Searched refs:currentGLRendererName (Results 1 – 4 of 4) sorted by relevance
130 defaultsSettings(), currentColorSchemeName(), currentGLRendererName(), in BioStruct3DGLWidget()153 if (!availableRenders.contains(currentGLRendererName)) { in BioStruct3DGLWidget()154 currentGLRendererName = availableRenders.first(); in BioStruct3DGLWidget()420 state[RENDERER_NAME] = QVariant::fromValue(currentGLRendererName); in getState()451 QString previousGLRendererName = currentGLRendererName; in setState()463 if (previousGLRendererName != currentGLRendererName) { in setState()464 setupRenderer(currentGLRendererName); in setState()668 if (ac->text() == currentGLRendererName) { in loadGLRenderers()955 currentGLRendererName = rendererName; in sl_selectGLRenderer()956 setupRenderer(currentGLRendererName); in sl_selectGLRenderer()[all …]
291 QString currentGLRendererName; variable
109 defaultsSettings(), currentColorSchemeName(), currentGLRendererName(), in BioStruct3DGLWidget()132 if (!availableRenders.contains(currentGLRendererName)) { in BioStruct3DGLWidget()133 currentGLRendererName = availableRenders.first(); in BioStruct3DGLWidget()395 state[RENDERER_NAME] = QVariant::fromValue(currentGLRendererName); in getState()426 QString previousGLRendererName = currentGLRendererName; in setState()438 if (previousGLRendererName != currentGLRendererName) { in setState()439 setupRenderer(currentGLRendererName); in setState()651 if (ac->text() == currentGLRendererName) { in loadGLRenderers()932 currentGLRendererName = rendererName; in sl_selectGLRenderer()933 setupRenderer(currentGLRendererName); in sl_selectGLRenderer()[all …]
286 QString currentGLRendererName; variable