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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/
H A DConfigManager.cpp159 gamelist->Set("ListWad", m_ListWad); in SaveGameListSettings()
161 gamelist->Set("ListWii", m_ListWii); in SaveGameListSettings()
162 gamelist->Set("ListGC", m_ListGC); in SaveGameListSettings()
163 gamelist->Set("ListJap", m_ListJap); in SaveGameListSettings()
164 gamelist->Set("ListPal", m_ListPal); in SaveGameListSettings()
165 gamelist->Set("ListUsa", m_ListUsa); in SaveGameListSettings()
169 gamelist->Set("ListItaly", m_ListItaly); in SaveGameListSettings()
170 gamelist->Set("ListKorea", m_ListKorea); in SaveGameListSettings()
173 gamelist->Set("ListSpain", m_ListSpain); in SaveGameListSettings()
175 gamelist->Set("ListWorld", m_ListWorld); in SaveGameListSettings()
[all …]
/dports/games/gnubg/gnubg-1.06.002/
H A Dgnubg.gtkrc173 style "gamelist-cube-error" = "default"
182 style "gamelist-luck-bad" = "default"
186 style "gamelist-luck-good" = "default"
191 widget "*.gnubg-gamelist-chequer-blunder" style "gamelist-chequer-blunder"
192 widget "*.gnubg-gamelist-chequer-error" style "gamelist-chequer-error"
193 widget "*.gnubg-gamelist-chequer-doubtful" style "gamelist-chequer-doubtful"
195 widget "*.gnubg-gamelist-cube-blunder" style "gamelist-cube-blunder"
196 widget "*.gnubg-gamelist-cube-error" style "gamelist-cube-error"
197 widget "*.gnubg-gamelist-cube-doubtful" style "gamelist-cube-doubtful"
199 widget "*.gnubg-gamelist-luck-good" style "gamelist-luck-good"
[all …]
H A Dgnubg.css67 #gnubg-gamelist-chequer-blunder {
71 #gnubg-gamelist-chequer-error {
75 #gnubg-gamelist-chequer-doubtful {
79 #gnubg-gamelist-cube-blunder {
83 #gnubg-gamelist-cube-error {
87 #gnubg-gamelist-cube-doubtful {
91 #gnubg-gamelist-luck-bad {
95 #gnubg-gamelist-luck-good {
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/perspectives/database/
H A DPreviewPanel.py62 self.gamemodel = self.persp.gamelist.gamemodel
75 selection = self.persp.gamelist.get_selection()
77 self.persp.gamelist.preview_cid = self.conid
80 self.persp.gamelist.set_cursor(0)
91 path = self.persp.gamelist.get_model().get_path(iter)
93 rec, ply = self.persp.gamelist.get_record(path)
111 if ply > 0 or self.persp.gamelist.ply > 0:
112 self.boardview.shown = ply if ply > 0 else self.persp.gamelist.ply
177 self.persp.gamelist.ply = self.board.plyCount
179 self.persp.gamelist.load_games()
/dports/games/gtkballs/gtkballs-3.1.5/src/
H A Dsavedialog.c143 void free_gamelist(gchar **gamelist, gint num) { in free_gamelist() argument
147 g_free(gamelist[i]); in free_gamelist()
149 g_free(gamelist); in free_gamelist()
186 gchar **gamelist, str1[20], *str2; in save_load_game_dialog() local
190 num = get_saved_games(&gamelist); in save_load_game_dialog()
212 memcpy(str1, gamelist[i * 2], 19 * sizeof(gchar)); in save_load_game_dialog()
214 str2 = g_strndup(gamelist[i * 2] + 21 * sizeof(gchar), in save_load_game_dialog()
215 (strlen(gamelist[i * 2]) - 22) * sizeof(gchar)); in save_load_game_dialog()
216 … gtk_list_store_set(store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1); in save_load_game_dialog()
223 free_gamelist(gamelist, num); in save_load_game_dialog()
/dports/emulators/emulationstation/EmulationStation-2.9.4/
H A DGAMELISTS.md4 The gamelist.xml file for a system defines metadata for a system's games, such as a name, image (li…
6 ES will check three places for a gamelist.xml in the following order, using the first one it finds:
7 * `[SYSTEM_PATH]/gamelist.xml`
8 * `~/.emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml`
9 * `/etc/emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml`
11 An example gamelist.xml:
57 * `sortname` - string, used in sorting the gamelist in a system, instead of `name`.
