Home
last modified time | relevance | path

Searched refs:biped (Results 1 – 25 of 190) sorted by relevance

12345678

/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_biped_finished/
H A Dmain.cpp56 Controller(const SkeletonPtr& biped) : mBiped(biped), mSpeed(0.0) in Controller() argument
318 return biped; in loadBiped()
324 biped->setPosition( in setInitialPose()
326 biped->setPosition( in setInitialPose()
328 biped->setPosition(biped->getDof("j_shin_left")->getIndexInSkeleton(), -0.4); in setInitialPose()
329 biped->setPosition(biped->getDof("j_shin_right")->getIndexInSkeleton(), -0.4); in setInitialPose()
330 biped->setPosition( in setInitialPose()
332 biped->setPosition( in setInitialPose()
370 biped->setPosition( in solveIK()
372 biped->setPosition( in solveIK()
[all …]
/dports/misc/dartsim/dart-6.11.1/examples/deprecated_examples/glut_biped_stand/
H A DMain.cpp51 dart::dynamics::SkeletonPtr biped = myWorld->getSkeleton("fullbody1"); in main() local
53 biped->getDof("j_pelvis_rot_y")->setPosition(-0.20); in main()
54 biped->getDof("j_thigh_left_z")->setPosition(0.15); in main()
55 biped->getDof("j_shin_left")->setPosition(-0.40); in main()
56 biped->getDof("j_heel_left_1")->setPosition(0.25); in main()
57 biped->getDof("j_thigh_right_z")->setPosition(0.15); in main()
58 biped->getDof("j_shin_right")->setPosition(-0.40); in main()
59 biped->getDof("j_heel_right_1")->setPosition(0.25); in main()
60 biped->getDof("j_abdomen_2")->setPosition(0.00); in main()
63 Controller* myController = new Controller(biped, myWorld->getTimeStep()); in main()
/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_biped/
H A Dmain.cpp56 Controller(const SkeletonPtr& biped) in Controller() argument
57 : mBiped(biped), mPreOffset(0.0), mSpeed(0.0) in Controller()
240 SkeletonPtr biped = world->getSkeleton("biped"); in loadBiped() local
242 return biped; in loadBiped()
258 Eigen::VectorXd solveIK(SkeletonPtr biped) in solveIK() argument
297 SkeletonPtr biped = loadBiped(); in main() local
300 modifyBipedWithSkateboard(biped); in main()
303 setVelocityAccuators(biped); in main()
306 Eigen::VectorXd balancedPose = solveIK(biped); in main()
307 biped->setPositions(balancedPose); in main()
[all …]
/dports/misc/dartsim/dart-6.11.1/examples/biped_stand/
H A Dmain.cpp45 dart::dynamics::SkeletonPtr biped, in CustomWorldNode() argument
48 mBiped(std::move(biped)) in CustomWorldNode()
252 auto biped = world->getSkeleton("fullbody1"); in main() local
253 biped = world->getSkeleton("fullbody1"); in main()
254 biped->getDof("j_pelvis_rot_y")->setPosition(-0.20); in main()
255 biped->getDof("j_thigh_left_z")->setPosition(0.15); in main()
256 biped->getDof("j_shin_left")->setPosition(-0.40); in main()
257 biped->getDof("j_heel_left_1")->setPosition(0.25); in main()
259 biped->getDof("j_shin_right")->setPosition(-0.40); in main()
260 biped->getDof("j_heel_right_1")->setPosition(0.25); in main()
[all …]
/dports/misc/dartsim/dart-6.11.1/docs/readthedocs/tutorials/
H A Dbiped.md20 ``Skeleton`` pointer called *biped*.
27 SkeletonPtr biped = world->getSkeleton("biped");
86 biped->disableAdjacentBodyCheck();
113 biped->setPosition(biped->getDof("j_thigh_left_z")->getIndexInSkeleton(), 0.15);
129 biped->setPosition(biped->getDof("j_thigh_left_z")->getIndexInSkeleton(), 0.15);
130 biped->setPosition(biped->getDof("j_thigh_right_z")->getIndexInSkeleton(), 0.15);
131 biped->setPosition(biped->getDof("j_shin_left")->getIndexInSkeleton(), -0.4);
132 biped->setPosition(biped->getDof("j_shin_right")->getIndexInSkeleton(), -0.4);
133 biped->setPosition(biped->getDof("j_heel_left_1")->getIndexInSkeleton(), 0.25);
134 biped->setPosition(biped->getDof("j_heel_right_1")->getIndexInSkeleton(), 0.25);
[all …]
/dports/misc/dartsim/dart-6.11.1/python/examples/biped_stand/
H A Dmain.py155 biped = world.getSkeleton('fullbody1')
156 biped.getDof('j_pelvis_rot_y').setPosition(-0.20)
157 biped.getDof('j_thigh_left_z').setPosition(0.15)
158 biped.getDof('j_shin_left').setPosition(-0.40)
159 biped.getDof('j_heel_left_1').setPosition(0.25)
160 biped.getDof('j_thigh_right_z').setPosition(0.15)
161 biped.getDof('j_shin_right').setPosition(-0.40)
