/dports/games/renpy/renpy-7.4.11-sdk/renpy/ |
H A D | bootstrap.py | 231 gamedirs = [ name ] 239 gamedirs.append(game_name) 241 gamedirs.extend([ 'game', 'data', 'launcher/game' ]) 243 for i in gamedirs:
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/dports/games/quakeforge/quakeforge-0.7.2/libs/util/ |
H A D | quakefs.c | 1283 char *gamedirs = NULL; in QFS_Init() local 1288 gamedirs = strdup (com_argv[i + 1]); in QFS_Init() 1290 for (j = 0; gamedirs[j]; j++) in QFS_Init() 1291 if (gamedirs[j] == ',') in QFS_Init() 1297 where = strtok (gamedirs, ","); in QFS_Init() 1303 free (gamedirs); in QFS_Init()
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/dports/games/uhexen2/hexen2source-1.5.9/patches/ |
H A D | StandaloneMods.diff | 26 /* check for reserved gamedirs */ 147 + * any set gamedirs, such as those from -game commandline
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | fs.c | 1289 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean… in FS_ChangeGameDirs() 1297 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in FS_ChangeGameDirs() 1313 p = FS_CheckGameDir(gamedirs[i]); in FS_ChangeGameDirs() 1317 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]); in FS_ChangeGameDirs() 1323 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]); in FS_ChangeGameDirs() 1332 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); in FS_ChangeGameDirs() 1358 char gamedirs[MAX_GAMEDIRS][MAX_QPATH]; in FS_GameDir_f() local 1377 strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i])); in FS_GameDir_f() 1389 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true); in FS_GameDir_f()
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H A D | fs.h | 91 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean…
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H A D | menu.c | 4536 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; in ModList_Enable() local 4541 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); in ModList_Enable() 4547 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in ModList_Enable() 4561 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); in ModList_Enable()
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H A D | ChangeLog | 871 add a fs_gamedir cvar containing the currently active gamedirs (for use by menu QC to know which on… 893 provide a list of all gamedirs with modinfo.txt in fs_all_gamedirs for later use by menu 12895 changed FS_ChangeGamedir to FS_ChangeGameDirs and made it fail if any of the gamedirs are missing (…
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | fs.h | 96 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean…
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H A D | fs.c | 1527 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean… in FS_ChangeGameDirs() 1535 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in FS_ChangeGameDirs() 1551 p = FS_CheckGameDir(gamedirs[i]); in FS_ChangeGameDirs() 1555 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]); in FS_ChangeGameDirs() 1561 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]); in FS_ChangeGameDirs() 1570 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); in FS_ChangeGameDirs() 1603 char gamedirs[MAX_GAMEDIRS][MAX_QPATH]; in FS_GameDir_f() local 1622 strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i])); in FS_GameDir_f() 1634 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true); in FS_GameDir_f()
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H A D | menu.c | 4575 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; in ModList_Enable() local 4580 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); in ModList_Enable() 4586 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in ModList_Enable() 4600 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); in ModList_Enable()
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/dports/games/darkplaces/darkplaces/ |
H A D | fs.h | 96 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean…
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H A D | fs.c | 1527 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean… in FS_ChangeGameDirs() 1535 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in FS_ChangeGameDirs() 1551 p = FS_CheckGameDir(gamedirs[i]); in FS_ChangeGameDirs() 1555 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]); in FS_ChangeGameDirs() 1561 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]); in FS_ChangeGameDirs() 1570 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); in FS_ChangeGameDirs() 1603 char gamedirs[MAX_GAMEDIRS][MAX_QPATH]; in FS_GameDir_f() local 1622 strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i])); in FS_GameDir_f() 1634 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true); in FS_GameDir_f()
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H A D | menu.c | 4581 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; in ModList_Enable() local 4586 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); in ModList_Enable() 4592 if (strcasecmp(fs_gamedirs[i], gamedirs[i])) in ModList_Enable() 4606 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); in ModList_Enable()
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H A D | ChangeLog | 616 … bugs in ModList_RebuildList such that it no longer lists files in the quake directory as gamedirs. 9182 on Unix, avoid actually creating config.cfg when testing gamedirs 11341 fix a segfault in menu routing when switching gamedirs 27418 add a fs_gamedir cvar containing the currently active gamedirs (for use by menu QC to know which on… 27449 provide a list of all gamedirs with modinfo.txt in fs_all_gamedirs for later use by menu 46142 changed FS_ChangeGamedir to FS_ChangeGameDirs and made it fail if any of the gamedirs are missing (…
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/dports/games/uhexen2/hexen2source-1.5.9/docs/ |
H A D | CHANGES | 2218 hunk. After checking for reserved gamedirs, FS_Gamedir() now calls
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/dports/games/quakeforge/quakeforge-0.7.2/ |
H A D | ChangeLog | 23770 gamedirs is a little broken).
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