Home
last modified time | relevance | path

Searched refs:getTreeInfoFromIdentifier (Results 1 – 25 of 32) sorted by relevance

12

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsetup.c336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir()
1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function
3580 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo()
3588 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo()
3596 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo()
3709 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3720 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3728 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo()
3731 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3918 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries()
[all …]
H A Dsetup.h263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsetup.c336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir()
1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function
3580 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo()
3588 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo()
3596 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo()
3709 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3720 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3728 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo()
3731 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3918 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries()
[all …]
H A Dsetup.h263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsetup.c336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir()
1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function
3589 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo()
3597 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo()
3605 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo()
3718 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3729 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3737 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo()
3740 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3927 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries()
[all …]
H A Dsetup.h263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsetup.c336 if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr))) in setLevelArtworkDir()
1079 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier) in getTreeInfoFromIdentifier() function
3582 getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set); in LoadArtworkInfo()
3590 getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); in LoadArtworkInfo()
3598 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadArtworkInfo()
3711 getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3722 getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3730 getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); in LoadLevelArtworkInfo()
3733 getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR); in LoadLevelArtworkInfo()
3920 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, in LoadLevelSetup_LastSeries()
[all …]
H A Dsetup.h263 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dscreens.c3845 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr)); in DrawChooseLevelNr()
4082 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame()
4147 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
4152 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
4207 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics()
4296 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple)); in execSetupSound()
4301 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100)); in execSetupSound()
4338 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops)); in execSetupSound()
4343 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100)); in execSetupSound()
4380 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music)); in execSetupSound()
[all …]
H A Dnetwork.c514 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
H A Dtape.c1213 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
H A Dinit.c6077 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dnetwork.c515 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
H A Dscreens.c3878 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); in execSetupGame()
3883 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame()
3948 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
3953 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
4003 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); in execSetupGraphics()
4008 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics()
H A Dtape.c1083 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
H A Dinit.c5984 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dnetwork.c514 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
H A Dscreens.c3790 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr)); in DrawChooseLevelNr()
4019 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); in execSetupGame()
4024 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame()
4089 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
4094 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
4144 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); in execSetupGraphics()
4149 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics()
H A Dtape.c1213 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
H A Dinit.c6077 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()
H A Dfiles.c10985 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first, in ConvertLevels()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dnetwork.c515 new_leveldir = getTreeInfoFromIdentifier(leveldir_first, in Handle_OP_START_PLAYING()
H A Dscreens.c3878 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); in execSetupGame()
3883 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); in execSetupGame()
3948 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
3953 screen_mode_current = getTreeInfoFromIdentifier(screen_modes, in execSetupGraphics()
4003 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); in execSetupGraphics()
4008 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); in execSetupGraphics()
H A Dtape.c1083 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first, in AutoPlayTape()
H A Dinit.c5984 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) in getNewArtworkIdentifier()

12