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Searched refs:g_videoGamma (Results 1 – 18 of 18) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbaselayer.h91 extern float g_videoGamma, g_videoContrast, g_videoBrightness;
97 #define GAMMA_CALC ((int32_t)(min(max((float)((g_videoGamma - 1.0f) * 10.0f), 0.f), 15.f)))
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dconfig.cpp142 …if (readconfig(fp, "vid_gamma", val, VL) > 0) g_videoGamma = clampd(Bstrtod(val, NULL), 0.0, 10.0); in loadsetup()
635 vid_gamma_3d>=0?vid_gamma_3d:g_videoGamma, in writesetup()
H A Dbaselayer.cpp531 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *) &g_videoGamma, CVAR_FLOAT|CVAR_FUNC… in baselayer_init()
H A Dsdlayer.cpp1966 float gamma = max(0.1f, min(4.f, g_videoGamma)); in videoSetGamma()
H A Dbuild.cpp830 vid_gamma_3d = g_videoGamma; in app_main()
834 g_videoGamma = g_videoContrast = 1.0; in app_main()
851 g_videoGamma = vid_gamma_3d; in app_main()
1581 vid_gamma_3d = g_videoGamma; in editinput()
1585 g_videoGamma = g_videoContrast = 1.0; in editinput()
1594 g_videoGamma = vid_gamma_3d; in editinput()
H A Dwinlayer.cpp2021 float gamma = max(0.1f,min(4.f,g_videoGamma)); in videoSetGamma()
H A Dengine.cpp133 float g_videoGamma = DEFAULT_GAMMA; variable
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dosdcmds.cpp717 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dosdcmds.cpp717 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dosdcmds.cpp713 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmenu.cpp518 CGameMenuItemSliderFloat itemOptionsDisplayColorGamma("GAMMA:", 3, 66, 140, 180, &g_videoGamma, 0.3…
1725 g_videoGamma = itemOptionsDisplayColorGamma.fValue; in UpdateVideoColorMenu()
1745 g_videoGamma = DEFAULT_GAMMA; in ResetVideoColor()
H A Dosdcmd.cpp1096 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
H A Dmapedit.cpp8413 brightness = ((int16_t)((g_videoGamma-1.0)*10.0))&15; in Keys3d()
8418 g_videoGamma = 1.0 + ((float)brightness / 10.0); in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dosdcmds.cpp1522 …{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCP… in registerosdcommands()
H A Dmenus.cpp1221 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 1.f, 2.5f,…
1223 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 0.3f, 4.f,…
4312 g_videoGamma = DEFAULT_GAMMA; in Menu_EntryLinkActivate()
H A Dastub.cpp6371 brightness = ((int16_t)((g_videoGamma-1.0)*10.0))&15; in Keys3d()
6376 g_videoGamma = 1.0 + ((float)brightness / 10.0); in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dmenus.cpp1146 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 1.f, 2.5f,…
1148 static MenuRangeFloat_t MEO_COLCORR_GAMMA = MAKE_MENURANGE( &g_videoGamma, &MF_Bluefont, 0.3f, 4.f,…
4022 g_videoGamma = DEFAULT_GAMMA; in Menu_Verify()
H A Dastub.cpp6334 brightness = ((int16_t)((g_videoGamma-1.0)*10.0))&15; in Keys3d()
6339 g_videoGamma = 1.0 + ((float)brightness / 10.0); in Keys3d()