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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dsprites.cpp340 tmp.create(blitted->w, blitted->h, blitted->format); in blendColor()
342 …tmp.blit(*blitted, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255, 255, 255), blitted->w, bl… in blendColor()
369 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
375 tmp.blit(*blitted, 0, 0, in applyLightmapToSprite()
379 blitted->w, blitted->h, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite()
404 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
405 blendColor(blitted, primaryColor, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite()
412 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
456 Graphics::Surface *blitted = &single.surface; in scaleSprite() local
461 Graphics::TransparentSurface tmp(*blitted, false); in scaleSprite()
[all …]
H A Dgraphics.h217 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dsprites.cpp333 tmp.create(blitted->w, blitted->h, blitted->format); in blendColor()
335 …tmp.blit(*blitted, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB((uint)255, (uint)255, (uint)255, (u… in blendColor()
362 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
368 tmp.blit(*blitted, 0, 0, in applyLightmapToSprite()
372 (int)blitted->w, (int)blitted->h, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite()
399 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
400 blendColor(blitted, primaryColor, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite()
407 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
451 Graphics::Surface *blitted = &single.surface; in scaleSprite() local
456 Graphics::TransparentSurface tmp(*blitted, false); in scaleSprite()
[all …]
H A Dgraphics.h239 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …
/dports/lang/gcc12-devel/gcc-12-20211205/libphobos/libdruntime/core/internal/array/
H A Dappending.d157 int blitted; variable
162 blitted++; in this()
173 assert(blitted >= arr2.length);
178 int blitted; variable
183 blitted++; in this()
193 assert(blitted == 0);
/dports/multimedia/py-moviepy/moviepy-1.0.3/moviepy/video/tools/
H A Ddrawing.py36 blitted = im1[y1:y2, x1:x2]
41 new_im2[yp1:yp2, xp1:xp2] = blitted
47 new_im2[yp1:yp2, xp1:xp2] = (1.0 * mask * blitted + (1.0 - mask) * blit_region)
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/
H A DLayer.pod124 Ahead means that a layer has a higher z-index and is blitted over the given layer.
133 Behind means that a layer has a lower z-index and is blitted over the given layer.
159 This method moves the given layer to the foreground so that it is blitted on top of the other layer…
H A DLayerManager.pod94 Ahead means that a layer has a higher z-index and is blitted over the given layer.
103 Behind means that a layer has a lower z-index and is blitted before the given layer.
138 This method moves the given layer(s) to the foreground so that they are blitted on top of the other…
H A DSurface.pod122 it will be blitted at C<(0, 0)>. $src_rect or $dest_rect can be array refs or C<SDL::Rect>. $dest c…
132 Does the same as C<blit> but the C<SDLx::Surface> is the one being blitted to.
133 …ful when the surface you have isn't an C<SDLx::Surface>, but the surface it is being blitted to is.
H A DText.pod152 visible when blitted to the screen. In these cases, you should probably turn
161 visible when blitted to the screen. In these cases, you should probably turn
/dports/games/supertux2/SuperTux-v0.6.3-Source/external/SDL_SavePNG/
H A DREADME.md53 0xAARRGGBB color would be blitted as 0xFFrrggbb irregardless, as if it was a
56 Since screen itself is never blitted onto anything else, ignoring the alpha
/dports/games/xspringies/xspringies-1.12/
H A DREADME12 frame is drawn on this pixmap, then is blitted onto the screen. Since the
79 - Instead of the entire screen being bit-blitted, only the bounding box
/dports/games/libretro-gw/gw-libretro-2be30ba/gwlua/
H A DREADME.md5 … meaning it knows nothing about how sound is actually played and sprites blitted onto the screen. …
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A DREADME.sfont41 Part of the font surface that is beeing blitted
/dports/www/firefox-esr/firefox-91.8.0/gfx/cairo/
H A Dquartz-layers-content.patch42 * The returned surface can be efficiently blitted to the given surface,
/dports/www/firefox/firefox-99.0/gfx/cairo/
H A Dquartz-layers-content.patch42 * The returned surface can be efficiently blitted to the given surface,
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/cairo/
H A Dquartz-layers-content.patch42 * The returned surface can be efficiently blitted to the given surface,
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/cairo/
H A Dquartz-layers-content.patch42 * The returned surface can be efficiently blitted to the given surface,
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/cairo/
H A Dquartz-layers-content.patch42 * The returned surface can be efficiently blitted to the given surface,
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/cairo/
H A Dquartz-layers-content.patch42 * The returned surface can be efficiently blitted to the given surface,
/dports/devel/sdl12/SDL-1.2.15/
H A DREADME.Qtopia51 and HEIGHT normally is 240 and 320 - the image is blitted so that
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/
H A Dnewbieguide.rst206 …ated for the types of drawing that we do, and since everything has to be blitted across the video …
353 These transparent pixels are not blitted when the rest of the image is blitted,
362 For example, if you set a surface's alpha to 192 and then blitted it onto a
371 255. Each pixel, therefore, can have a different opacity when blitted onto a
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES/src/EAGL/
H A DOgreEAGLESContext.mm131 * After rendering, the contents of this will be blitted into mFSAAFramebuffer */
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/EAGL/
H A DOgreEAGLES2Context.mm127 * After rendering, the contents of this will be blitted into mFSAAFramebuffer */
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/EAGL/
H A DOgreEAGLES2Context.mm139 * After rendering, the contents of this will be blitted into mFSAAFramebuffer */

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