/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/ |
H A D | ConfigManager.cpp | 159 gamelist->Set("ListWad", m_ListWad); in SaveGameListSettings() 161 gamelist->Set("ListWii", m_ListWii); in SaveGameListSettings() 162 gamelist->Set("ListGC", m_ListGC); in SaveGameListSettings() 163 gamelist->Set("ListJap", m_ListJap); in SaveGameListSettings() 164 gamelist->Set("ListPal", m_ListPal); in SaveGameListSettings() 165 gamelist->Set("ListUsa", m_ListUsa); in SaveGameListSettings() 169 gamelist->Set("ListItaly", m_ListItaly); in SaveGameListSettings() 170 gamelist->Set("ListKorea", m_ListKorea); in SaveGameListSettings() 173 gamelist->Set("ListSpain", m_ListSpain); in SaveGameListSettings() 175 gamelist->Set("ListWorld", m_ListWorld); in SaveGameListSettings() [all …]
|
/dports/games/gnubg/gnubg-1.06.002/ |
H A D | gnubg.gtkrc | 173 style "gamelist-cube-error" = "default" 182 style "gamelist-luck-bad" = "default" 186 style "gamelist-luck-good" = "default" 191 widget "*.gnubg-gamelist-chequer-blunder" style "gamelist-chequer-blunder" 192 widget "*.gnubg-gamelist-chequer-error" style "gamelist-chequer-error" 193 widget "*.gnubg-gamelist-chequer-doubtful" style "gamelist-chequer-doubtful" 195 widget "*.gnubg-gamelist-cube-blunder" style "gamelist-cube-blunder" 196 widget "*.gnubg-gamelist-cube-error" style "gamelist-cube-error" 197 widget "*.gnubg-gamelist-cube-doubtful" style "gamelist-cube-doubtful" 199 widget "*.gnubg-gamelist-luck-good" style "gamelist-luck-good" [all …]
|
H A D | gnubg.css | 67 #gnubg-gamelist-chequer-blunder { 71 #gnubg-gamelist-chequer-error { 75 #gnubg-gamelist-chequer-doubtful { 79 #gnubg-gamelist-cube-blunder { 83 #gnubg-gamelist-cube-error { 87 #gnubg-gamelist-cube-doubtful { 91 #gnubg-gamelist-luck-bad { 95 #gnubg-gamelist-luck-good {
|
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/perspectives/database/ |
H A D | PreviewPanel.py | 62 self.gamemodel = self.persp.gamelist.gamemodel 75 selection = self.persp.gamelist.get_selection() 77 self.persp.gamelist.preview_cid = self.conid 80 self.persp.gamelist.set_cursor(0) 91 path = self.persp.gamelist.get_model().get_path(iter) 93 rec, ply = self.persp.gamelist.get_record(path) 111 if ply > 0 or self.persp.gamelist.ply > 0: 112 self.boardview.shown = ply if ply > 0 else self.persp.gamelist.ply 177 self.persp.gamelist.ply = self.board.plyCount 179 self.persp.gamelist.load_games()
|
/dports/games/gtkballs/gtkballs-3.1.5/src/ |
H A D | savedialog.c | 143 void free_gamelist(gchar **gamelist, gint num) { in free_gamelist() argument 147 g_free(gamelist[i]); in free_gamelist() 149 g_free(gamelist); in free_gamelist() 186 gchar **gamelist, str1[20], *str2; in save_load_game_dialog() local 190 num = get_saved_games(&gamelist); in save_load_game_dialog() 212 memcpy(str1, gamelist[i * 2], 19 * sizeof(gchar)); in save_load_game_dialog() 214 str2 = g_strndup(gamelist[i * 2] + 21 * sizeof(gchar), in save_load_game_dialog() 215 (strlen(gamelist[i * 2]) - 22) * sizeof(gchar)); in save_load_game_dialog() 216 … gtk_list_store_set(store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1); in save_load_game_dialog() 223 free_gamelist(gamelist, num); in save_load_game_dialog()
|
/dports/emulators/emulationstation/EmulationStation-2.9.4/ |
H A D | GAMELISTS.md | 4 The gamelist.xml file for a system defines metadata for a system's games, such as a name, image (li… 6 ES will check three places for a gamelist.xml in the following order, using the first one it finds: 7 * `[SYSTEM_PATH]/gamelist.xml` 8 * `~/.emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml` 9 * `/etc/emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml` 11 An example gamelist.xml: 57 * `sortname` - string, used in sorting the gamelist in a system, instead of `name`. 70 …g](http://en.wikipedia.org/wiki/Web_scraping) tools to avoid creating a gamelist.xml by hand, as d… 76 …default for a particular piece of metadata, ES will not write it to the gamelist.xml (for example,… 84 * The switch `--gamelist-only` can be used to skip automatic searching, and only display games defi… [all …]
