Searched refs:get_facing_entity (Results 1 – 18 of 18) sorted by relevance
7 assert(hero:get_facing_entity() == custom_entity)8 assert(npc:get_facing_entity() == nil)13 assert(block:get_facing_entity() == custom_entity)18 assert(custom_entity:get_facing_entity() == block)
18 local facing_entity = hero:get_facing_entity()
174 if (get_hero().get_facing_entity() == this in notify_position_changed()190 && get_hero().get_facing_entity() == this in notify_action_command_pressed()
361 if (get_hero().get_facing_entity() == this && in notify_position_changed()
582 if (get_hero().get_facing_entity() == this) { in notify_being_removed()1093 Entity* Entity::get_facing_entity() { in get_facing_entity() function in Solarus::Entity1101 const Entity* Entity::get_facing_entity() const { in get_facing_entity() function in Solarus::Entity2026 if (other.get_facing_entity() == nullptr) { in check_collision()3524 get_hero().get_facing_entity() == this && in notify_action_command_pressed()
2146 const Entity* facing_entity = get_facing_entity(); in try_snap_to_facing_entity()
104 Entity* facing_entity = hero.get_facing_entity(); in update()167 && hero.get_facing_entity() == &entity // only one entity at a time in is_cutting_with_sword()
47 Entity* facing_entity = get_entity().get_facing_entity(); in start()
129 Entity* facing_entity = hero.get_facing_entity(); in notify_action_command_pressed()
98 Entity* facing_entity = hero.get_facing_entity(); in notify_action_command_pressed()
132 Entity* facing_entity = hero.get_facing_entity(); in notify_obstacle_reached()
94 Entity* facing_entity = hero.get_facing_entity(); in update()
97 Entity* facing_entity = hero.get_facing_entity(); in update()
370 Entity* facing_entity = hero.get_facing_entity(); in notify_command_pressed()
266 Entity* get_facing_entity();267 const Entity* get_facing_entity() const;
13241 get_facing_entity = {
1152 Entity* facing_entity = entity.get_facing_entity(); in entity_api_get_facing_entity()
139 map{ id = "bugs/877_get_facing_entity", description = "#877: entity:get_facing_entity()" }