1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <server/ServerGiftMoneyHandler.h>
22 #include <server/ScorchedServer.h>
23 #include <server/ServerSimulator.h>
24 #include <server/ServerState.h>
25 #include <simactions/TankGiftSimAction.h>
26 #include <target/TargetContainer.h>
27 #include <tank/Tank.h>
28 #include <tank/TankState.h>
29 #include <common/Logger.h>
30
ServerGiftMoneyHandler(ComsMessageHandler & comsMessageHandler)31 ServerGiftMoneyHandler::ServerGiftMoneyHandler(ComsMessageHandler &comsMessageHandler)
32 {
33 comsMessageHandler.addHandler(
34 ComsGiftMoneyMessage::ComsGiftMoneyMessageType,
35 this);
36 }
37
~ServerGiftMoneyHandler()38 ServerGiftMoneyHandler::~ServerGiftMoneyHandler()
39 {
40 }
41
processMessage(NetMessage & netMessage,const char * messageType,NetBufferReader & reader)42 bool ServerGiftMoneyHandler::processMessage(
43 NetMessage &netMessage,
44 const char *messageType,
45 NetBufferReader &reader)
46 {
47 ComsGiftMoneyMessage message;
48 if (!message.readMessage(reader)) return false;
49
50 unsigned int fromPlayerId = message.getFromPlayerId();
51
52 // Check we are at the correct time to buy anything
53 if ((ScorchedServer::instance()->getServerState().getState() !=
54 ServerState::ServerBuyingState) &&
55 (ScorchedServer::instance()->getServerState().getState() !=
56 ServerState::ServerTankNewGameState))
57 {
58 Logger::log( "ERROR: Player attempted to gift money but in incorrect state");
59 return true;
60 }
61
62 // Check that is player still exists
63 Tank *fromTank = ScorchedServer::instance()->
64 getTargetContainer().getTankById(fromPlayerId);
65 if (!fromTank)
66 {
67 Logger::log( "ERROR: Player gifting does not exist");
68 return true;
69 }
70 if (fromTank->getDestinationId() != netMessage.getDestinationId())
71 {
72 Logger::log( "ERROR: Player gifting does not exist at this destination");
73 return true;
74 }
75 if (fromTank->getState().getState() != TankState::sBuying)
76 {
77 Logger::log( "ERROR: Player gifting when not in buying state");
78 return true;
79 }
80
81 // Send message
82 TankGiftSimAction *action = new TankGiftSimAction(message);
83 ScorchedServer::instance()->getServerSimulator().addSimulatorAction(action);
84
85 return true;
86 }
87