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Searched refs:canvas_light_set_item_mask (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dlight_2d.cpp225 VS::get_singleton()->canvas_light_set_item_mask(canvas_light, item_mask); in set_item_mask()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dlight_2d.cpp225 VS::get_singleton()->canvas_light_set_item_mask(canvas_light, item_mask); in set_item_mask()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h620 FUNC2(canvas_light_set_item_mask, RID, int);
H A Dvisual_server_raster.h1182 virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
H A Dvisual_server_raster.cpp3807 void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) { in canvas_light_set_item_mask() function in VisualServerRaster
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h620 FUNC2(canvas_light_set_item_mask, RID, int);
H A Dvisual_server_raster.h1182 virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
H A Dvisual_server_raster.cpp3807 void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) { in canvas_light_set_item_mask() function in VisualServerRaster
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dvisual_server.h1023 virtual void canvas_light_set_item_mask(RID p_light, int p_mask) = 0;
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Dvisual_server.h1023 virtual void canvas_light_set_item_mask(RID p_light, int p_mask) = 0;