70 …g](http://en.wikipedia.org/wiki/Web_scraping) tools to avoid creating a gamelist.xml by hand, as d…
76 …default for a particular piece of metadata, ES will not write it to the gamelist.xml (for example,…
84 * The switch `--gamelist-only` can be used to skip automatic searching, and only display games defi…
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H A DREADME.md64 * Support for using `omxplayer` to play video previews in the gamelist is enabled by adding `-DRPI=…
118 --gamelist-only skip automatic game search, only read from gamelist.xml
119 --ignore-gamelist ignore the gamelist (useful for troubleshooting)
130 --force-disable-filters Force the UI to ignore applied filters in gamelist
201 gamelist.xml
204 The gamelist.xml file for a system defines metadata for games, such as a name, image (like a screen…
208 …g](http://en.wikipedia.org/wiki/Web_scraping) tools to avoid creating a gamelist.xml by hand.* Th…
213 … using the metadata editor - just find the game you wish to edit on the gamelist, press Select, an…
217 The switch `--ignore-gamelist` can be used to ignore the gamelist and force ES to use the non-detai…
219 If you're writing a tool to generate or parse gamelist.xml files, you should check out [GAMELISTS.m…
/dports/games/wesnoth/wesnoth-1.14.17/
H A Djoin.lua17 local gamelist = wml.get_child(g, "gamelist")
18 if gamelist then
19 for i = 1, #gamelist do
20 local t = gamelist[i]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dstartgtk.game.cpp84 GtkWidget *gamelist; member
333 GtkTreeView *gamelist; in PopulateForm() local
335 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm()
336 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm()
345 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm()
509 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window()
515 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
518 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
520 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window()
522 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window()
[all …]
/dports/games/nextgo/NeXTGo-3.0/
H A Digsparse.c437 &(mesg->gamelist[mesg->gamecount].gnum), in parsegame()
438 mesg->gamelist[mesg->gamecount].white, in parsegame()
440 mesg->gamelist[mesg->gamecount].black, in parsegame()
442 &(mesg->gamelist[mesg->gamecount].mnum), in parsegame()
443 &(mesg->gamelist[mesg->gamecount].bsize), in parsegame()
444 &(mesg->gamelist[mesg->gamecount].hcap), in parsegame()
445 &(mesg->gamelist[mesg->gamecount].komi), in parsegame()
460 strcpy(mesg->gamelist[mesg->gamecount].wrank, wr); in parsegame()
461 strcpy(mesg->gamelist[mesg->gamecount].brank, br); in parsegame()
H A Digsglue.m130 if (mesg.gamelist[0].bsize > 19) {
148 MAXX = MAXY = mesg.gamelist[0].bsize;
153 sprintf(str, "%s (%s)", mesg.gamelist[0].white, mesg.gamelist[0].wrank);
155 sprintf(str, "%s (%s)", mesg.gamelist[0].black, mesg.gamelist[0].brank);
157 [[(GoApp *)NSApp getGoView] setIGSHandicap:mesg.gamelist[0].hcap];
158 sprintf(str, "%3.1f", mesg.gamelist[0].komi);
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/
H A Dlist.c16 const game *gamelist[] = { variable
21 const int gamecount = lenof(gamelist);
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dstartgtk.game.cpp84 GtkWidget *gamelist; member
429 GtkTreeView *gamelist; in PopulateForm() local
431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm()
432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm()
441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm()
629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window()
635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window()
642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dstartgtk.game.cpp84 GtkWidget *gamelist; member
429 GtkTreeView *gamelist; in PopulateForm() local
431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm()
432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm()
441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm()
629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window()
635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window()
642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dstartgtk.game.cpp84 GtkWidget *gamelist; member
429 GtkTreeView *gamelist; in PopulateForm() local
431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm()
432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm()
441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm()
629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window()
635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window()
642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dstartgtk.game.cpp84 GtkWidget *gamelist; member
429 GtkTreeView *gamelist; in PopulateForm() local
431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm()
432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm()
441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm()
629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window()
635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window()
642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dstartgtk.game.cpp84 GtkWidget *gamelist; member
429 GtkTreeView *gamelist; in PopulateForm() local
431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm()
432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm()
441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm()
629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window()
635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window()
640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window()
642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/
H A D.gitignore11 gamelist.txt
32 !gamelist.txt
/dports/games/lordsawar/lordsawar-0.3.2/src/gls/
H A DMakefile.am39 gamelist-server.cpp gamelist-server.h
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vs2010/
H A Dpre.bat11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2010/generated/driverlist.h -l ../../../proj…
H A Dpre2015.bat11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2015/generated/driverlist.h -l ../../../proj…
H A Dpre2019.bat11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2019/generated/driverlist.h -l ../../../proj…
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vs2010/
H A Dpre.bat11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2010/generated/driverlist.h -l ../../../proj…
/dports/emulators/yuzu/yuzu-0b47f7a46/src/yuzu/
H A Dgame_list.cpp28 GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) in KeyReleaseEater() argument
29 : QObject(parent), gamelist{gamelist} {} in KeyReleaseEater()
38 QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); in eventFilter()
49 gamelist->search_field->edit_filter->clear(); in eventFilter()
59 if (gamelist->search_field->visible == 1) { in eventFilter()
60 const QString file_path = gamelist->GetLastFilterResultItem(); in eventFilter()
64 gamelist->search_field->edit_filter->clear(); in eventFilter()
66 emit gamelist->GameChosen(file_path); in eventFilter()
/dports/emulators/citra/citra-ac98458e0/src/citra_qt/
H A Dgame_list.cpp35 GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) in KeyReleaseEater() argument
36 : QObject(parent), gamelist{gamelist} {} in KeyReleaseEater()
45 QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); in eventFilter()
56 gamelist->search_field->edit_filter->clear(); in eventFilter()
66 if (gamelist->search_field->visible == 1) { in eventFilter()
67 const QString file_path = gamelist->GetLastFilterResultItem(); in eventFilter()
71 gamelist->search_field->edit_filter->clear(); in eventFilter()
73 emit gamelist->GameChosen(file_path); in eventFilter()

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