/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/ |
H A D | visfind.cpp | 61 dleaf_t *l; in bsp_leafnumforcluster() 125 void AddCluster(list<DWinding*> *pointlist, dleaf_t *cl, bool* repeatlist, vec3_t clr) in AddCluster() 167 list<DWinding*> *CreateTrace( dleaf_t *leaf, int c, vis_header *header, byte *visdata, byte *seen ) in CreateTrace() 173 dleaf_t *cl; in CreateTrace() 222 dleaf_t *leaf; in TraceCluster()
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H A D | bsploader.h | 55 } dleaf_t; typedef 124 extern dleaf_t *dleafs;
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H A D | bsploader.cpp | 20 dleaf_t *dleafs = NULL; 220 numleafs = CopyLump( header, LUMP_LEAFS, (void**)&dleafs, sizeof(dleaf_t) ); in LoadBSPFile()
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/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | visfind.cpp | 65 dleaf_t *l; in bsp_leafnumforcluster() 131 void AddCluster( std::list<DWinding*> *pointlist, dleaf_t *cl, bool* repeatlist, vec3_t clr ){ in AddCluster() 175 std::list<DWinding*> *CreateTrace( dleaf_t *leaf, int c, vis_header *header, byte *visdata, byte *s… in CreateTrace() 180 dleaf_t *cl; in CreateTrace() 229 dleaf_t *leaf; in TraceCluster()
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H A D | bsploader.h | 58 } dleaf_t; typedef 127 extern dleaf_t *dleafs;
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H A D | bsploader.cpp | 19 dleaf_t *dleafs = NULL; 224 …afs = CopyLump( header, LUMP_LEAFS, (void**)&dleafs, sizeof( dleaf_t ) ); in LoadBSPFile()
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/dports/games/zhlt/zhlt-3.4/hlrad/ |
H A D | qradutil.cpp | 5 dleaf_t* PointInLeaf(const vec3_t point) in PointInLeaf() 136 dleaf_t* HuntForWorld(vec_t* point, const vec_t* plane_offset, const dplane_t* plane, int hu… in HuntForWorld() 138 dleaf_t* leaf; in HuntForWorld() 146 dleaf_t* best_leaf = NULL; in HuntForWorld()
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H A D | vismatrix.cpp | 122 dleaf_t* leaf; in BuildVisRow() 159 dleaf_t* srcleaf; in BuildVisLeafs() 160 dleaf_t* leaf; in BuildVisLeafs()
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H A D | sparse.cpp | 305 dleaf_t* leaf; in BuildVisRow() 347 dleaf_t* srcleaf; in BuildVisLeafs() 348 dleaf_t* leaf; in BuildVisLeafs()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | bspfile.h | 206 } dleaf_t; typedef 236 dleaf_t *leafs; 298 void BSP_AddLeaf (bsp_t *bsp, const dleaf_t *leaf);
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | bspfile.h | 224 } dleaf_t; typedef 249 extern dleaf_t dleafs[MAX_MAP_LEAFS];
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/dports/games/uhexen2/hexen2source-1.5.9/utils/common/ |
H A D | bspfile.h | 223 } dleaf_t; typedef 248 extern dleaf_t dleafs[MAX_MAP_LEAFS];
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H A D | bspfile.c | 50 dleaf_t dleafs[MAX_MAP_LEAFS]; 284 numleafs = CopyLump (LUMP_LEAFS, dleafs, sizeof(dleaf_t)); in LoadBSPFile() 340 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile() 378 printf ("%5i leafs %6i\n", numleafs, (int)(numleafs*sizeof(dleaf_t))); in PrintBSPFileSizes()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | bspfile.h | 225 } dleaf_t; typedef 254 extern dleaf_t dleafs[MAX_MAP_LEAFS];
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | bspfile.h | 226 } dleaf_t; typedef 255 extern dleaf_t dleafs[MAX_MAP_LEAFS];
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | bspfile.h | 229 } dleaf_t; typedef 258 extern dleaf_t dleafs[MAX_MAP_LEAFS];
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/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | bspfile.h | 242 } dleaf_t; typedef 293 extern dleaf_t dleafs[MAX_MAP_LEAFS];
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/dports/games/zhlt/zhlt-3.4/common/ |
H A D | bspfile.h | 270 dleaf_t; typedef 302 extern dleaf_t g_dleafs[MAX_MAP_LEAFS];
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | bspfile.h | 242 } dleaf_t; typedef 293 extern dleaf_t dleafs[MAX_MAP_LEAFS];
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/dports/games/uhexen2/hexen2source-1.5.9/utils/light/ |
H A D | light.h | 52 void LightLeaf (dleaf_t *leaf);
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/source/ |
H A D | vis.c | 76 static dleaf_t * 146 dleaf_t *leaf; in VisEntity()
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/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/ |
H A D | tyrlite.h | 54 void LightLeaf (dleaf_t *leaf);
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | bspfile.c | 45 dleaf_t dleafs[MAX_MAP_LEAFS]; 352 numleafs = CopyLump( header, LUMP_LEAFS, dleafs, sizeof(dleaf_t) ); in LoadBSPFile() 426 AddLump( bspfile, header, LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t) ); in WriteBSPFile() 480 ,numleafs, (int)(numleafs*sizeof(dleaf_t))); in PrintBSPFileSizes()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | bspfile.c | 45 dleaf_t dleafs[MAX_MAP_LEAFS]; 357 numleafs = CopyLump( header, LUMP_LEAFS, dleafs, sizeof( dleaf_t ) ); in LoadBSPFile() 431 AddLump( bspfile, header, LUMP_LEAFS, dleafs, numleafs * sizeof( dleaf_t ) ); in WriteBSPFile() 485 ,numleafs, (int)( numleafs * sizeof( dleaf_t ) ) ); in PrintBSPFileSizes()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | light_shadows.c | 69 dleaf_t *leaf; in SetupShadows()
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