Home
last modified time | relevance | path

Searched refs:gamedirs (Results 1 – 16 of 16) sorted by relevance

/dports/games/renpy/renpy-7.4.11-sdk/renpy/
H A Dbootstrap.py231 gamedirs = [ name ]
239 gamedirs.append(game_name)
241 gamedirs.extend([ 'game', 'data', 'launcher/game' ])
243 for i in gamedirs:
/dports/games/quakeforge/quakeforge-0.7.2/libs/util/
H A Dquakefs.c1283 char *gamedirs = NULL; in QFS_Init() local
1288 gamedirs = strdup (com_argv[i + 1]); in QFS_Init()
1290 for (j = 0; gamedirs[j]; j++) in QFS_Init()
1291 if (gamedirs[j] == ',') in QFS_Init()
1297 where = strtok (gamedirs, ","); in QFS_Init()
1303 free (gamedirs); in QFS_Init()
/dports/games/uhexen2/hexen2source-1.5.9/patches/
H A DStandaloneMods.diff26 /* check for reserved gamedirs */
147 + * any set gamedirs, such as those from -game commandline
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dfs.c1289 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean… in FS_ChangeGameDirs()
1297 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in FS_ChangeGameDirs()
1313 p = FS_CheckGameDir(gamedirs[i]); in FS_ChangeGameDirs()
1317 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]); in FS_ChangeGameDirs()
1323 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]); in FS_ChangeGameDirs()
1332 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); in FS_ChangeGameDirs()
1358 char gamedirs[MAX_GAMEDIRS][MAX_QPATH]; in FS_GameDir_f() local
1377 strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i])); in FS_GameDir_f()
1389 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true); in FS_GameDir_f()
H A Dfs.h91 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean…
H A Dmenu.c4536 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; in ModList_Enable() local
4541 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); in ModList_Enable()
4547 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in ModList_Enable()
4561 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); in ModList_Enable()
H A DChangeLog871 add a fs_gamedir cvar containing the currently active gamedirs (for use by menu QC to know which on…
893 provide a list of all gamedirs with modinfo.txt in fs_all_gamedirs for later use by menu
12895 changed FS_ChangeGamedir to FS_ChangeGameDirs and made it fail if any of the gamedirs are missing (…
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dfs.h96 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean…
H A Dfs.c1527 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean… in FS_ChangeGameDirs()
1535 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in FS_ChangeGameDirs()
1551 p = FS_CheckGameDir(gamedirs[i]); in FS_ChangeGameDirs()
1555 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]); in FS_ChangeGameDirs()
1561 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]); in FS_ChangeGameDirs()
1570 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); in FS_ChangeGameDirs()
1603 char gamedirs[MAX_GAMEDIRS][MAX_QPATH]; in FS_GameDir_f() local
1622 strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i])); in FS_GameDir_f()
1634 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true); in FS_GameDir_f()
H A Dmenu.c4575 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; in ModList_Enable() local
4580 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); in ModList_Enable()
4586 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in ModList_Enable()
4600 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); in ModList_Enable()
/dports/games/darkplaces/darkplaces/
H A Dfs.h96 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean…
H A Dfs.c1527 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean… in FS_ChangeGameDirs()
1535 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in FS_ChangeGameDirs()
1551 p = FS_CheckGameDir(gamedirs[i]); in FS_ChangeGameDirs()
1555 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]); in FS_ChangeGameDirs()
1561 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]); in FS_ChangeGameDirs()
1570 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); in FS_ChangeGameDirs()
1603 char gamedirs[MAX_GAMEDIRS][MAX_QPATH]; in FS_GameDir_f() local
1622 strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i])); in FS_GameDir_f()
1634 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true); in FS_GameDir_f()
H A Dmenu.c4581 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; in ModList_Enable() local
4586 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); in ModList_Enable()
4592 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in ModList_Enable()
4606 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); in ModList_Enable()
H A DChangeLog616 … bugs in ModList_RebuildList such that it no longer lists files in the quake directory as gamedirs.
9182 on Unix, avoid actually creating config.cfg when testing gamedirs
11341 fix a segfault in menu routing when switching gamedirs
27418 add a fs_gamedir cvar containing the currently active gamedirs (for use by menu QC to know which on…
27449 provide a list of all gamedirs with modinfo.txt in fs_all_gamedirs for later use by menu
46142 changed FS_ChangeGamedir to FS_ChangeGameDirs and made it fail if any of the gamedirs are missing (…
/dports/games/uhexen2/hexen2source-1.5.9/docs/
H A DCHANGES2218 hunk. After checking for reserved gamedirs, FS_Gamedir() now calls
/dports/games/quakeforge/quakeforge-0.7.2/
H A DChangeLog23770 gamedirs is a little broken).