162 biped.getDof('j_heel_right_1').setPosition(0.25)
163 biped.getDof('j_abdomen_2').setPosition(0.00)
165 node = MyWorldNode(world, biped)
/dports/games/crashtest/crashtest-1.1/src-crashtest/
H A Dcrashtest.cxx69 static BipedObject *biped=0; variable
443 if (biped) biped->Sustain(timescale*dt); // updates visual in idle()
455 biped->GetPos(p); in idle()
460 if (biped) in idle()
466 float f = biped->NeckForce(); in idle()
513 biped = new BipedObject in start_game()
527 scene->addKid(biped->GetEntity()); in start_game()
528 biped->FixFeet(cart->GetBody()); in start_game()
539 delete biped; biped=0; in stop_game()
558 biped->ReleaseFeet(); in start_cb()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Extras/OgreMaxscriptExport/ogre/lib/
H A DOgreSkeletonLib_usefulfns.ms41 -- check if the bone is the root object of the biped
47 return ((biped.getNode bipObj 13) == bipObj) ;
52 -- check if the bone is the footstep object of the biped
58 return ((biped.getNode bipObj 16) == bipObj) ;
76 -- handles standard bones as well as biped
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/3dsmaxExport/MaxscriptExport/scripts/ogre/lib/
H A DOgreSkeletonLib_usefulfns.ms41 -- check if the bone is the root object of the biped
47 return ((biped.getNode bipObj 13) == bipObj) ;
52 -- check if the bone is the footstep object of the biped
58 return ((biped.getNode bipObj 16) == bipObj) ;
76 -- handles standard bones as well as biped
/dports/misc/dartsim/dart-6.11.1/
H A Dmkdocs.yml20 - 'Biped': 'tutorials/biped.md'
/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/
H A Darg_abilities_companion.lst34 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|S…
35 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|D…
36 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|C…
37 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|I…
38 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|W…
39 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|C…
/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/
H A Dextended.rst131 If you want to override animations for all biped actors (which use the xbase_anim.nif skeleton), yo…
133 In this case any biped actor without a custom animation will use your animations, but – if he has a…
135 For example, all biped actors in Morrowind normally use the same spellcasting animations, so overri…
166 That way you'll get Gothic-style weapon sheathing for all biped actors (without quivers and scabbar…
214 For example, the biped creature skeleton folder is ``Animations/xbase_anim``, the female NPCs skele…
/dports/games/pcgen/pcgen/data/35e/parents_basement_games/murchads_legacy/
H A Dmurchadslegacy_spells.lst34biped DURATION:Instant SAVEINFO:Reflex SPELLRES:Yes SOURCEPAGE:p.52 DES…
/dports/games/xtux/xtux/
H A DCHANGELOG85 Added 16 dir, biped Gnu.
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DEntity.vc39 // of the sprite (between the feet of a biped). This is the default origin
/dports/graphics/cal3d/cal3d-20060720/
H A DChangeLog249 - A first 3d Studio Max exporter plugin is born. It can export biped
/dports/graphics/cal3d/cal3d-20060720/docs/faq/
H A Dcal3dfaq.doxygen466 * <b>Where is the biped.h / bipexp.h / phyexp.h file?</b>
/dports/sysutils/heirloom/heirloom-070715/spell/
H A Dextra461 biped
/dports/devel/sgb/sgb-20090810_1/
H A Dwords.dat474 biped+
/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/
H A Dpu_abilities_race.lst251 …on Fly checks, and a -4 penalty on Stealth checks. If the eidolon has the biped base form, it also…
252 …on Fly checks, and a -8 penalty on Stealth checks. If the eidolon has the biped base form, its rea…
/dports/games/openmw/openmw-openmw-0.47.0/
H A DCHANGELOG.md1057 Feature #3540: Allow dodging for creatures with "biped" flag
1191 Bug #3258: Woman biped skeleton
1924 Feature #1856: Spellcasting for non-biped creatures
/dports/net-mgmt/cowpatty/cowpatty-4.8/
H A Ddict5257 biped
/dports/databases/db18/db-18.1.40/test/tcl/
H A Dwordlist8049 biped
/dports/databases/db5/db-5.3.28/test/tcl/
H A Dwordlist8049 biped
/dports/lang/fpc-source/fpc-3.2.2/tests/bench/shootout/io/
H A Drevfile.in4228 biped

12345678