/dports/games/scorched3d/scorched/src/server/server/ |
H A D | ServerStateFinishWait.cpp | 40 ScorchedServer::instance()->getServerSimulator(). in enterState() 51 else if (ScorchedServer::instance()->getServerSimulator(). in simulate()
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H A D | ServerStateBuying.cpp | 97 fixed simulationTime(ScorchedServer::instance()->getServerSimulator().getSendStepSize()); in simulate() 142 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankNewMatchAction); in simulate() 152 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankBuyingAction); in simulate() 259 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction, callback); in playerBuying() 299 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction); in buyingFinished()
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H A D | ServerAdminCommon.cpp | 172 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in slapPlayer() 191 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in changeNamePlayer() 209 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in killPlayer() 303 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in newGame() 319 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in killAll()
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H A D | ServerStateScore.cpp | 73 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(showScoreAction); in enterState() 93 bool actions = ScorchedServer::instance()->getServerSimulator(). in simulate()
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H A D | ServerTurns.cpp | 363 fixed simulationTime(ScorchedServer::instance()->getServerSimulator().getSendStepSize()); in playMove() 370 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction, callback); in playMove() 387 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction); in playMoveFinished() 409 ScorchedServer::instance()->getServerSimulator(). in playShots() 416 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(turnAction); in incrementTurn()
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H A D | ServerLoadLevel.cpp | 73 ScorchedServer::instance()->getServerSimulator().getLevelMessage(); in destinationLoadLevel() 140 ScorchedServer::instance()->getServerSimulator(). in setLoaded()
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H A D | ServerStatePlaying.cpp | 59 ScorchedServer::instance()->getServerSimulator(). in enterState() 82 ScorchedServer::instance()->getServerSimulator(). in enterState()
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H A D | ServerStateNewGame.cpp | 50 ScorchedServer::instance()->getServerSimulator().processRemaining(); in newGame() 80 ScorchedServer::instance()->getServerSimulator().newLevel(); in newGame()
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H A D | ServerStateTankNewGame.cpp | 49 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankNewGameAction); in enterState()
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H A D | ServerDefenseHandler.cpp | 75 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processMessage()
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H A D | ServerGiftMoneyHandler.cpp | 83 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in processMessage()
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H A D | ServerBuyAccessoryHandler.cpp | 84 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processMessage()
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H A D | ServerState.cpp | 55 if (ScorchedServer::instance()->getServerSimulator().getCurrentTime() > cycleTime) in simulate()
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H A D | ServerConnectAuthHandler.cpp | 350 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in addNextTank() 390 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processAIInternal()
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H A D | ScorchedServer.h | 66 ServerSimulator &getServerSimulator() { return *serverSimulator_; } in getServerSimulator() function
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H A D | ServerTankChangeHandler.cpp | 108 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processMessage()
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H A D | ServerMessageHandler.cpp | 222 ScorchedServer::instance()->getServerSimulator(). in destroyPlayer()
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/dports/games/scorched3d/scorched/src/server/tankai/ |
H A D | TankAICurrentDefenses.cpp | 97 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in parachutesUpDown() 108 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in shieldsUpDown()
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H A D | TankAIWeaponSets.cpp | 158 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(buyAction); in buyWeapons()
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H A D | TankAICurrentMove.cpp | 153 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in playMove() 1145 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in useBattery()
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/dports/games/scorched3d/scorched/src/common/simactions/ |
H A D | TankAddSimAction.cpp | 137 ((ScorchedServer &)context).getServerSimulator().addSimulatorAction(rankSimAction); in invokeAction() 164 ((ScorchedServer &)context).getServerSimulator().addSimulatorAction(changeAction); in invokeAction()
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H A D | ShowScoreSimAction.cpp | 288 ((ScorchedServer &)context).getServerSimulator().addSimulatorAction(rankSimAction); in scoreWinners()
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/dports/games/scorched3d/scorched/src/common/engine/ |
H A D | SaveGame.cpp | 34 ScorchedServer::instance()->getServerSimulator().getLevelMessage(); in saveFile()
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/dports/games/scorched3d/scorched/src/client/dialogs/ |
H A D | QuitDialog.cpp | 128 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in buttonDown()
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/dports/games/scorched3d/scorched/src/client/graph/ |
H A D | TutorialFile.cpp | 115 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in checkCondition()
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