1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ZVISION_REGION_NODE_H
24 #define ZVISION_REGION_NODE_H
25 
26 #include "graphics/surface.h"
27 
28 #include "zvision/scripting/scripting_effect.h"
29 #include "zvision/graphics/graphics_effect.h"
30 
31 namespace ZVision {
32 
33 class ZVision;
34 
35 class RegionNode : public ScriptingEffect {
36 public:
37 	RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay);
38 	~RegionNode();
39 
40 	/**
41 	 * Decrement the timer by the delta time. If the timer is finished, set the status
42 	 * in _globalState and let this node be deleted
43 	 *
44 	 * @param deltaTimeInMillis    The number of milliseconds that have passed since last frame
45 	 * @return                     If true, the node can be deleted after process() finishes
46 	 */
47 	bool process(uint32 deltaTimeInMillis);
48 
49 private:
50 	int32 _timeLeft;
51 	uint32 _delay;
52 	GraphicsEffect *_effect;
53 };
54 
55 } // End of namespace ZVision
56 
57 #endif
58