|
H A D | README.md | 64 * Support for using `omxplayer` to play video previews in the gamelist is enabled by adding `-DRPI=… 118 --gamelist-only skip automatic game search, only read from gamelist.xml 119 --ignore-gamelist ignore the gamelist (useful for troubleshooting) 130 --force-disable-filters Force the UI to ignore applied filters in gamelist 201 gamelist.xml 204 The gamelist.xml file for a system defines metadata for games, such as a name, image (like a screen… 208 …g](http://en.wikipedia.org/wiki/Web_scraping) tools to avoid creating a gamelist.xml by hand.* Th… 213 … using the metadata editor - just find the game you wish to edit on the gamelist, press Select, an… 217 The switch `--ignore-gamelist` can be used to ignore the gamelist and force ES to use the non-detai… 219 If you're writing a tool to generate or parse gamelist.xml files, you should check out [GAMELISTS.m…
|
/dports/games/wesnoth/wesnoth-1.14.17/ |
H A D | join.lua | 17 local gamelist = wml.get_child(g, "gamelist") 18 if gamelist then 19 for i = 1, #gamelist do 20 local t = gamelist[i]
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | startgtk.game.cpp | 84 GtkWidget *gamelist; member 333 GtkTreeView *gamelist; in PopulateForm() local 335 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm() 336 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm() 345 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm() 509 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window() 515 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 518 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 520 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window() 522 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window() [all …]
|
/dports/games/nextgo/NeXTGo-3.0/ |
H A D | igsparse.c | 437 &(mesg->gamelist[mesg->gamecount].gnum), in parsegame() 438 mesg->gamelist[mesg->gamecount].white, in parsegame() 440 mesg->gamelist[mesg->gamecount].black, in parsegame() 442 &(mesg->gamelist[mesg->gamecount].mnum), in parsegame() 443 &(mesg->gamelist[mesg->gamecount].bsize), in parsegame() 444 &(mesg->gamelist[mesg->gamecount].hcap), in parsegame() 445 &(mesg->gamelist[mesg->gamecount].komi), in parsegame() 460 strcpy(mesg->gamelist[mesg->gamecount].wrank, wr); in parsegame() 461 strcpy(mesg->gamelist[mesg->gamecount].brank, br); in parsegame()
|
H A D | igsglue.m | 130 if (mesg.gamelist[0].bsize > 19) { 148 MAXX = MAXY = mesg.gamelist[0].bsize; 153 sprintf(str, "%s (%s)", mesg.gamelist[0].white, mesg.gamelist[0].wrank); 155 sprintf(str, "%s (%s)", mesg.gamelist[0].black, mesg.gamelist[0].brank); 157 [[(GoApp *)NSApp getGoView] setIGSHandicap:mesg.gamelist[0].hcap]; 158 sprintf(str, "%3.1f", mesg.gamelist[0].komi);
|
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/ |
H A D | list.c | 16 const game *gamelist[] = { variable 21 const int gamecount = lenof(gamelist);
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | startgtk.game.cpp | 84 GtkWidget *gamelist; member 429 GtkTreeView *gamelist; in PopulateForm() local 431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm() 432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm() 441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm() 629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window() 635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window() 642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | startgtk.game.cpp | 84 GtkWidget *gamelist; member 429 GtkTreeView *gamelist; in PopulateForm() local 431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm() 432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm() 441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm() 629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window() 635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window() 