/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/effects/ |
H A D | music_effect.cpp | 133 bool MusicNode::process(uint32 deltaTimeInMillis) { in process() argument 141 if ((int32)deltaTimeInMillis > _crossfadeTime) in process() 142 deltaTimeInMillis = _crossfadeTime; in process() 143 …)(floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis); in process() 144 _crossfadeTime -= deltaTimeInMillis; in process() 188 bool PanTrackNode::process(uint32 deltaTimeInMillis) { in process() argument 281 bool MusicMidiNode::process(uint32 deltaTimeInMillis) { in process() argument
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H A D | music_effect.h | 48 virtual bool process(uint32 deltaTimeInMillis) = 0; 70 bool process(uint32 deltaTimeInMillis); 106 bool process(uint32 deltaTimeInMillis); 128 bool process(uint32 deltaTimeInMillis);
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H A D | region_effect.cpp | 44 bool RegionNode::process(uint32 deltaTimeInMillis) { in process() argument 45 _timeLeft -= deltaTimeInMillis; in process()
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H A D | timer_effect.cpp | 55 bool TimerNode::process(uint32 deltaTimeInMillis) { in process() argument 56 _timeLeft -= deltaTimeInMillis; in process()
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H A D | distort_effect.cpp | 67 bool DistortNode::process(uint32 deltaTimeInMillis) { in process() argument 68 float updTime = deltaTimeInMillis / (1000.0 / 60.0); in process()
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H A D | animation_effect.cpp | 75 bool AnimationEffect::process(uint32 deltaTimeInMillis) { in process() argument 99 nod->_delay = deltaTimeInMillis; // Force the frame to draw in process() 128 nod->_delay -= deltaTimeInMillis; in process()
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H A D | ttytext_effect.cpp | 71 bool ttyTextNode::process(uint32 deltaTimeInMillis) { in process() argument 72 _nexttime -= deltaTimeInMillis; in process()
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H A D | region_effect.h | 47 bool process(uint32 deltaTimeInMillis);
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H A D | timer_effect.h | 44 bool process(uint32 deltaTimeInMillis);
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H A D | syncsound_effect.h | 47 bool process(uint32 deltaTimeInMillis);
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H A D | distort_effect.h | 37 bool process(uint32 deltaTimeInMillis);
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/effects/ |
H A D | music_effect.cpp | 135 bool MusicNode::process(uint32 deltaTimeInMillis) { in process() argument 143 if ((int32)deltaTimeInMillis > _crossfadeTime) in process() 144 deltaTimeInMillis = _crossfadeTime; in process() 145 …)(floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis); in process() 146 _crossfadeTime -= deltaTimeInMillis; in process() 190 bool PanTrackNode::process(uint32 deltaTimeInMillis) { in process() argument 283 bool MusicMidiNode::process(uint32 deltaTimeInMillis) { in process() argument
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H A D | music_effect.h | 48 bool process(uint32 deltaTimeInMillis) override = 0; 70 bool process(uint32 deltaTimeInMillis) override; 106 bool process(uint32 deltaTimeInMillis) override; 128 bool process(uint32 deltaTimeInMillis) override;
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H A D | region_effect.cpp | 44 bool RegionNode::process(uint32 deltaTimeInMillis) { in process() argument 45 _timeLeft -= deltaTimeInMillis; in process()
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H A D | timer_effect.cpp | 55 bool TimerNode::process(uint32 deltaTimeInMillis) { in process() argument 56 _timeLeft -= deltaTimeInMillis; in process()
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H A D | distort_effect.cpp | 67 bool DistortNode::process(uint32 deltaTimeInMillis) { in process() argument 68 float updTime = deltaTimeInMillis / (1000.0 / 60.0); in process()
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H A D | animation_effect.cpp | 75 bool AnimationEffect::process(uint32 deltaTimeInMillis) { in process() argument 99 nod->_delay = deltaTimeInMillis; // Force the frame to draw in process() 128 nod->_delay -= deltaTimeInMillis; in process()
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H A D | ttytext_effect.cpp | 71 bool ttyTextNode::process(uint32 deltaTimeInMillis) { in process() argument 72 _nexttime -= deltaTimeInMillis; in process()
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H A D | region_effect.h | 47 bool process(uint32 deltaTimeInMillis) override;
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H A D | syncsound_effect.h | 47 bool process(uint32 deltaTimeInMillis) override;
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H A D | timer_effect.h | 44 bool process(uint32 deltaTimeInMillis) override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/ |
H A D | menu.h | 50 virtual void process(uint32 deltaTimeInMillis) {}; in process() argument 69 void process(uint32 deltaTimeInMillis); 98 void process(uint32 deltaTimeInMillis);
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/ |
H A D | menu.h | 50 virtual void process(uint32 deltaTimeInMillis) {}; in process() argument 69 void process(uint32 deltaTimeInMillis) override; 98 void process(uint32 deltaTimeInMillis) override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/controls/ |
H A D | save_control.h | 49 bool process(uint32 deltaTimeInMillis);
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/controls/ |
H A D | save_control.h | 49 bool process(uint32 deltaTimeInMillis) override;
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