect.move(speed)
87 if ballrect.left < 0 or ballrect.right > width:
89 if ballrect.top < 0 or ballrect.bottom > height:
93 screen.blit(ball, ballrect)
118 image we create a variable named ballrect. Pygame comes with a
133 :clr:`Lines 17` moves the ballrect variable by the current speed.