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Searched refs:gPolymerLight (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dosdcmd.cpp496 if (gPolymerLight[i].lightptr) in onvideomodechange()
498 polymer_deletelight(gPolymerLight[i].lightId); in onvideomodechange()
499 gPolymerLight[i].lightptr = NULL; in onvideomodechange()
500 gPolymerLight[i].lightId = -1; in onvideomodechange()
H A Dactor.cpp7002 if (gPolymerLight[spriteNum].lightptr == NULL) in G_AddGameLight()
7026 if (gPolymerLight[spriteNum].lightId >= 0) in G_AddGameLight()
7027 gPolymerLight[spriteNum].lightptr = &prlights[gPolymerLight[spriteNum].lightId]; in G_AddGameLight()
7034 gPolymerLight[spriteNum].lightmaxrange = 0; in G_AddGameLight()
7036 …if (lightRange > gPolymerLight[spriteNum].lightmaxrange || lightPrio != gPolymerLight[spriteNum].l… in G_AddGameLight()
7047 gPolymerLight[spriteNum].lightptr->priority = lightPrio; in G_AddGameLight()
7048 gPolymerLight[spriteNum].lightptr->range = lightRange; in G_AddGameLight()
7062 if (gPolymerLight[nSprite].lightptr != NULL) in actDoLight()
7067 if (gPolymerLight[nSprite].lightptr != NULL && gPolymerLight[nSprite].lightcount) in actDoLight()
7069 if (!(--gPolymerLight[nSprite].lightcount)) in actDoLight()
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H A Ddb.cpp58 PolymerLight_t gPolymerLight[kMaxSprites]; variable
171 if (gPolymerLight[s].lightId >= 0) in DeleteLight()
172 polymer_deletelight(gPolymerLight[s].lightId); in DeleteLight()
173 gPolymerLight[s].lightId = -1; in DeleteLight()
174 gPolymerLight[s].lightptr = NULL; in DeleteLight()
311 gPolymerLight[nSprite].lightId = -1; in InsertSprite()
327 if (gPolymerLight[nSprite].lightptr != NULL && videoGetRenderMode() == REND_POLYMER) in DeleteSprite()
H A Dloadsave.cpp193 gPolymerLight[i].lightptr = NULL; in LoadGame()
194 gPolymerLight[i].lightId = -1; in LoadGame()
H A Ddb.h342 extern PolymerLight_t gPolymerLight[kMaxSprites];