/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_biped_finished/ |
H A D | main.cpp | 56 Controller(const SkeletonPtr& biped) : mBiped(biped), mSpeed(0.0) in Controller() argument 318 return biped; in loadBiped() 324 biped->setPosition( in setInitialPose() 326 biped->setPosition( in setInitialPose() 328 biped->setPosition(biped->getDof("j_shin_left")->getIndexInSkeleton(), -0.4); in setInitialPose() 329 biped->setPosition(biped->getDof("j_shin_right")->getIndexInSkeleton(), -0.4); in setInitialPose() 330 biped->setPosition( in setInitialPose() 332 biped->setPosition( in setInitialPose() 370 biped->setPosition( in solveIK() 372 biped->setPosition( in solveIK() [all …]
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/dports/misc/dartsim/dart-6.11.1/examples/deprecated_examples/glut_biped_stand/ |
H A D | Main.cpp | 51 dart::dynamics::SkeletonPtr biped = myWorld->getSkeleton("fullbody1"); in main() local 53 biped->getDof("j_pelvis_rot_y")->setPosition(-0.20); in main() 54 biped->getDof("j_thigh_left_z")->setPosition(0.15); in main() 55 biped->getDof("j_shin_left")->setPosition(-0.40); in main() 56 biped->getDof("j_heel_left_1")->setPosition(0.25); in main() 57 biped->getDof("j_thigh_right_z")->setPosition(0.15); in main() 58 biped->getDof("j_shin_right")->setPosition(-0.40); in main() 59 biped->getDof("j_heel_right_1")->setPosition(0.25); in main() 60 biped->getDof("j_abdomen_2")->setPosition(0.00); in main() 63 Controller* myController = new Controller(biped, myWorld->getTimeStep()); in main()
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/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_biped/ |
H A D | main.cpp | 56 Controller(const SkeletonPtr& biped) in Controller() argument 57 : mBiped(biped), mPreOffset(0.0), mSpeed(0.0) in Controller() 240 SkeletonPtr biped = world->getSkeleton("biped"); in loadBiped() local 242 return biped; in loadBiped() 258 Eigen::VectorXd solveIK(SkeletonPtr biped) in solveIK() argument 297 SkeletonPtr biped = loadBiped(); in main() local 300 modifyBipedWithSkateboard(biped); in main() 303 setVelocityAccuators(biped); in main() 306 Eigen::VectorXd balancedPose = solveIK(biped); in main() 307 biped->setPositions(balancedPose); in main() [all …]
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/dports/misc/dartsim/dart-6.11.1/examples/biped_stand/ |
H A D | main.cpp | 45 dart::dynamics::SkeletonPtr biped, in CustomWorldNode() argument 48 mBiped(std::move(biped)) in CustomWorldNode() 252 auto biped = world->getSkeleton("fullbody1"); in main() local 253 biped = world->getSkeleton("fullbody1"); in main() 254 biped->getDof("j_pelvis_rot_y")->setPosition(-0.20); in main() 255 biped->getDof("j_thigh_left_z")->setPosition(0.15); in main() 256 biped->getDof("j_shin_left")->setPosition(-0.40); in main() 257 biped->getDof("j_heel_left_1")->setPosition(0.25); in main() 259 biped->getDof("j_shin_right")->setPosition(-0.40); in main() 260 biped->getDof("j_heel_right_1")->setPosition(0.25); in main() [all …]
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/dports/misc/dartsim/dart-6.11.1/docs/readthedocs/tutorials/ |
H A D | biped.md | 20 ``Skeleton`` pointer called *biped*. 27 SkeletonPtr biped = world->getSkeleton("biped"); 86 biped->disableAdjacentBodyCheck(); 113 biped->setPosition(biped->getDof("j_thigh_left_z")->getIndexInSkeleton(), 0.15); 129 biped->setPosition(biped->getDof("j_thigh_left_z")->getIndexInSkeleton(), 0.15); 130 biped->setPosition(biped->getDof("j_thigh_right_z")->getIndexInSkeleton(), 0.15); 131 biped->setPosition(biped->getDof("j_shin_left")->getIndexInSkeleton(), -0.4); 132 biped->setPosition(biped->getDof("j_shin_right")->getIndexInSkeleton(), -0.4); 133 biped->setPosition(biped->getDof("j_heel_left_1")->getIndexInSkeleton(), 0.25); 134 biped->setPosition(biped->getDof("j_heel_right_1")->getIndexInSkeleton(), 0.25); [all …]
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/dports/misc/dartsim/dart-6.11.1/python/examples/biped_stand/ |
H A D | main.py | 155 biped = world.getSkeleton('fullbody1') 156 biped.getDof('j_pelvis_rot_y').setPosition(-0.20) 157 biped.getDof('j_thigh_left_z').setPosition(0.15) 158 biped.getDof('j_shin_left').setPosition(-0.40) 159 biped.getDof('j_heel_left_1').setPosition(0.25) 160 biped.getDof('j_thigh_right_z').setPosition(0.15) 161 biped.getDof('j_shin_right').setPosition(-0.40) 162 biped.getDof('j_heel_right_1').setPosition(0.25) 163 biped.getDof('j_abdomen_2').setPosition(0.00) 165 node = MyWorldNode(world, biped)
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/dports/games/crashtest/crashtest-1.1/src-crashtest/ |
