Searched refs:defChars (Results 1 – 5 of 5) sorted by relevance
54 const char *GetGUICharacters(const char *which, const char *defChars);
120 const char *GetGUICharacters(const char *which, const char *defChars) { in GetGUICharacters() argument128 if ((i = strlen(g->chars)) < strlen(defChars)) { in GetGUICharacters()129 s = new char [strlen(defChars) + 1]; in GetGUICharacters()132 strcpy(s + i, defChars + i); in GetGUICharacters()145 return found ? found->chars : defChars; in GetGUICharacters()
81 int defChars; /* flag for whether number of chars is known */ variable
1600 extern int defChars; /* flag for whether number of chara…
3392 if (inDataBlock == YES && (defTaxa == NO || defChars == NO)) in DoDimensions()3464 defChars = YES; in DoDimensionsParm()4075 if (defTaxa == NO || defChars == NO) in DoFormatParm()5274 if (defTaxa == NO || defChars == NO) in DoMatrixParm()14222 …defChars = NO; /* flag for whether number of characters is known… in ResetCharacterFlags()