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Searched refs:getNextCont (Results 1 – 16 of 16) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_inventory.cpp229 while ((cont = ent->chr.inv.getNextCont(cont))) { in G_InventoryToFloor()
361 while ((cont = ent.chr.inv.getNextCont(cont, true))) { in G_SendInventory()
373 while ((cont = ent.chr.inv.getNextCont(cont, true))) { in G_SendInventory()
H A Dinv_shared.h564 while ((cont = getNextCont(cont, true))) { in resetTempContainers()
603 const Container* getNextCont (const Container* prev, bool inclTemp = false) const;
H A Dinv_shared.cpp710 const Container* Inventory::getNextCont (const Container* prev, bool inclTemp) const in getNextCont() function in Inventory
733 while ((cont = getNextCont(cont))) { /* skips the temp containers */ in countItems()
930 while ((cont = getNextCont(cont))) { in getWeight()
H A Dg_mission.cpp86 while ((cont = activator->chr.inv.getNextCont(cont))) { in G_MissionTouch()
H A Dinventory.cpp533 while ((cont = inv->getNextCont(cont))) { in destroyInventory()
552 while ((cont = inventory->getNextCont(cont))) { in GetInventoryState()
H A Dg_cmds.cpp306 while ((cont = ent->chr.inv.getNextCont(cont, true))) { in G_InvList_f()
H A Dg_client.cpp554 while ((cont = ent->chr.inv.getNextCont(cont, true))) { in G_ClientCanReload()
581 while ((cont = ent->chr.inv.getNextCont(cont, true))) { in G_ClientGetWeaponFromInventory()
H A Dg_actor.cpp772 while ((cont = ent->chr.inv.getNextCont(cont, true))) { in G_ActorReload()
H A Dg_ai.cpp731 while ((cont = ent->chr.inv.getNextCont(cont, true))) { in AI_SearchGrenade()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_game.cpp356 while ((cont = ent->chr.inv.getNextCont(cont, true))) { in testInventoryTempContainerLinks()
370 while ((cont = ent->chr.inv.getNextCont(cont, true))) { in testInventoryTempContainerLinks()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory_callbacks.cpp362 while ((cont = chr->inv.getNextCont(cont))) { in INV_UpdateActorLoad_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_aircraft.cpp272 while ((cont = soldierInventory->getNextCont(cont))) { in AII_CarriedItems()
772 while ((cont = employee->chr.inv.getNextCont(cont, true))) { in AIR_GetStorageRoom()
826 while ((cont = chr->inv.getNextCont(cont, true))) { in AIR_TransferItemsCarriedByCharacterToBase()
2944 while ((cont = employee->chr.inv.getNextCont(cont, true))) { in AIR_MoveEmployeeInventoryIntoStorage()
H A Dcp_employee.cpp1061 while ((cont = chr->inv.getNextCont(cont))) { in E_RemoveInventoryFromStorage()
H A Dcp_auto_mission.cpp787 while ((cont = chr->inv.getNextCont(cont))) { in AM_MoveCharacterInventoryIntoItemCargo()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game_team.cpp605 while ((cont = inv->getNextCont(cont, false))) { in GAME_SaveInventory()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp1362 while ((cont = chr->inv.getNextCont(cont))) { in HUD_UpdateActorLoad_f()