/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 66 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
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H A D | arvr_nodes.cpp | 87 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_local_ray_normal() 89 …x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized(); in project_local_ray_normal() 109 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in unproject_position() 138 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_position() 166 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in get_frustum()
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H A D | camera.h | 127 float get_znear() const;
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H A D | camera.cpp | 499 ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); in _bind_methods() 563 float Camera::get_znear() const { in get_znear() function in Camera
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 61 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
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H A D | camera.h | 115 float get_znear() const;
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H A D | camera.cpp | 605 ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear); in _bind_methods() 636 float Camera::get_znear() const { in get_znear() function in Camera
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 61 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
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H A D | camera.h | 115 float get_znear() const;
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H A D | camera.cpp | 605 ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear); in _bind_methods() 636 float Camera::get_znear() const { in get_znear() function in Camera
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 66 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
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H A D | arvr_nodes.cpp | 87 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_local_ray_normal() 89 …x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized(); in project_local_ray_normal() 109 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in unproject_position() 138 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_position() 166 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in get_frustum()
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H A D | camera.h | 127 float get_znear() const;
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H A D | camera.cpp | 499 ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); in _bind_methods() 563 float Camera::get_znear() const { in get_znear() function in Camera
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | spatial_editor_plugin.h | 149 float get_znear() const; 473 float get_znear() const { return settings_znear->get_val(); } in get_znear() function
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H A D | spatial_editor_plugin.cpp | 59 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera() 142 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport 144 float val = spatial_editor->get_znear(); in get_znear() 465 cm.set_perspective(get_fov(), get_size().get_aspect(), get_znear(), get_zfar()); in _get_screen_to_space() 475 … - 1.0) * screen_w, ((1.0 - (p_pos.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear())); in _get_screen_to_space() 515 near.d -= get_znear(); in _select_region() 2492 d["znear"] = get_znear(); in get_state()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | spatial_editor_plugin.h | 149 float get_znear() const; 473 float get_znear() const { return settings_znear->get_val(); } in get_znear() function
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H A D | spatial_editor_plugin.cpp | 59 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera() 142 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport 144 float val = spatial_editor->get_znear(); in get_znear() 465 cm.set_perspective(get_fov(), get_size().get_aspect(), get_znear(), get_zfar()); in _get_screen_to_space() 475 … - 1.0) * screen_w, ((1.0 - (p_pos.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear())); in _get_screen_to_space() 515 near.d -= get_znear(); in _select_region() 2492 d["znear"] = get_znear(); in get_state()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.h | 312 float get_znear() const; 739 float get_znear() const { return settings_znear->get_value(); } in get_znear() function
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H A D | spatial_editor_plugin.cpp | 356 camera->set_orthogonal(height, get_znear(), get_zfar()); in _update_camera() 358 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera() 373 camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0); in to_camera_transform() 402 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport 404 return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z); in get_znear() 624 cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space() 626 cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space() 636 …(1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)… in _get_screen_to_space() 644 float z_offset = MAX(0.0, 5.0 - get_znear()); in _select_region() 681 near.d -= get_znear(); in _select_region() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.h | 312 float get_znear() const; 739 float get_znear() const { return settings_znear->get_value(); } in get_znear() function
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H A D | spatial_editor_plugin.cpp | 356 camera->set_orthogonal(height, get_znear(), get_zfar()); in _update_camera() 358 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera() 373 camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0); in to_camera_transform() 402 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport 404 return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z); in get_znear() 624 cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space() 626 cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space() 636 …(1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)… in _get_screen_to_space() 644 float z_offset = MAX(0.0, 5.0 - get_znear()); in _select_region() 681 near.d -= get_znear(); in _select_region() [all …]
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 645 if (camp.distance_to(tcp) < p_camera->get_znear()) in intersect_ray() 1419 Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized(); in redraw()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 645 if (camp.distance_to(tcp) < p_camera->get_znear()) in intersect_ray() 1419 Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized(); in redraw()
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H A D | script_editor_debugger.cpp | 1393 msg.push_back(cam->get_znear()); in _notification()
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