/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | setup.c | 336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir() 1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function 3580 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo() 3588 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo() 3596 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo() 3709 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3720 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3728 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo() 3731 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3918 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries() [all …]
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H A D | setup.h | 263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | setup.c | 336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir() 1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function 3580 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo() 3588 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo() 3596 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo() 3709 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3720 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3728 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo() 3731 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3918 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries() [all …]
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H A D | setup.h | 263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | setup.c | 336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir() 1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function 3589 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo() 3597 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo() 3605 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo() 3718 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3729 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3737 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo() 3740 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3927 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries() [all …]
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H A D | setup.h | 263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | setup.c | 336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir() 1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function 3582 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo() 3590 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo() 3598 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo() 3711 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3722 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3730 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo() 3733 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo() 3920 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries() [all …]
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H A D | setup.h | 263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | screens.c | 3845 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr)); in DrawChooseLevelNr() 4082 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame() 4147 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 4152 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 4207 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics() 4296 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple)); in execSetupSound() 4301 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100)); in execSetupSound() 4338 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops)); in execSetupSound() 4343 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100)); in execSetupSound() 4380 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music)); in execSetupSound() [all …]
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H A D | network.c | 514 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
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H A D | tape.c | 1213 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
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H A D | init.c | 6077 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | network.c | 515 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
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H A D | screens.c | 3878 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); in execSetupGame() 3883 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame() 3948 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 3953 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 4003 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); in execSetupGraphics() 4008 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics()
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H A D | tape.c | 1083 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
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H A D | init.c | 5984 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | network.c | 514 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
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H A D | screens.c | 3790 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr)); in DrawChooseLevelNr() 4019 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); in execSetupGame() 4024 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame() 4089 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 4094 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 4144 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); in execSetupGraphics() 4149 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics()
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H A D | tape.c | 1213 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
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H A D | init.c | 6077 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()
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H A D | files.c | 10985 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first, in ConvertLevels()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | network.c | 515 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
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H A D | screens.c | 3878 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); in execSetupGame() 3883 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame() 3948 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 3953 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics() 4003 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); in execSetupGraphics() 4008 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics()
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H A D | tape.c | 1083 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
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H A D | init.c | 5984 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()
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