642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | startgtk.game.cpp | 84 GtkWidget *gamelist; member 429 GtkTreeView *gamelist; in PopulateForm() local 431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm() 432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm() 441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm() 629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window() 635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window() 642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | startgtk.game.cpp | 84 GtkWidget *gamelist; member 429 GtkTreeView *gamelist; in PopulateForm() local 431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm() 432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm() 441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm() 629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window() 635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window() 642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | startgtk.game.cpp | 84 GtkWidget *gamelist; member 429 GtkTreeView *gamelist; in PopulateForm() local 431 gamelist = GTK_TREE_VIEW(stwidgets.gamelist); in PopulateForm() 432 list = GTK_LIST_STORE(gtk_tree_view_get_model(gamelist)); in PopulateForm() 441 GtkTreeSelection *sel = gtk_tree_view_get_selection(gamelist); in PopulateForm() 629 stwidgets.gamelist = gtk_tree_view_new_with_model(GTK_TREE_MODEL(list)); in create_window() 635 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 638 gtk_tree_view_append_column(GTK_TREE_VIEW(stwidgets.gamelist), col); in create_window() 640 gtk_container_add(GTK_CONTAINER(stwidgets.gamescroll), stwidgets.gamelist); in create_window() 642 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(stwidgets.gamelist), FALSE); in create_window() [all …]
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/ |
H A D | .gitignore | 11 gamelist.txt 32 !gamelist.txt
|
/dports/games/lordsawar/lordsawar-0.3.2/src/gls/ |
H A D | Makefile.am | 39 gamelist-server.cpp gamelist-server.h
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vs2010/ |
H A D | pre.bat | 11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2010/generated/driverlist.h -l ../../../proj…
|
H A D | pre2015.bat | 11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2015/generated/driverlist.h -l ../../../proj…
|
H A D | pre2019.bat | 11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2019/generated/driverlist.h -l ../../../proj…
|
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vs2010/ |
H A D | pre.bat | 11 perl gamelist.pl -o ../../../projectfiles/visualstudio-2010/generated/driverlist.h -l ../../../proj…
|
/dports/emulators/yuzu/yuzu-0b47f7a46/src/yuzu/ |
H A D | game_list.cpp | 28 GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) in KeyReleaseEater() argument 29 : QObject(parent), gamelist{gamelist} {} in KeyReleaseEater() 38 QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); in eventFilter() 49 gamelist->search_field->edit_filter->clear(); in eventFilter() 59 if (gamelist->search_field->visible == 1) { in eventFilter() 60 const QString file_path = gamelist->GetLastFilterResultItem(); in eventFilter() 64 gamelist->search_field->edit_filter->clear(); in eventFilter() 66 emit gamelist->GameChosen(file_path); in eventFilter()
|
/dports/emulators/citra/citra-ac98458e0/src/citra_qt/ |
H A D | game_list.cpp | 35 GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) in KeyReleaseEater() argument 36 : QObject(parent), gamelist{gamelist} {} in KeyReleaseEater() 45 QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); in eventFilter() 56 gamelist->search_field->edit_filter->clear(); in eventFilter() 66 if (gamelist->search_field->visible == 1) { in eventFilter() 67 const QString file_path = gamelist->GetLastFilterResultItem(); in eventFilter() 71 gamelist->search_field->edit_filter->clear(); in eventFilter() 73 emit gamelist->GameChosen(file_path); in eventFilter()
|