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Searched refs:get_frustum (Results 1 – 24 of 24) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dlistener.h44 Vector<Plane> get_frustum() const;
H A Dcamera.h130 Vector<Plane> get_frustum() const;
H A Dspatial_indexer.cpp74 Vector<Plane> cplanes = cam->get_frustum();
H A Dcamera.cpp662 Vector<Plane> Camera::get_frustum() const { in get_frustum() function in Camera
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dlistener.h44 Vector<Plane> get_frustum() const;
H A Dcamera.h130 Vector<Plane> get_frustum() const;
H A Dspatial_indexer.cpp74 Vector<Plane> cplanes = cam->get_frustum();
H A Dcamera.cpp662 Vector<Plane> Camera::get_frustum() const { in get_frustum() function in Camera
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Darvr_nodes.h59 virtual Vector<Plane> get_frustum() const;
H A Dcamera.h155 virtual Vector<Plane> get_frustum() const;
H A Darvr_nodes.cpp152 Vector<Plane> ARVRCamera::get_frustum() const { in get_frustum() function in ARVRCamera
160 return Camera::get_frustum(); in get_frustum()
H A Dcamera.cpp519 ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum); in _bind_methods()
636 Vector<Plane> Camera::get_frustum() const { in get_frustum() function in Camera
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Darvr_nodes.h59 virtual Vector<Plane> get_frustum() const;
H A Dcamera.h155 virtual Vector<Plane> get_frustum() const;
H A Darvr_nodes.cpp152 Vector<Plane> ARVRCamera::get_frustum() const { in get_frustum() function in ARVRCamera
160 return Camera::get_frustum(); in get_frustum()
H A Dcamera.cpp519 ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum); in _bind_methods()
636 Vector<Plane> Camera::get_frustum() const { in get_frustum() function in Camera
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dworld.cpp160 Vector<Plane> planes = c->get_frustum(); in _update()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dworld.cpp160 Vector<Plane> planes = c->get_frustum(); in _update()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dworld.cpp161 Vector<Plane> planes = c->get_frustum(); in _update()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dworld.cpp161 Vector<Plane> planes = c->get_frustum(); in _update()
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/gridmap/
H A Dgrid_map_editor_plugin.cpp294 Vector<Plane> planes = camera->get_frustum(); in do_input_action()
/dports/devel/godot2/godot-2.1.6-stable/modules/gridmap/
H A Dgrid_map_editor_plugin.cpp294 Vector<Plane> planes = camera->get_frustum(); in do_input_action()
/dports/devel/godot/godot-3.2.3-stable/modules/gridmap/
H A Dgrid_map_editor_plugin.cpp381 Vector<Plane> planes = camera->get_frustum(); in do_input_action()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gridmap/
H A Dgrid_map_editor_plugin.cpp381 Vector<Plane> planes = camera->get_frustum(); in do_input_action()