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Searched refs:force_arb_compression (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/lwo/
H A DConverter.h32 bool force_arb_compression; member
41 force_arb_compression(false), in Options()
H A DSurface.h47 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver…
49 …void generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB::Reader…
H A DSurface.cpp133 void Surface::generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB… in generate_stateset() argument
205 if (force_arb_compression) in generate_stateset()
282 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver… in apply() argument
290 generate_stateset(max_tex_units, force_arb_compression, db_options); in apply()
H A DReaderWriterLWO.cpp102 if (opt == "FORCE_ARB_COMPRESSION") conv_options.force_arb_compression = true; in parse_options()
H A DConverter.cpp207 options_.force_arb_compression, in build_scene_graph()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/lwo/
H A DConverter.h32 bool force_arb_compression; member
41 force_arb_compression(false), in Options()
H A DSurface.h47 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver…
49 …void generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB::Reader…
H A DSurface.cpp131 void Surface::generate_stateset(unsigned int max_tex_units, bool force_arb_compression, const osgDB… in generate_stateset() argument
203 if (force_arb_compression) in generate_stateset()
279 …VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const Ver… in apply() argument
287 generate_stateset(max_tex_units, force_arb_compression, db_options); in apply()
H A DReaderWriterLWO.cpp104 if (opt == "FORCE_ARB_COMPRESSION") conv_options.force_arb_compression = true; in parse_options()
H A DConverter.cpp207 options_.force_arb_compression, in build_scene_graph()