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Searched refs:getGameData (Results 1 – 25 of 72) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/
H A Droom.cpp69 Scene *scene = _room._game->getGameData().getCurrentScene(); in onFrame()
97 Scene *const scene = _game->getGameData().getCurrentScene(); in load()
134 Scene *const scene = _game->getGameData().getCurrentScene(); in drawObjectAnimation()
152 Scene *const currentScene = _game->getGameData().getCurrentScene(); in drawObject()
159 GameData &gameData = _game->getGameData(); in drawBitmap()
185 GameData &gameData = _game->getGameData(); in drawFrames()
212 Scene *const currentScene = _game->getGameData().getCurrentScene(); in initialDraw()
H A Dgamescreen.cpp94 _game.getGameData().getInventory().setObserver(this); in init()
342 _game.getGameData().getInventory().scrollLeft(); in onButtonClicked()
344 _game.getGameData().getInventory().scrollRight(); in onButtonClicked()
352 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemHovered()
359 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemClicked()
386 _game.changeScene(door->_destSceneId, _game.getGameData()._partB); in onGameDoorClicked()
407 _game.getGameData().getInventory().addItem(inventoryName); in onGameStaticClicked()
H A Dmutationofjb.cpp138 _game->getGameData().saveLoadWithSerializer(sz); in loadGameState()
141 _game->changeScene(_game->getGameData()._currentScene, _game->getGameData()._partB); in loadGameState()
162 _game->getGameData().saveLoadWithSerializer(sz); in saveGameState()
H A Ddebug.cpp316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo()
324 if (Scene *const scene = _vm->getGame().getGameData().getScene(sceneId)) { in cmd_dumpsceneinfo()
347 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpdoorinfo()
379 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpobjectinfo()
415 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpstaticinfo()
446 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpbitmapinfo()
484 Inventory &inventory = _vm->getGame().getGameData().getInventory(); in cmd_listinventory()
H A Dscript.cpp143 GameData &ScriptExecutionContext::getGameData() { in getGameData() function in MutationOfJB::ScriptExecutionContext
144 return _game.getGameData(); in getGameData()
169getGameData()._color = WHITE; // The original game resets the color to WHITE beforing running scri… in startCommand()
179 …Command *const startupCmd = localScript->getStartup(_game.getGameData().getCurrentScene()->_startu… in startStartupSection()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Droom.cpp69 Scene *scene = _room._game->getGameData().getCurrentScene(); in onFrame()
97 Scene *const scene = _game->getGameData().getCurrentScene(); in load()
134 Scene *const scene = _game->getGameData().getCurrentScene(); in drawObjectAnimation()
152 Scene *const currentScene = _game->getGameData().getCurrentScene(); in drawObject()
159 GameData &gameData = _game->getGameData(); in drawBitmap()
185 GameData &gameData = _game->getGameData(); in drawFrames()
212 Scene *const currentScene = _game->getGameData().getCurrentScene(); in initialDraw()
H A Dgamescreen.cpp94 _game.getGameData().getInventory().setObserver(this); in init()
346 _game.getGameData().getInventory().scrollLeft(); in onButtonClicked()
348 _game.getGameData().getInventory().scrollRight(); in onButtonClicked()
356 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemHovered()
363 const Common::String &item = _game.getGameData().getInventory().getItems()[posInWidget]; in onInventoryItemClicked()
390 _game.changeScene(door->_destSceneId, _game.getGameData()._partB); in onGameDoorClicked()
411 _game.getGameData().getInventory().addItem(inventoryName); in onGameStaticClicked()
H A Dmutationofjb.cpp137 _game->getGameData().saveLoadWithSerializer(sz); in loadGameState()
140 _game->changeScene(_game->getGameData()._currentScene, _game->getGameData()._partB); in loadGameState()
161 _game->getGameData().saveLoadWithSerializer(sz); in saveGameState()
H A Ddebug.cpp316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo()
324 if (Scene *const scene = _vm->getGame().getGameData().getScene(sceneId)) { in cmd_dumpsceneinfo()
347 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpdoorinfo()
379 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpobjectinfo()
415 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpstaticinfo()
446 Scene *const scene = _vm->getGame().getGameData().getScene(sceneId); in cmd_dumpbitmapinfo()
484 Inventory &inventory = _vm->getGame().getGameData().getInventory(); in cmd_listinventory()
H A Dscript.cpp143 GameData &ScriptExecutionContext::getGameData() { in getGameData() function in MutationOfJB::ScriptExecutionContext
144 return _game.getGameData(); in getGameData()
169getGameData()._color = WHITE; // The original game resets the color to WHITE beforing running scri… in startCommand()
179 …Command *const startupCmd = localScript->getStartup(_game.getGameData().getCurrentScene()->_startu… in startStartupSection()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/
H A Dspecialshowcommand.cpp67 scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255; in execute()
68 scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0; in execute()
H A Dtalkcommand.cpp70 … = TaskPtr(new ConversationTask(scriptExeCtx.getGameData()._currentScene, scriptExeCtx.getGame().g… in execute()
H A Drenamecommand.cpp56 Scene *const scene = scriptExecCtx.getGameData().getCurrentScene(); in execute()
71 scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName); in execute()
H A Dremoveallitemscommand.cpp45 scriptExecCtx.getGameData()._inventory.removeAllItems(); in execute()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/
H A Dspecialshowcommand.cpp67 scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255; in execute()
68 scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0; in execute()
H A Dtalkcommand.cpp70 … = TaskPtr(new ConversationTask(scriptExeCtx.getGameData()._currentScene, scriptExeCtx.getGame().g… in execute()
H A Drenamecommand.cpp56 Scene *const scene = scriptExecCtx.getGameData().getCurrentScene(); in execute()
71 scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName); in execute()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/tasks/
H A Dobjectanimationtask.cpp52 Scene *const scene = getTaskManager()->getGame().getGameData().getCurrentScene(); in updateObjects()
95 GameData &gameData = getTaskManager()->getGame().getGameData(); in handleHardcodedAnimation()
H A Dconversationtask.cpp107 …getTaskManager()->getGame().getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._conte… in onChoiceClicked()
113 GameData &gameData = game.getGameData(); in showChoicesOrPick()
182 …game.getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._context, itemsWithValidQuest… in showChoicesOrPick()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/tasks/
H A Dobjectanimationtask.cpp52 Scene *const scene = getTaskManager()->getGame().getGameData().getCurrentScene(); in updateObjects()
95 GameData &gameData = getTaskManager()->getGame().getGameData(); in handleHardcodedAnimation()
H A Dconversationtask.cpp107 …getTaskManager()->getGame().getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._conte… in onChoiceClicked()
113 GameData &gameData = game.getGameData(); in showChoicesOrPick()
182 …game.getGameData().getCurrentScene()->addExhaustedConvItem(_convInfo._context, itemsWithValidQuest… in showChoicesOrPick()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/widgets/
H A Dinventorywidget.cpp70 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in draw()
82 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in handleEvent()
H A Dgamewidget.cpp88 Scene *const scene = game.getGameData().getCurrentScene(); in handleNormalScene()
139 Scene *const scene = game.getGameData().getCurrentScene(); in handleMapScene()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/widgets/
H A Dinventorywidget.cpp70 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in draw()
82 Inventory &inventory = _gui.getGame().getGameData().getInventory(); in handleEvent()
H A Dgamewidget.cpp88 Scene *const scene = game.getGameData().getCurrentScene(); in handleNormalScene()
139 Scene *const scene = game.getGameData().getCurrentScene(); in handleMapScene()

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