H A D | crashtest.cxx | 69 static BipedObject *biped=0; variable 443 if (biped) biped->Sustain(timescale*dt); // updates visual in idle() 455 biped->GetPos(p); in idle() 460 if (biped) in idle() 466 float f = biped->NeckForce(); in idle() 513 biped = new BipedObject in start_game() 527 scene->addKid(biped->GetEntity()); in start_game() 528 biped->FixFeet(cart->GetBody()); in start_game() 539 delete biped; biped=0; in stop_game() 558 biped->ReleaseFeet(); in start_cb() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Extras/OgreMaxscriptExport/ogre/lib/ |
H A D | OgreSkeletonLib_usefulfns.ms | 41 -- check if the bone is the root object of the biped 47 return ((biped.getNode bipObj 13) == bipObj) ; 52 -- check if the bone is the footstep object of the biped 58 return ((biped.getNode bipObj 16) == bipObj) ; 76 -- handles standard bones as well as biped
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/3dsmaxExport/MaxscriptExport/scripts/ogre/lib/ |
H A D | OgreSkeletonLib_usefulfns.ms | 41 -- check if the bone is the root object of the biped 47 return ((biped.getNode bipObj 13) == bipObj) ; 52 -- check if the bone is the footstep object of the biped 58 return ((biped.getNode bipObj 16) == bipObj) ; 76 -- handles standard bones as well as biped
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/dports/misc/dartsim/dart-6.11.1/ |
H A D | mkdocs.yml | 20 - 'Biped': 'tutorials/biped.md'
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/ |
H A D | arg_abilities_companion.lst | 34 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|S… 35 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|D… 36 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|C… 37 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|I… 38 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|W… 39 …haitan Binder Eidolons gain +2 to 1 ability score as long as they stay in biped form. BONUS:STAT|C…
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/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/ |
H A D | extended.rst | 131 If you want to override animations for all biped actors (which use the xbase_anim.nif skeleton), yo… 133 In this case any biped actor without a custom animation will use your animations, but – if he has a… 135 For example, all biped actors in Morrowind normally use the same spellcasting animations, so overri… 166 That way you'll get Gothic-style weapon sheathing for all biped actors (without quivers and scabbar… 214 For example, the biped creature skeleton folder is ``Animations/xbase_anim``, the female NPCs skele…
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/dports/games/pcgen/pcgen/data/35e/parents_basement_games/murchads_legacy/ |
H A D | murchadslegacy_spells.lst | 34 …biped DURATION:Instant SAVEINFO:Reflex SPELLRES:Yes SOURCEPAGE:p.52 DES…
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/dports/games/xtux/xtux/ |
H A D | CHANGELOG | 85 Added 16 dir, biped Gnu.
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | Entity.vc | 39 // of the sprite (between the feet of a biped). This is the default origin
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/dports/graphics/cal3d/cal3d-20060720/ |
H A D | ChangeLog | 249 - A first 3d Studio Max exporter plugin is born. It can export biped
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/dports/graphics/cal3d/cal3d-20060720/docs/faq/ |
H A D | cal3dfaq.doxygen | 466 * <b>Where is the biped.h / bipexp.h / phyexp.h file?</b>
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/dports/sysutils/heirloom/heirloom-070715/spell/ |
H A D | extra | 461 biped
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/dports/devel/sgb/sgb-20090810_1/ |
H A D | words.dat | 474 biped+
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/pathfinder_unchained/ |
H A D | pu_abilities_race.lst | 251 …on Fly checks, and a -4 penalty on Stealth checks. If the eidolon has the biped base form, it also… 252 …on Fly checks, and a -8 penalty on Stealth checks. If the eidolon has the biped base form, its rea…
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/dports/games/openmw/openmw-openmw-0.47.0/ |
H A D | CHANGELOG.md | 1057 Feature #3540: Allow dodging for creatures with "biped" flag 1191 Bug #3258: Woman biped skeleton 1924 Feature #1856: Spellcasting for non-biped creatures
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/dports/net-mgmt/cowpatty/cowpatty-4.8/ |
H A D | dict | 5257 biped
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/dports/databases/db18/db-18.1.40/test/tcl/ |
H A D | wordlist | 8049 biped
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/dports/databases/db5/db-5.3.28/test/tcl/ |
H A D | wordlist | 8049 biped
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/dports/lang/fpc-source/fpc-3.2.2/tests/bench/shootout/io/ |
H A D | revfile.in | 4228 biped
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