1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * Additional copyright for this file: 8 * Copyright (C) 1999-2000 Revolution Software Ltd. 9 * This code is based on source code created by Revolution Software, 10 * used with permission. 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 25 * 26 */ 27 28 #ifndef ICB_NON_AD_MODULE_INCLUDED_ 29 #define ICB_NON_AD_MODULE_INCLUDED_ 30 31 #include "engines/icb/common/px_common.h" 32 #include "engines/icb/gfx/psx_pcdefines.h" 33 34 namespace ICB { 35 36 struct PCcamera { 37 char id[4]; 38 int32 schema; 39 MATRIX view; 40 int32 pan; 41 uint16 focLen; 42 }; 43 44 void WorldToFilm(const PXvector_PC &worldpos, const PCcamera &camera, bool8 &is_onfilm, PXvector_PC &filmpos); 45 46 PXreal AngleOfVector(PXreal x, PXreal y); 47 48 } // End of namespace ICB 49 50 #endif //_NON_AD_MODULE_INCLUDED_ 51