/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/ |
H A D | room.cpp | 69 Scene *scene = _room._game->getGameData().getCurrentScene(); in onFrame() 97 Scene *const scene = _game->getGameData().getCurrentScene(); in load() 134 Scene *const scene = _game->getGameData().getCurrentScene(); in drawObjectAnimation() 152 Scene *const currentScene = _game->getGameData().getCurrentScene(); in drawObject() 159 GameData &gameData = _game->getGameData(); in drawBitmap() 185 GameData &gameData = _game->getGameData(); in drawFrames() 212 Scene *const currentScene = _game->getGameData().getCurrentScene(); in initialDraw()
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H A D | gamescreen.cpp | 94 _game.getGameData().getInventory().setObserver(this); in init() 342 _game.getGameData().getInventory().scrollLeft(); in onButtonClicked() 344 _game.getGameData().getInventory().scrollRight(); in onButtonClicked() 352 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemHovered() 359 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemClicked() 386 _game.changeScene(door->_destSceneId, _game.getGameData()._partB); in onGameDoorClicked() 407 _game.getGameData().getInventory().addItem(inventoryName); in onGameStaticClicked()
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H A D | mutationofjb.cpp | 138 _game->getGameData().saveLoadWithSerializer(sz); in loadGameState() 141 _game->changeScene(_game->getGameData()._currentScene, _game->getGameData()._partB); in loadGameState() 162 _game->getGameData().saveLoadWithSerializer(sz); in saveGameState()
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H A D | debug.cpp | 316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo() 324 if (Scene *const scene = _vm->getGame().getGameData().getScene(sceneId)) { in cmd_dumpsceneinfo() 347 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpdoorinfo() 379 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpobjectinfo() 415 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpstaticinfo() 446 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpbitmapinfo() 484 Inventory &inventory = _vm->getGame().getGameData().getInventory(); in cmd_listinventory()
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H A D | script.cpp | 143 GameData &ScriptExecutionContext::getGameData() { in getGameData() function in MutationOfJB::ScriptExecutionContext 144 return _game.getGameData(); in getGameData() 169 …getGameData()._color = WHITE; // The original game resets the color to WHITE beforing running scri… in startCommand() 179 …Command *const startupCmd = localScript->getStartup(_game.getGameData().getCurrentScene()->_startu… in startStartupSection()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/ |
H A D | room.cpp | 69 Scene *scene = _room._game->getGameData().getCurrentScene(); in onFrame() 97 Scene *const scene = _game->getGameData().getCurrentScene(); in load() 134 Scene *const scene = _game->getGameData().getCurrentScene(); in drawObjectAnimation() 152 Scene *const currentScene = _game->getGameData().getCurrentScene(); in drawObject() 159 GameData &gameData = _game->getGameData(); in drawBitmap() 185 GameData &gameData = _game->getGameData(); in drawFrames() 212 Scene *const currentScene = _game->getGameData().getCurrentScene(); in initialDraw()
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H A D | gamescreen.cpp | 94 _game.getGameData().getInventory().setObserver(this); in init() 346 _game.getGameData().getInventory().scrollLeft(); in onButtonClicked() 348 _game.getGameData().getInventory().scrollRight(); in onButtonClicked() 356 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemHovered() 363 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemClicked() 390 _game.changeScene(door->_destSceneId, _game.getGameData()._partB); in onGameDoorClicked() 411 _game.getGameData().getInventory().addItem(inventoryName); in onGameStaticClicked()
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H A D | mutationofjb.cpp | 137 _game->getGameData().saveLoadWithSerializer(sz); in loadGameState() 140 _game->changeScene(_game->getGameData()._currentScene, _game->getGameData()._partB); in loadGameState() 161 _game->getGameData().saveLoadWithSerializer(sz); in saveGameState()
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H A D | debug.cpp | 316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo() 324 if (Scene *const scene = _vm->getGame().getGameData().getScene(sceneId)) { in cmd_dumpsceneinfo() 347 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpdoorinfo() 379 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpobjectinfo() 415 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpstaticinfo() 446 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpbitmapinfo() 484 Inventory &inventory = _vm->getGame().getGameData().getInventory(); in cmd_listinventory()
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H A D | script.cpp | 143 GameData &ScriptExecutionContext::getGameData() { in getGameData() function in MutationOfJB::ScriptExecutionContext 144 return _game.getGameData(); in getGameData() 169 …getGameData()._color = WHITE; // The original game resets the color to WHITE beforing running scri… in startCommand() 179 …Command *const startupCmd = localScript->getStartup(_game.getGameData().getCurrentScene()->_startu… in startStartupSection()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/ |
H A D | specialshowcommand.cpp | 67 scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255; in execute() 68 scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0; in execute()
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H A D | talkcommand.cpp | 70 … = TaskPtr(new ConversationTask(scriptExeCtx.getGameData()._currentScene, scriptExeCtx.getGame().g… in execute()
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H A D | renamecommand.cpp | 56 Scene *const scene = scriptExecCtx.getGameData().getCurrentScene(); in execute() 71 scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName); in execute()
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H A D | removeallitemscommand.cpp | 45 scriptExecCtx.getGameData()._inventory.removeAllItems(); in execute()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/ |
H A D | specialshowcommand.cpp | 67 scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255; in execute() 68 scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0; in execute()
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H A D | talkcommand.cpp | 70 … = TaskPtr(new ConversationTask(scriptExeCtx.getGameData()._currentScene, scriptExeCtx.getGame().g… in execute()
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H A D | renamecommand.cpp | 56 Scene *const scene = scriptExecCtx.getGameData().getCurrentScene(); in execute() 71 scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName); in execute()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/tasks/ |
H A D | objectanimationtask.cpp | 52 Scene *const scene = getTaskManager()->getGame().getGameData().getCurrentScene(); in updateObjects() 95 GameData &gameData = getTaskManager()->getGame().getGameData(); in handleHardcodedAnimation()
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H A D | conversationtask.cpp | 107 …getTaskManager()->getGame().getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._conte… in onChoiceClicked() 113 GameData &gameData = game.getGameData(); in showChoicesOrPick() 182 …game.getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._context, itemsWithValidQuest… in showChoicesOrPick()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/tasks/ |
H A D | objectanimationtask.cpp | 52 Scene *const scene = getTaskManager()->getGame().getGameData().getCurrentScene(); in updateObjects() 95 GameData &gameData = getTaskManager()->getGame().getGameData(); in handleHardcodedAnimation()
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H A D | conversationtask.cpp | 107 …getTaskManager()->getGame().getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._conte… in onChoiceClicked() 113 GameData &gameData = game.getGameData(); in showChoicesOrPick() 182 …game.getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._context, itemsWithValidQuest… in showChoicesOrPick()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/widgets/ |
H A D | inventorywidget.cpp | 70 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in draw() 82 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in handleEvent()
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H A D | gamewidget.cpp | 88 Scene *const scene = game.getGameData().getCurrentScene(); in handleNormalScene() 139 Scene *const scene = game.getGameData().getCurrentScene(); in handleMapScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/widgets/ |
H A D | inventorywidget.cpp | 70 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in draw() 82 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in handleEvent()
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H A D | gamewidget.cpp | 88 Scene *const scene = game.getGameData().getCurrentScene(); in handleNormalScene() 139 Scene *const scene = game.getGameData().getCurrentScene(); in handleMapScene()
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