/dports/games/quake2-relay/relay-0.4/replay/ |
H A D | rp_save.c | 55 flood_persecond = gi.cvar ("flood_persecond", "4", 0); in InitGame()
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H A D | rp_local.h | 121 extern cvar_t *flood_persecond;
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H A D | rp_main.c | 73 cvar_t *flood_persecond; variable
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_main.c | 72 cvar_t *flood_persecond; variable 155 flood_persecond = gi.cvar("flood_persecond", "4", 0); in InitGame()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_main.c | 71 cvar_t *flood_persecond; variable 141 flood_persecond = gi.cvar("flood_persecond", "4", 0); in InitGame()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_main.cpp | 121 cvar_t* flood_persecond; variable 243 flood_persecond = gi.Cvar_Get("flood_persecond", "4", 0, nullptr); in G_Init()
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H A D | g_local.h | 229 extern cvar_t* flood_persecond;
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_main.c | 54 cvar_t *flood_persecond; variable 141 flood_persecond = gi.cvar("flood_persecond", "4", 0); in InitGame()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_main.c | 70 cvar_t *flood_persecond; variable 174 flood_persecond = gi.cvar("flood_persecond", "4", 0); in InitGame()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_main.c | 50 cvar_t *flood_persecond; variable
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_main.c | 71 cvar_t *flood_persecond; variable
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 71 cvar_t *flood_persecond; variable
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 71 cvar_t *flood_persecond; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_main.c | 71 cvar_t *flood_persecond; variable
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_main.c | 69 cvar_t *flood_persecond; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 71 cvar_t *flood_persecond; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 70 cvar_t *flood_persecond; variable
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_main.c | 70 cvar_t *flood_persecond; variable
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 70 cvar_t *flood_persecond; variable
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_main.c | 70 cvar_t *flood_persecond; variable
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_main.c | 51 cvar_t *flood_persecond; variable
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_main.c | 51 cvar_t *flood_persecond; variable
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_main.c | 50 cvar_t *flood_persecond; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_main.c | 71 cvar_t *flood_persecond; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_main.c | 50 cvar_t *flood_persecond; variable
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