1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ZVISION_REGION_NODE_H 24 #define ZVISION_REGION_NODE_H 25 26 #include "graphics/surface.h" 27 28 #include "zvision/scripting/scripting_effect.h" 29 #include "zvision/graphics/graphics_effect.h" 30 31 namespace ZVision { 32 33 class ZVision; 34 35 class RegionNode : public ScriptingEffect { 36 public: 37 RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay); 38 ~RegionNode(); 39 40 /** 41 * Decrement the timer by the delta time. If the timer is finished, set the status 42 * in _globalState and let this node be deleted 43 * 44 * @param deltaTimeInMillis The number of milliseconds that have passed since last frame 45 * @return If true, the node can be deleted after process() finishes 46 */ 47 bool process(uint32 deltaTimeInMillis); 48 49 private: 50 int32 _timeLeft; 51 uint32 _delay; 52 GraphicsEffect *_effect; 53 }; 54 55 } // End of namespace ZVision 56 57 #endif 58