/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | sprites.cpp | 340 tmp.create(blitted->w, blitted->h, blitted->format); in blendColor() 342 …tmp.blit(*blitted, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255, 255, 255), blitted->w, bl… in blendColor() 369 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite() 375 tmp.blit(*blitted, 0, 0, in applyLightmapToSprite() 379 blitted->w, blitted->h, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite() 404 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite() 405 blendColor(blitted, primaryColor, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite() 412 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite() 456 Graphics::Surface *blitted = &single.surface; in scaleSprite() local 461 Graphics::TransparentSurface tmp(*blitted, false); in scaleSprite() [all …]
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H A D | graphics.h | 217 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | sprites.cpp | 333 tmp.create(blitted->w, blitted->h, blitted->format); in blendColor() 335 …tmp.blit(*blitted, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB((uint)255, (uint)255, (uint)255, (u… in blendColor() 362 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite() 368 tmp.blit(*blitted, 0, 0, in applyLightmapToSprite() 372 (int)blitted->w, (int)blitted->h, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite() 399 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite() 400 blendColor(blitted, primaryColor, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite() 407 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite() 451 Graphics::Surface *blitted = &single.surface; in scaleSprite() local 456 Graphics::TransparentSurface tmp(*blitted, false); in scaleSprite() [all …]
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H A D | graphics.h | 239 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …
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/dports/lang/gcc12-devel/gcc-12-20211205/libphobos/libdruntime/core/internal/array/ |
H A D | appending.d | 157 int blitted; variable 162 blitted++; in this() 173 assert(blitted >= arr2.length); 178 int blitted; variable 183 blitted++; in this() 193 assert(blitted == 0);
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/dports/multimedia/py-moviepy/moviepy-1.0.3/moviepy/video/tools/ |
H A D | drawing.py | 36 blitted = im1[y1:y2, x1:x2] 41 new_im2[yp1:yp2, xp1:xp2] = blitted 47 new_im2[yp1:yp2, xp1:xp2] = (1.0 * mask * blitted + (1.0 - mask) * blit_region)
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/ |
H A D | Layer.pod | 124 Ahead means that a layer has a higher z-index and is blitted over the given layer. 133 Behind means that a layer has a lower z-index and is blitted over the given layer. 159 This method moves the given layer to the foreground so that it is blitted on top of the other layer…
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H A D | LayerManager.pod | 94 Ahead means that a layer has a higher z-index and is blitted over the given layer. 103 Behind means that a layer has a lower z-index and is blitted before the given layer. 138 This method moves the given layer(s) to the foreground so that they are blitted on top of the other…
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H A D | Surface.pod | 122 it will be blitted at C<(0, 0)>. $src_rect or $dest_rect can be array refs or C<SDL::Rect>. $dest c… 132 Does the same as C<blit> but the C<SDLx::Surface> is the one being blitted to. 133 …ful when the surface you have isn't an C<SDLx::Surface>, but the surface it is being blitted to is.
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H A D | Text.pod | 152 visible when blitted to the screen. In these cases, you should probably turn 161 visible when blitted to the screen. In these cases, you should probably turn
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/dports/games/supertux2/SuperTux-v0.6.3-Source/external/SDL_SavePNG/ |
H A D | README.md | 53 0xAARRGGBB color would be blitted as 0xFFrrggbb irregardless, as if it was a 56 Since screen itself is never blitted onto anything else, ignoring the alpha
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/dports/games/xspringies/xspringies-1.12/ |
H A D | README | 12 frame is drawn on this pixmap, then is blitted onto the screen. Since the 79 - Instead of the entire screen being bit-blitted, only the bounding box
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/dports/games/libretro-gw/gw-libretro-2be30ba/gwlua/ |
H A D | README.md | 5 … meaning it knows nothing about how sound is actually played and sprites blitted onto the screen. …
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | README.sfont | 41 Part of the font surface that is beeing blitted
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/dports/www/firefox-esr/firefox-91.8.0/gfx/cairo/ |
H A D | quartz-layers-content.patch | 42 * The returned surface can be efficiently blitted to the given surface,
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/dports/www/firefox/firefox-99.0/gfx/cairo/ |
H A D | quartz-layers-content.patch | 42 * The returned surface can be efficiently blitted to the given surface,
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/cairo/ |
H A D | quartz-layers-content.patch | 42 * The returned surface can be efficiently blitted to the given surface,
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/cairo/ |
H A D | quartz-layers-content.patch | 42 * The returned surface can be efficiently blitted to the given surface,
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/cairo/ |
H A D | quartz-layers-content.patch | 42 * The returned surface can be efficiently blitted to the given surface,
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/cairo/ |
H A D | quartz-layers-content.patch | 42 * The returned surface can be efficiently blitted to the given surface,
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/dports/devel/sdl12/SDL-1.2.15/ |
H A D | README.Qtopia | 51 and HEIGHT normally is 240 and 320 - the image is blitted so that
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/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/ |
H A D | newbieguide.rst | 206 …ated for the types of drawing that we do, and since everything has to be blitted across the video … 353 These transparent pixels are not blitted when the rest of the image is blitted, 362 For example, if you set a surface's alpha to 192 and then blitted it onto a 371 255. Each pixel, therefore, can have a different opacity when blitted onto a
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES/src/EAGL/ |
H A D | OgreEAGLESContext.mm | 131 * After rendering, the contents of this will be blitted into mFSAAFramebuffer */
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/EAGL/ |
H A D | OgreEAGLES2Context.mm | 127 * After rendering, the contents of this will be blitted into mFSAAFramebuffer */
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/EAGL/ |
H A D | OgreEAGLES2Context.mm | 139 * After rendering, the contents of this will be blitted into mFSAAFramebuffer */
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