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Searched refs:getServerSimulator (Results 1 – 25 of 26) sorted by relevance

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/dports/games/scorched3d/scorched/src/server/server/
H A DServerStateFinishWait.cpp40 ScorchedServer::instance()->getServerSimulator(). in enterState()
51 else if (ScorchedServer::instance()->getServerSimulator(). in simulate()
H A DServerStateBuying.cpp97 fixed simulationTime(ScorchedServer::instance()->getServerSimulator().getSendStepSize()); in simulate()
142 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankNewMatchAction); in simulate()
152 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankBuyingAction); in simulate()
259 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction, callback); in playerBuying()
299 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction); in buyingFinished()
H A DServerAdminCommon.cpp172 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in slapPlayer()
191 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in changeNamePlayer()
209 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in killPlayer()
303 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in newGame()
319 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in killAll()
H A DServerStateScore.cpp73 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(showScoreAction); in enterState()
93 bool actions = ScorchedServer::instance()->getServerSimulator(). in simulate()
H A DServerTurns.cpp363 fixed simulationTime(ScorchedServer::instance()->getServerSimulator().getSendStepSize()); in playMove()
370 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction, callback); in playMove()
387 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankSimAction); in playMoveFinished()
409 ScorchedServer::instance()->getServerSimulator(). in playShots()
416 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(turnAction); in incrementTurn()
H A DServerLoadLevel.cpp73 ScorchedServer::instance()->getServerSimulator().getLevelMessage(); in destinationLoadLevel()
140 ScorchedServer::instance()->getServerSimulator(). in setLoaded()
H A DServerStatePlaying.cpp59 ScorchedServer::instance()->getServerSimulator(). in enterState()
82 ScorchedServer::instance()->getServerSimulator(). in enterState()
H A DServerStateNewGame.cpp50 ScorchedServer::instance()->getServerSimulator().processRemaining(); in newGame()
80 ScorchedServer::instance()->getServerSimulator().newLevel(); in newGame()
H A DServerStateTankNewGame.cpp49 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(tankNewGameAction); in enterState()
H A DServerDefenseHandler.cpp75 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processMessage()
H A DServerGiftMoneyHandler.cpp83 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action); in processMessage()
H A DServerBuyAccessoryHandler.cpp84 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processMessage()
H A DServerState.cpp55 if (ScorchedServer::instance()->getServerSimulator().getCurrentTime() > cycleTime) in simulate()
H A DServerConnectAuthHandler.cpp350 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in addNextTank()
390 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processAIInternal()
H A DScorchedServer.h66 ServerSimulator &getServerSimulator() { return *serverSimulator_; } in getServerSimulator() function
H A DServerTankChangeHandler.cpp108 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in processMessage()
H A DServerMessageHandler.cpp222 ScorchedServer::instance()->getServerSimulator(). in destroyPlayer()
/dports/games/scorched3d/scorched/src/server/tankai/
H A DTankAICurrentDefenses.cpp97 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in parachutesUpDown()
108 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in shieldsUpDown()
H A DTankAIWeaponSets.cpp158 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(buyAction); in buyWeapons()
H A DTankAICurrentMove.cpp153 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in playMove()
1145 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in useBattery()
/dports/games/scorched3d/scorched/src/common/simactions/
H A DTankAddSimAction.cpp137 ((ScorchedServer &)context).getServerSimulator().addSimulatorAction(rankSimAction); in invokeAction()
164 ((ScorchedServer &)context).getServerSimulator().addSimulatorAction(changeAction); in invokeAction()
H A DShowScoreSimAction.cpp288 ((ScorchedServer &)context).getServerSimulator().addSimulatorAction(rankSimAction); in scoreWinners()
/dports/games/scorched3d/scorched/src/common/engine/
H A DSaveGame.cpp34 ScorchedServer::instance()->getServerSimulator().getLevelMessage(); in saveFile()
/dports/games/scorched3d/scorched/src/client/dialogs/
H A DQuitDialog.cpp128 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in buttonDown()
/dports/games/scorched3d/scorched/src/client/graph/
H A DTutorialFile.cpp115 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(simAction); in checkCondition()

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