1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_PlacementShadowDefinitionh_INCLUDE__)
22 #define __INCLUDE_PlacementShadowDefinitionh_INCLUDE__
23 
24 #include <XML/XMLNode.h>
25 #include <image/ImageID.h>
26 
27 class ScorchedContext;
28 class PlacementShadowDefinition
29 {
30 public:
31 	struct Entry
32 	{
EntryEntry33 		Entry(PlacementShadowDefinition *definition,
34 			FixedVector &position,
35 			FixedVector &size) :
36 			definition_(definition),
37 			position_(position), size_(size) { }
38 
39 		PlacementShadowDefinition *definition_;
40 		FixedVector position_;
41 		FixedVector size_;
42 	};
43 
44 	PlacementShadowDefinition();
45 	virtual ~PlacementShadowDefinition();
46 
47 	virtual bool readXML(XMLNode *node);
48 
49 	void updateLandscapeHeight(ScorchedContext &context,
50 		FixedVector &position, FixedVector &size);
51 	void updateLandscapeTexture(bool useShadows,
52 		ScorchedContext &context,
53 		FixedVector &position, FixedVector &size);
54 
setDrawShadow(bool draw)55 	void setDrawShadow(bool draw) { drawShadow_ = draw; }
56 
57 protected:
58 	bool drawShadow_;
59 	fixed flattenArea_;
60 	ImageID groundMap_;
61 };
62 
63 #endif // __INCLUDE_PlacementShadowDefinitionh_INCLUDE__
64