/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | baselayer.h | 91 extern float g_videoGamma, g_videoContrast, g_videoBrightness; 97 #define GAMMA_CALC ((int32_t)(min(max((float)((g_videoGamma - 1.0f) * 10.0f), 0.f), 15.f)))
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | config.cpp | 142 …if (readconfig(fp, "vid_gamma", val, VL) > 0) g_videoGamma = clampd(Bstrtod(val, NULL), 0.0, 10.0); in loadsetup() 635 vid_gamma_3d>=0?vid_gamma_3d:g_videoGamma, in writesetup()
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H A D | baselayer.cpp | 531 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *) &g_videoGamma, CVAR_FLOAT|CVAR_FUNC… in baselayer_init()
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H A D | sdlayer.cpp | 1966 float gamma = max(0.1f, min(4.f, g_videoGamma)); in videoSetGamma()
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H A D | build.cpp | 830 vid_gamma_3d = g_videoGamma; in app_main() 834 g_videoGamma = g_videoContrast = 1.0; in app_main() 851 g_videoGamma = vid_gamma_3d; in app_main() 1581 vid_gamma_3d = g_videoGamma; in editinput() 1585 g_videoGamma = g_videoContrast = 1.0; in editinput() 1594 g_videoGamma = vid_gamma_3d; in editinput()
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H A D | winlayer.cpp | 2021 float gamma = max(0.1f,min(4.f,g_videoGamma)); in videoSetGamma()
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H A D | engine.cpp | 133 float g_videoGamma = DEFAULT_GAMMA; variable
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | osdcmds.cpp | 717 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | osdcmds.cpp | 717 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | osdcmds.cpp | 713 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | menu.cpp | 518 CGameMenuItemSliderFloat itemOptionsDisplayColorGamma("GAMMA:", 3, 66, 140, 180, &g_videoGamma, 0.3… 1725 g_videoGamma = itemOptionsDisplayColorGamma.fValue; in UpdateVideoColorMenu() 1745 g_videoGamma = DEFAULT_GAMMA; in ResetVideoColor()
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H A D | osdcmd.cpp | 1096 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
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H A D | mapedit.cpp | 8413 brightness = ((int16_t)((g_videoGamma-1.0)*10.0))&15; in Keys3d() 8418 g_videoGamma = 1.0 + ((float)brightness / 10.0); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | osdcmds.cpp | 1522 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
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H A D | menus.cpp | 1221 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 1.f, 2.5f,… 1223 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 0.3f, 4.f,… 4312 g_videoGamma = DEFAULT_GAMMA; in Menu_EntryLinkActivate()
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H A D | astub.cpp | 6371 brightness = ((int16_t)((g_videoGamma-1.0)*10.0))&15; in Keys3d() 6376 g_videoGamma = 1.0 + ((float)brightness / 10.0); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | menus.cpp | 1146 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 1.f, 2.5f,… 1148 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 0.3f, 4.f,… 4022 g_videoGamma = DEFAULT_GAMMA; in Menu_Verify()
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H A D | astub.cpp | 6334 brightness = ((int16_t)((g_videoGamma-1.0)*10.0))&15; in Keys3d() 6339 g_videoGamma = 1.0 + ((float)brightness / 10.0); in Keys3d()
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