1o-----------------------------------------------------------------------------o 2| C h a n g e L o g | 3o-----------------------------------------------------------------------------o 4 5o-----------------------------------------------------------------------------o 6| Version 0.12.0 ( ?? august 2006) 7o-----------------------------------------------------------------------------o 8 9 - MacOSX framework in macosx directory (courtesy Derek Arndt <deekpyro@charter.net>) 10 - Add missing docs/modeling directory 11 - Added const to method (courtesy Stefan Huehner <stefan@huehner.org>) 12 13o-----------------------------------------------------------------------------o 14| Version 0.11.0 ( 29 june 2006) 15o-----------------------------------------------------------------------------o 16 17 - Make the list of the root bones a vector. So the root bones can be acceded 18 in C wrapper. 19 - Add some missing function to access to private variables. 20 - Add cal3d_converter to the default distribution with manual page and file format 21 description (tools subdirectory is therefore removed) 22 - The destructor of CalModel is now virtual. 23 - Made CalModel noncopyable to prevent shallow pointer copying bugs. 24 - Use a RefCounted base class and RefPtr smart pointers to hold RefCounted objects. 25 - Make CalModel destructor nonvirtual 26 - Improve bounding boxes calculation performance. 27 - Update the C wrapper. 28 - Add some function to rotate around axis during the loading. 29 - When a cycle animation is played, ensure that the last post equals the first pose. 30 - Extended callback mechanism to pass user data directly instead of making 31 the callback query for it. This means the callback executable does not have 32 to link with cal3d.lib and makes many things simpler in CS context. 33 Also worked around a bug (feature?) in the mixer which thinks that 34 m_AnimDuration is always 0 for AnimActions. Now the callback uses the 35 internal time counter of the animation, which is probably more consistent 36 anyway. 37 - VC6 and automake fixes. Removed old variables from src/cal3d/Makefile.am. 38 - 64bit compatibility fixes. 39 - Patch for reading correctly raw texture on a Big endian cpu (for Mac). 40 - Fixed bug in updating current anim time when time factor is set to negative. 41 - Correction in max exporters. 42 - Update the glew (The OpenGL Extension Wrangler Library). 43 - Made the refcounted classes derive from RefCounted, and manage 44 their lifetimes with RefPtr smart pointers. 45 - Put TinyXML into the cal3d namespace so it doesn't conflict with other 46 libraries linking with their own TinyXML. 47 - Fixed bug in updating current anim time when time factor is set to negative, 48 which resuilted in anim times like -32 instead of between 0 and 2 seconds, 49 for example. This threw the bone extrapolations way off and made the model 50 look like garbage until the anim time got back in the right zone. (Keith Fulton) 51 - GNU/Linux compilation / packaging fixes (-DCAL_16BIT_INDICES is included if 52 relevant in the .pc) 53 - Upgraded the guide 54 55o-----------------------------------------------------------------------------o 56| Version 0.10.0 ( 12 january 2005) 57o-----------------------------------------------------------------------------o 58 59 - CalModel::setAbstractMixer and CalAbstractMixer to enable third 60 party mixers. 61 - Symbolic names for coreMaterial, coreMesh, coreAnimations loaded 62 by coremodel.{h,cpp} 63 - Add functions to control force of the spring system 64 - CalHardwareModel : a object to store and to compute information 65 needed to do hardware vertex skinning. 66 - Add a time factor to allow reverse time of sync animation. 67 - Most of the math functions are now inline. 68 - Add an option to stop a action animation at the end. 69 - Add functions to rescale a core model, 70 but this can be done only before creating the CalModel. 71 - Fix in the XML loader 72 - Add a function to compute the global bounding box of the model. 73 - Rename calculateBoundingBox to calculateBoundingBoxes. 74 - Add reference counting. Core* objects can be 75 now shared between several coremodel correctly. 76 - Modify the XML file format to be XML valid 77 - Added animation callbacks. 78 - Added Maya exporter. 79 - create/destroy functions removed. 80 - Add a "stride" argument to getVertices(), getNormals() ... 81 82o-----------------------------------------------------------------------------o 83| Version 0.9.1 ( 29. November 2003) 84o-----------------------------------------------------------------------------o 85 - Modifications to the loader to accomplish the 86 X axis (Y/Z) rotation from Keith Fulton <keith@paqrat.com> 87 - Implementation of UV coord inversion from Keith Fulton 88 - Implemented loading from generic "data sources", which will allow the 89 loading of Cal3d objects from istreams and memory buffers 90 - Implementation of mesh morph targets from old_belge 91 - Switched object constructors to use initializer lists for performance 92 optimization 93 - Implementation of Bounding Box calculations 94 95o-----------------------------------------------------------------------------o 96| Version 0.9 ( 6. August 2003) | 97o-----------------------------------------------------------------------------o 98 99 - Experimental tangent/texture space support (from the idea of 'Josh' code) 100 - XML text file format 101 - Tiny Xml is used for parsing XML file format 102 - Update of the C wrapper 103 - A tutorial and a FAQ 104 - A better build system: 105 Put all of libtool's m4 macros into Cal3D's acinclude.m4. This change 106 allows us to be compatible with both older (2.13) and newer (2.5+) 107 versions of autoconf. 