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Searched refs:focLen (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/art/ART-1.9.3/rtengine/
H A Dlcp.cc48 float focLen; member in rtengine::LCPProfile::LCPPersModel
160 focLen(0.f), in LCPPersModel()
311 const float f = aPersModel[pm]->focLen; in calcParams()
318 || f > pLow->focLen in calcParams()
321 && f == pLow->focLen in calcParams()
333 || f < pHigh->focLen in calcParams()
336 && f == pHigh->focLen in calcParams()
356 const float bestFocLenLow = pLow->focLen; in calcParams()
513 if (pLow->focLen < pHigh->focLen) { in calcParams()
514 …facLow = (std::log(pHigh->focLen) - focalLengthLog) / (std::log(pHigh->focLen) - std::log(pLow->fo… in calcParams()
[all …]
/dports/graphics/rawtherapee/rawtherapee-5.8/rtengine/
H A Dlcp.cc47 float focLen; member in rtengine::LCPProfile::LCPPersModel
159 focLen(0.f), in LCPPersModel()
310 const float f = aPersModel[pm]->focLen; in calcParams()
317 || f > pLow->focLen in calcParams()
320 && f == pLow->focLen in calcParams()
332 || f < pHigh->focLen in calcParams()
335 && f == pHigh->focLen in calcParams()
355 const float bestFocLenLow = pLow->focLen; in calcParams()
511 if (pLow->focLen < pHigh->focLen) { in calcParams()
512 …facLow = (std::log(pHigh->focLen) - focalLengthLog) / (std::log(pHigh->focLen) - std::log(pLow->fo… in calcParams()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/icb/gfx/
H A Dpsx_camera.h46 uint16 focLen; member
51 uint16 focLen; member
68 uint16 focLen; member
H A Dpsx_camera.cpp61 scrn.vx = camera.focLen * scrn.vx / scrn.vz; in psxWorldToFilm()
62 scrn.vy = camera.focLen * scrn.vy / scrn.vz; in psxWorldToFilm()
/dports/graphics/rawtherapee/rawtherapee-5.8/tools/
H A DRTProfileBuilderSample.cs263 public DistortionCorrectProf(double[] focLen, double[] correct) { in DistortionCorrectProf() argument
264 … if (focLen == null || correct == null || focLen.Length != correct.Length || focLen.Length < 2) in DistortionCorrectProf()
267 adFocLen = focLen; adCorrect = correct; in DistortionCorrectProf()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dnon_ad_module.cpp51 scrn.vx = camera.focLen * scrn.vx / scrn.vz; in WorldToFilm()
52 scrn.vy = camera.focLen * scrn.vy / scrn.vz; in WorldToFilm()
H A Dnon_ad_module.h41 uint16 focLen; member
H A Dactor.cpp42 gte_SetGeomScreen(camera->focLen); in QuickActorCull()
H A Dactor_pc.cpp97 gte_SetGeomScreen_pc(camera->focLen * ZSCALE); in DrawActor4PC()
893 gte_SetGeomScreen_pc(camera->focLen * ZSCALE); in DrawActorTiePC()
H A Dactor_view_pc.cpp500 g_camera->focLen = 619 * 4; in ResetCamera()
H A Dset_pc.cpp1462 int32 d = (camera.focLen) / 4; in DrawWeather()
1818 m_camera.focLen = (uint16)((*(oldCameraData + 13)) * -4.0); in HackMakeCamera()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_camera.h45 float focLen; member