Home
last modified time | relevance | path

Searched refs:flattenArea_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/scorched3d/scorched/src/common/placement/
H A DPlacementShadowDefinition.cpp29 drawShadow_(true), flattenArea_(0) in PlacementShadowDefinition()
40 node->getNamedChild("flattenarea", flattenArea_, false); in readXML()
55 if (flattenArea_ != 0) in updateLandscapeHeight()
57 fixed areaSize = flattenArea_; in updateLandscapeHeight()
H A DPlacementShadowDefinition.h59 fixed flattenArea_; variable