108 Added the autogen.sh script 109 - Removed building of the "dummy app" because there is no need for it. 110 - Added --with-cxx and --with-cc flags to force the use of a particular 111 C/C++ compiler 112 - Added functions to aid in dynamic motion programming : 113 CalBone::setCoreState() sets a bone's translation and rotation to be the 114 default values specified by the core bone. 115 CalBone::setCoreStateRecursive() performs the same operation, but applies 116 the function recursively to all of a bone's descendents as well. 117 - Added setRotation and setTranslation functions to the bone to use for 118 manual overriding of bone transforms. 119 - Added animation helper functions to CalCoreModel class 120 - Added a function to create bone "helpers" analogous to the animation 121 helpers. 122 - patch from aegis: 123 Changes the coretrack's map containing keyframes to a vector. This 124 prevents a crashing problem in Windows. 125 Quaternion inversion also enhanced. 126 - Added an == operator for the CalVector class for equality checking. 127 - FIX : CalSubmesh::Destroy() don't free the objects if springs system 128 - Functions ::disableInternalData, to disable internal data, this is 129 used also disable springs systems 130 - Correct all the warning with VS.NET 131 - Add a trick to avoid the little pause that can happen at the end of an animation. 132 This can also be used to modified an animation that don't loop perfectly 133 you just need to add some time with setDuration function, this extra time 134 will be used to blend between the last frame and the first frame. 135 - Added option to NOT normalize the normal vectors when updating the 136 physique. 137 - Big/Little endian things 138 - Added invert() function to CalQuaternion class. 139 - Added copy constructor for the CalRenderer class. 140 We need this in order to perform multi-pipe parallel rendering of a model. 141 - Small optimizations 142 143 144o-----------------------------------------------------------------------------o 145| Version 0.8 (29. August 2002) | 146o-----------------------------------------------------------------------------o 147 148 - Optional support for 16-bit indices (default 32-bit) 149 - Added functions, Cal3D is now "D3D friendly" 150 - Added support for file loading on big endian computers 151 - Optimized bone transformations with CalMatrix 152 - New CalMatrix class (Thanks to 'josh'!) 153 - Completely revamped the automake/autoconf setup. 154 - Moved the 'cal3d.doxygen' file into the 'docs' subdirectory where it 155 actually belongs. 156 - Added a pure C wrapper to Cal3D. This should allow non C++ applications to 157 link with it now. (Thanks to Tomek Grudzinski!) 158 - Changed the error codes in CalError and the type and state codes in 159 CalAnimation to an enum structure. 160 - Changed the interpolation calculations in CalCoretrack::getState() so that 161 the motion wraps are handled like in the 3d modellers. 162 - Tagged some forgotten friend functions of the CalVector and CalQuaternion 163 classes as exported. 164 165 166o-----------------------------------------------------------------------------o 167| Version 0.7 (5. January 2002) | 168o-----------------------------------------------------------------------------o 169 170 - The header files of Cal3D are now installed to '/usr/local/include/cal3d' 171 when executing the 'make install' command. (Thanks to Brandon Ehle!) 172 - The skeleton pose is now set to the initial state when no active animation 173 exists. (Thanks to Brandon Ehle!) 174 - Enhanced the CalVector and CalQuaternion class with a great number of 175 operators. (Thanks to Wolfgang Scheicher!) 176 - CalVector is now used as type of the vertex position and normal data in 177 the CalCoreSubmesh and CalSubmesh class. 178 - Revamped the animation pipeline: Added a CalPhysique helper class and a 179 CalSpringSystem class. 180 - Experimental cloth animation system implemented in the CalSpringSystem 181 class. (Thanks to Wolfgang Scheicher!) 182 - Changed the whole bone influence system to a localized bone transformation 183 approach. This was needed for the planned cloth animation system and for a 184 better vertex shader support. 185 - Moved the 'weight' member variable and its accessor from the derived 186 classes to the CalAnimation class. 187 - Removed the unused 'duration' argument from the CalLoader::loadCoreTrack() 188 and CalSaver::saveCoreTrack() functions. 