Searched refs:blendNormals (Results 1 – 6 of 6) sorted by relevance
842 bool blendNormals = !hwAnimation || forcedNormals; in updateAnimation() local856 (softwareAnimation && hasSkeleton() && !tempSkelAnimBuffersBound(blendNormals))) in updateAnimation()911 mTempSkelAnimInfo.checkoutTempCopies(true, blendNormals); in updateAnimation()923 blendNormals); in updateAnimation()933 se->mTempSkelAnimInfo.checkoutTempCopies(true, blendNormals); in updateAnimation()945 blendNormals); in updateAnimation()
1919 bool blendNormals) in softwareVertexBlend() argument1953 bool includeNormals = blendNormals && (srcElemNorm != NULL) && (destElemNorm != NULL); in softwareVertexBlend()
783 bool blendNormals = !hwAnimation || forcedNormals; in updateAnimation() local797 (softwareAnimation && hasSkeleton() && !tempSkelAnimBuffersBound(blendNormals))) in updateAnimation()852 mTempSkelAnimInfo.checkoutTempCopies(true, blendNormals); in updateAnimation()864 blendNormals); in updateAnimation()874 se->mTempSkelAnimInfo.checkoutTempCopies(true, blendNormals); in updateAnimation()886 blendNormals); in updateAnimation()
1583 bool blendNormals) in softwareVertexBlend() argument1617 bool includeNormals = blendNormals && (srcElemNorm != NULL) && (destElemNorm != NULL); in softwareVertexBlend()
763 bool blendNormals);
821 bool blendNormals);