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Searched refs:deltaTimeInMillis (Results 1 – 25 of 64) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/effects/
H A Dmusic_effect.cpp133 bool MusicNode::process(uint32 deltaTimeInMillis) { in process() argument
141 if ((int32)deltaTimeInMillis > _crossfadeTime) in process()
142 deltaTimeInMillis = _crossfadeTime; in process()
143 …)(floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis); in process()
144 _crossfadeTime -= deltaTimeInMillis; in process()
188 bool PanTrackNode::process(uint32 deltaTimeInMillis) { in process() argument
281 bool MusicMidiNode::process(uint32 deltaTimeInMillis) { in process() argument
H A Dmusic_effect.h48 virtual bool process(uint32 deltaTimeInMillis) = 0;
70 bool process(uint32 deltaTimeInMillis);
106 bool process(uint32 deltaTimeInMillis);
128 bool process(uint32 deltaTimeInMillis);
H A Dregion_effect.cpp44 bool RegionNode::process(uint32 deltaTimeInMillis) { in process() argument
45 _timeLeft -= deltaTimeInMillis; in process()
H A Dtimer_effect.cpp55 bool TimerNode::process(uint32 deltaTimeInMillis) { in process() argument
56 _timeLeft -= deltaTimeInMillis; in process()
H A Ddistort_effect.cpp67 bool DistortNode::process(uint32 deltaTimeInMillis) { in process() argument
68 float updTime = deltaTimeInMillis / (1000.0 / 60.0); in process()
H A Danimation_effect.cpp75 bool AnimationEffect::process(uint32 deltaTimeInMillis) { in process() argument
99 nod->_delay = deltaTimeInMillis; // Force the frame to draw in process()
128 nod->_delay -= deltaTimeInMillis; in process()
H A Dttytext_effect.cpp71 bool ttyTextNode::process(uint32 deltaTimeInMillis) { in process() argument
72 _nexttime -= deltaTimeInMillis; in process()
H A Dregion_effect.h47 bool process(uint32 deltaTimeInMillis);
H A Dtimer_effect.h44 bool process(uint32 deltaTimeInMillis);
H A Dsyncsound_effect.h47 bool process(uint32 deltaTimeInMillis);
H A Ddistort_effect.h37 bool process(uint32 deltaTimeInMillis);
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/effects/
H A Dmusic_effect.cpp135 bool MusicNode::process(uint32 deltaTimeInMillis) { in process() argument
143 if ((int32)deltaTimeInMillis > _crossfadeTime) in process()
144 deltaTimeInMillis = _crossfadeTime; in process()
145 …)(floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis); in process()
146 _crossfadeTime -= deltaTimeInMillis; in process()
190 bool PanTrackNode::process(uint32 deltaTimeInMillis) { in process() argument
283 bool MusicMidiNode::process(uint32 deltaTimeInMillis) { in process() argument
H A Dmusic_effect.h48 bool process(uint32 deltaTimeInMillis) override = 0;
70 bool process(uint32 deltaTimeInMillis) override;
106 bool process(uint32 deltaTimeInMillis) override;
128 bool process(uint32 deltaTimeInMillis) override;
H A Dregion_effect.cpp44 bool RegionNode::process(uint32 deltaTimeInMillis) { in process() argument
45 _timeLeft -= deltaTimeInMillis; in process()
H A Dtimer_effect.cpp55 bool TimerNode::process(uint32 deltaTimeInMillis) { in process() argument
56 _timeLeft -= deltaTimeInMillis; in process()
H A Ddistort_effect.cpp67 bool DistortNode::process(uint32 deltaTimeInMillis) { in process() argument
68 float updTime = deltaTimeInMillis / (1000.0 / 60.0); in process()
H A Danimation_effect.cpp75 bool AnimationEffect::process(uint32 deltaTimeInMillis) { in process() argument
99 nod->_delay = deltaTimeInMillis; // Force the frame to draw in process()
128 nod->_delay -= deltaTimeInMillis; in process()
H A Dttytext_effect.cpp71 bool ttyTextNode::process(uint32 deltaTimeInMillis) { in process() argument
72 _nexttime -= deltaTimeInMillis; in process()
H A Dregion_effect.h47 bool process(uint32 deltaTimeInMillis) override;
H A Dsyncsound_effect.h47 bool process(uint32 deltaTimeInMillis) override;
H A Dtimer_effect.h44 bool process(uint32 deltaTimeInMillis) override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/
H A Dmenu.h50 virtual void process(uint32 deltaTimeInMillis) {}; in process() argument
69 void process(uint32 deltaTimeInMillis);
98 void process(uint32 deltaTimeInMillis);
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/
H A Dmenu.h50 virtual void process(uint32 deltaTimeInMillis) {}; in process() argument
69 void process(uint32 deltaTimeInMillis) override;
98 void process(uint32 deltaTimeInMillis) override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/controls/
H A Dsave_control.h49 bool process(uint32 deltaTimeInMillis);
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/controls/
H A Dsave_control.h49 bool process(uint32 deltaTimeInMillis) override;

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