189 - Moved the setMaterialSet() function from the CalModel class to the 190 CalRenderer class. 191 - Relicensed the library under the LGPL (GNU Lesser General Public License). 192 - CalCoreSkeleton::addCoreBone() inserts root core bones automatically into 193 the root core bone list now. The function addRootCoreBoneId() was removed. 194 195 196o-----------------------------------------------------------------------------o 197| Version 0.6 (4. August 2001) | 198o-----------------------------------------------------------------------------o 199 200 - Fixed the bone/vertex/normal transformation pipeline. There was a bug in 201 the library and another in the exporter. Together they worked pretty much 202 correct, but there were those weird normals in some of the models. 203 - Added a user-data member variable and accessors to the CalCoreBone, 204 CalCoreMaterial, CalCoreModel and CalModel classes. 205 - Finished the LOD handling in the CalRenderer, CalMesh and CalCoreMesh 206 classes. 207 - Implemented the whole material system with material-sets and -threads. 208 - I decided to implement a material class (CalCoreMaterial) and a new file 209 type for it (.crf). This should lead to a very flexible material handling. 210 (such as swapping materials on the fly on submeshes etc.). 211 - Texture coordinates are stored differently in the CalCoreSubmesh class to 212 optimize access from the CalRenderer interface. 213 - A new class CalRenderer was added that serves as a clean interface for 214 the external rendering loop. 215 - Fixed all *.cpp files to include config.h if HAVE_CONFIG_H is set. 216 - Converted CalModel::getMeshVertices() and CalModel::getMeshNormals() to 217 CalModel::getSubmeshVertices() and CalModel::getSubmeshNormals(). 218 - Created a little model viewer named 'MiniViewer' that can be run from the 219 command-line. 220 - Complete redesign of the mesh handling. It is now much cleaner and ready 221 for LOD (level of detail). 222 - Changed the fileformats to include a version info field. Furthermore, the 223 magic file cookies were modified to reflect the incompatibility to the 224 old fileformat. 225 - Fixed a bug in the calculation of the blending factor between two 226 keyframes that caused a visible crack in the animation. 227 - Added a few accessor functions that are used by the exporter framework. 228 - Polished the error class and its error messages a bit. 229 230 231o-----------------------------------------------------------------------------o 232| Version 0.5 (5. May 2001) | 233o-----------------------------------------------------------------------------o 234 235 - Added the CalSaver class which can be used to save skeleton, animation 236 and mesh files. This is useful for writing export plugins and storing 237 generic created data for later use. 238 - Redesign of the core mesh class. It supports different materiels and 239 submeshes now. Unlimited (texture-)map channels are possible. 240 - 3d Studio Max exporter handles materials and maps. 241 - Implemented the second animation type (named 'action'). 242 - Reorganized the project directory and the workspaces of kdevelop and msvc.. 243 - Created a little demo (called 'The Cally Demo') based on cal3d and OpenGL. 244 - Optimized the keyframe lookup and other STL performance issues. 245 - Mesh handling implemented. Vertices and normals are influenced by one or 246 more weighted bone states. 247 - Switched to simple binary file-formats. This gives a shorter loading time 248 and cal3d does not depend on another library. 249 - A first 3d Studio Max exporter plugin is born. It can export biped 250 animations and colored/textured meshes. It is not very stable though =) 251 - Created a first version of an exporter-plugin for Milkshape 3D. This makes 252 it a lot easier to get animation files for testing =) 253 - Added linear blending between 2 keyframes, this gives smoother animations. 254 - Implemented the core animation-track-keyframe structure and extended the 255 XML loader to load it. 256 - Added the CalMixer class that handles all the animation blending 257 - The first type of animation (named 'cycles') is available. 258 - Extended the CalVector and CalQuaternion classes with blending functions. 259 - A quick-and-dirty test-frontend was added (based on SDL and OpenGL) to see 260 the animations on screen. 261 - Implemented the core model-skeleton-bone structure and a XML loader for 262 it (based on libxml2). 263 - The model-skeleton-bone structure that is cloned from the core versions 264 for every instance of a specific model was coded. 265 - An error handling mechanism is in place. 266 - A first port to Win32 was done. Several pieces of not-portable code was 267 fixed in the process. 268 269 270o-----------------------------------------------------------------------------o 271| Version 0.0 (17. February 2001) | 272o-----------------------------------------------------------------------------o 273 274 - Project kick off. 275 276 277o-----------------------------------------------------------------------------o 278