Searched refs:force_arb_compression (Results 1 – 10 of 10) sorted by relevance
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/lwo/ |
H A D | Converter.h | 32 bool force_arb_compression; member 41 force_arb_compression(false), in Options()
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H A D | Surface.h | 47 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver… 49 …void generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB::Reader…
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H A D | Surface.cpp | 133 void Surface::generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB… in generate_stateset() argument 205 if (force_arb_compression) in generate_stateset() 282 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver… in apply() argument 290 generate_stateset(max_tex_units, force_arb_compression, db_options); in apply()
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H A D | ReaderWriterLWO.cpp | 102 if (opt == "FORCE_ARB_COMPRESSION") conv_options.force_arb_compression = true; in parse_options()
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H A D | Converter.cpp | 207 options_.force_arb_compression, in build_scene_graph()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/lwo/ |
H A D | Converter.h | 32 bool force_arb_compression; member 41 force_arb_compression(false), in Options()
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H A D | Surface.h | 47 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver… 49 …void generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB::Reader…
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H A D | Surface.cpp | 131 void Surface::generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB… in generate_stateset() argument 203 if (force_arb_compression) in generate_stateset() 279 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver… in apply() argument 287 generate_stateset(max_tex_units, force_arb_compression, db_options); in apply()
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H A D | ReaderWriterLWO.cpp | 104 if (opt == "FORCE_ARB_COMPRESSION") conv_options.force_arb_compression = true; in parse_options()
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H A D | Converter.cpp | 207 options_.force_arb_compression, in build_scene_graph()
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