1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_PlacementShadowDefinitionh_INCLUDE__) 22 #define __INCLUDE_PlacementShadowDefinitionh_INCLUDE__ 23 24 #include <XML/XMLNode.h> 25 #include <image/ImageID.h> 26 27 class ScorchedContext; 28 class PlacementShadowDefinition 29 { 30 public: 31 struct Entry 32 { EntryEntry33 Entry(PlacementShadowDefinition *definition, 34 FixedVector &position, 35 FixedVector &size) : 36 definition_(definition), 37 position_(position), size_(size) { } 38 39 PlacementShadowDefinition *definition_; 40 FixedVector position_; 41 FixedVector size_; 42 }; 43 44 PlacementShadowDefinition(); 45 virtual ~PlacementShadowDefinition(); 46 47 virtual bool readXML(XMLNode *node); 48 49 void updateLandscapeHeight(ScorchedContext &context, 50 FixedVector &position, FixedVector &size); 51 void updateLandscapeTexture(bool useShadows, 52 ScorchedContext &context, 53 FixedVector &position, FixedVector &size); 54 setDrawShadow(bool draw)55 void setDrawShadow(bool draw) { drawShadow_ = draw; } 56 57 protected: 58 bool drawShadow_; 59 fixed flattenArea_; 60 ImageID groundMap_; 61 }; 62 63 #endif // __INCLUDE_PlacementShadowDefinitionh_INCLUDE__ 64