Searched refs:battlemode (Results 1 – 19 of 19) sorted by relevance
510 zc->battlemode |= FIRE_BFG; in B_UseBfg()1160 zc->battlemode = 0; in Combat_Level0()1164 zc->battlemode = 0; in Combat_Level0()1178 if(!(zc->battlemode & FIRE_SHIFT)) zc->battlemode = FIRE_STAYFIRE; //���[�h�J�� in Combat_Level0()1205 zc->battlemode = 0; in Combat_Level0()1231 zc->battlemode = 0; in Combat_Level0()1260 zc->battlemode = 0; in Combat_Level0()1286 zc->battlemode = 0; in Combat_Level0()1313 zc->battlemode = 0; in Combat_Level0()1743 zc->battlemode = 0; in Combat_Level0()[all …]
79 int battlemode; //mode member
449 if(client->zc.battlemode & FIRE_CHIKEN) client->zc.battlemode &= ~FIRE_CHIKEN; in T_Damage()
363 ent->client->zc.battlemode |= FIRE_ESTIMATE; in Bot_SearchEnemy()1492 ent->client->zc.battlemode &= ~FIRE_ESTIMATE; in Set_Combatstate()5053 if(x == 0 && (zc->battlemode & FIRE_SHIFT)) zc->battlemode &= ~FIRE_SHIFT; in Bots_Move_NORM()
1608 MainMenu[battlemode].active = CP_Active; in SetUpControlPanel()1619 MainItems.curpos = battlemode; in SetUpControlPanel()3201 gamestate.battlemode = battle_StandAloneGame; in CP_NewGame()5218 DrawBattleModeName( gamestate.battlemode ); in DrawPlayerMenu()5553 DrawBattleModeName( gamestate.battlemode ); in DrawBattleMenu()5702 if ( ( gamestate.battlemode == battle_Tag ) || in CP_BattleMenu()6728 switch( gamestate.battlemode ) in DrawBattleOptions()6764 DrawBattleModeName( gamestate.battlemode ); in DrawBattleOptions()7486 switch( gamestate.battlemode ) in DrawSpawnControlMenu()7966 if ( gamestate.battlemode == battle_Hunter ) in DrawTimeLimitMenu()[all …]
215 void BATTLE_Init( int battlemode, int numplayers );
93 int battlemode; member
145 battlemode, enumerator
124 int battlemode, in BATTLE_Init() argument152 BattleMode = battlemode; in BATTLE_Init()178 switch( battlemode ) in BATTLE_Init()
389 gamestate.battlemode = battle_StandAloneGame; in main()933 ( gamestate.battlemode == battle_Eluder ) ) in GameLoop()1066 BATTLE_SetOptions( &BATTLE_Options[ gamestate.battlemode ] ); in GameLoop()1094 if ( gamestate.battlemode == battle_CaptureTheTriad ) in GameLoop()1114 BATTLE_Init( gamestate.battlemode, numplayers ); in GameLoop()1584 if ( gamestate.battlemode == battle_StandAloneGame ) in InitCharacter()1813 if ( ( gamestate.battlemode == battle_Normal ) && in PlayLoop()
644 if ( ( ( gamestate.battlemode == battle_Tag ) || in DrawKills()645 ( gamestate.battlemode == battle_Hunter ) ) && in DrawKills()663 if ( ( gamestate.battlemode == battle_Collector ) || in DrawKills()664 ( gamestate.battlemode == battle_StandAloneGame ) ) in DrawKills()718 if ( ( gamestate.battlemode == battle_Tag ) || in DrawKills()719 ( gamestate.battlemode == battle_Hunter ) ) in DrawKills()3835 switch( gamestate.battlemode ) in ShowEndScore()4972 gamestate.battlemode = battle_StandAloneGame; in LoadTheGame()4974 BATTLE_Init( gamestate.battlemode, 1 ); in LoadTheGame()
392 if (gamestate.battlemode == battle_Tag) in ResetPlayerstate()520 if (gamestate.battlemode == battle_Tag) in RevivePlayerobj()2852 ((gamestate.battlemode == battle_Hunter) && in PollControls()3597 if (gamestate.battlemode==battle_CaptureTheTriad) in GetBonus()3755 if ((gamestate.battlemode == battle_CaptureTheTriad) && in Thrust()4247 (gamestate.battlemode == battle_Eluder) || (godmode==true)) in PlayerMove()4412 else if (gamestate.battlemode == battle_Hunter) in T_Attack()4768 if (gamestate.battlemode != battle_Tag) in CheckTagGame()4995 if (gamestate.battlemode == battle_Tag) in CheckWeaponStates()5851 if ((ob->flags & FL_DESIGNATED) && (gamestate.battlemode == battle_CaptureTheTriad)) in T_DeadWait()[all …]
2765 desc->mode=gamestate.battlemode; in SendGameDescription()2816 gamestate.battlemode=desc->mode; in SetGameDescription()
2280 if (gamestate.battlemode != battle_CaptureTheTriad) in RespawnPlayerobj()2369 if ((gamestate.battlemode == battle_CaptureTheTriad) && in AssignTeams()2400 if (gamestate.battlemode == battle_CaptureTheTriad) in SetupTeams()2631 if (gamestate.battlemode == battle_Tag) in SetupPlayers()
3660 if ((ocl == playerobj) && (gamestate.battlemode == battle_Eluder)) in Collision()10834 (gamestate.battlemode == battle_Eluder) in DamageThing()