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Searched refs:battlemode (Results 1 – 19 of 19) sorted by relevance

/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dbot_fire.c510 zc->battlemode |= FIRE_BFG; in B_UseBfg()
1160 zc->battlemode = 0; in Combat_Level0()
1164 zc->battlemode = 0; in Combat_Level0()
1178 if(!(zc->battlemode & FIRE_SHIFT)) zc->battlemode = FIRE_STAYFIRE; //���[�h�J�� in Combat_Level0()
1205 zc->battlemode = 0; in Combat_Level0()
1231 zc->battlemode = 0; in Combat_Level0()
1260 zc->battlemode = 0; in Combat_Level0()
1286 zc->battlemode = 0; in Combat_Level0()
1313 zc->battlemode = 0; in Combat_Level0()
1743 zc->battlemode = 0; in Combat_Level0()
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H A Dbotstr.h79 int battlemode; //mode member
H A Dg_combat.c449 if(client->zc.battlemode & FIRE_CHIKEN) client->zc.battlemode &= ~FIRE_CHIKEN; in T_Damage()
H A Dbot_za.c363 ent->client->zc.battlemode |= FIRE_ESTIMATE; in Bot_SearchEnemy()
1492 ent->client->zc.battlemode &= ~FIRE_ESTIMATE; in Set_Combatstate()
5053 if(x == 0 && (zc->battlemode & FIRE_SHIFT)) zc->battlemode &= ~FIRE_SHIFT; in Bots_Move_NORM()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dbot_fire.c510 zc->battlemode |= FIRE_BFG; in B_UseBfg()
1160 zc->battlemode = 0; in Combat_Level0()
1164 zc->battlemode = 0; in Combat_Level0()
1178 if(!(zc->battlemode & FIRE_SHIFT)) zc->battlemode = FIRE_STAYFIRE; //���[�h�J�� in Combat_Level0()
1205 zc->battlemode = 0; in Combat_Level0()
1231 zc->battlemode = 0; in Combat_Level0()
1260 zc->battlemode = 0; in Combat_Level0()
1286 zc->battlemode = 0; in Combat_Level0()
1313 zc->battlemode = 0; in Combat_Level0()
1743 zc->battlemode = 0; in Combat_Level0()
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H A Dbotstr.h79 int battlemode; //mode member
H A Dg_combat.c449 if(client->zc.battlemode & FIRE_CHIKEN) client->zc.battlemode &= ~FIRE_CHIKEN; in T_Damage()
H A Dbot_za.c363 ent->client->zc.battlemode |= FIRE_ESTIMATE; in Bot_SearchEnemy()
1492 ent->client->zc.battlemode &= ~FIRE_ESTIMATE; in Set_Combatstate()
5053 if(x == 0 && (zc->battlemode & FIRE_SHIFT)) zc->battlemode &= ~FIRE_SHIFT; in Bots_Move_NORM()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_menu.c1608 MainMenu[battlemode].active = CP_Active; in SetUpControlPanel()
1619 MainItems.curpos = battlemode; in SetUpControlPanel()
3201 gamestate.battlemode = battle_StandAloneGame; in CP_NewGame()
5218 DrawBattleModeName( gamestate.battlemode ); in DrawPlayerMenu()
5553 DrawBattleModeName( gamestate.battlemode ); in DrawBattleMenu()
5702 if ( ( gamestate.battlemode == battle_Tag ) || in CP_BattleMenu()
6728 switch( gamestate.battlemode ) in DrawBattleOptions()
6764 DrawBattleModeName( gamestate.battlemode ); in DrawBattleOptions()
7486 switch( gamestate.battlemode ) in DrawSpawnControlMenu()
7966 if ( gamestate.battlemode == battle_Hunter ) in DrawTimeLimitMenu()
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H A Drt_battl.h215 void BATTLE_Init( int battlemode, int numplayers );
H A Drt_main.h93 int battlemode; member
H A Drt_menu.h145 battlemode, enumerator
H A Drt_battl.c124 int battlemode, in BATTLE_Init() argument
152 BattleMode = battlemode; in BATTLE_Init()
178 switch( battlemode ) in BATTLE_Init()
H A Drt_main.c389 gamestate.battlemode = battle_StandAloneGame; in main()
933 ( gamestate.battlemode == battle_Eluder ) ) in GameLoop()
1066 BATTLE_SetOptions( &BATTLE_Options[ gamestate.battlemode ] ); in GameLoop()
1094 if ( gamestate.battlemode == battle_CaptureTheTriad ) in GameLoop()
1114 BATTLE_Init( gamestate.battlemode, numplayers ); in GameLoop()
1584 if ( gamestate.battlemode == battle_StandAloneGame ) in InitCharacter()
1813 if ( ( gamestate.battlemode == battle_Normal ) && in PlayLoop()
H A Drt_game.c644 if ( ( ( gamestate.battlemode == battle_Tag ) || in DrawKills()
645 ( gamestate.battlemode == battle_Hunter ) ) && in DrawKills()
663 if ( ( gamestate.battlemode == battle_Collector ) || in DrawKills()
664 ( gamestate.battlemode == battle_StandAloneGame ) ) in DrawKills()
718 if ( ( gamestate.battlemode == battle_Tag ) || in DrawKills()
719 ( gamestate.battlemode == battle_Hunter ) ) in DrawKills()
3835 switch( gamestate.battlemode ) in ShowEndScore()
4972 gamestate.battlemode = battle_StandAloneGame; in LoadTheGame()
4974 BATTLE_Init( gamestate.battlemode, 1 ); in LoadTheGame()
H A Drt_playr.c392 if (gamestate.battlemode == battle_Tag) in ResetPlayerstate()
520 if (gamestate.battlemode == battle_Tag) in RevivePlayerobj()
2852 ((gamestate.battlemode == battle_Hunter) && in PollControls()
3597 if (gamestate.battlemode==battle_CaptureTheTriad) in GetBonus()
3755 if ((gamestate.battlemode == battle_CaptureTheTriad) && in Thrust()
4247 (gamestate.battlemode == battle_Eluder) || (godmode==true)) in PlayerMove()
4412 else if (gamestate.battlemode == battle_Hunter) in T_Attack()
4768 if (gamestate.battlemode != battle_Tag) in CheckTagGame()
4995 if (gamestate.battlemode == battle_Tag) in CheckWeaponStates()
5851 if ((ob->flags & FL_DESIGNATED) && (gamestate.battlemode == battle_CaptureTheTriad)) in T_DeadWait()
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H A Drt_net.c2765 desc->mode=gamestate.battlemode; in SendGameDescription()
2816 gamestate.battlemode=desc->mode; in SetGameDescription()
H A Drt_ted.c2280 if (gamestate.battlemode != battle_CaptureTheTriad) in RespawnPlayerobj()
2369 if ((gamestate.battlemode == battle_CaptureTheTriad) && in AssignTeams()
2400 if (gamestate.battlemode == battle_CaptureTheTriad) in SetupTeams()
2631 if (gamestate.battlemode == battle_Tag) in SetupPlayers()
H A Drt_actor.c3660 if ((ocl == playerobj) && (gamestate.battlemode == battle_Eluder)) in Collision()
10834 (gamestate.battlemode == battle_Eluder) in DamageThing()