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Searched refs:get_znear (Results 1 – 25 of 28) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dinterpolated_camera.cpp66 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
H A Darvr_nodes.cpp87 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_local_ray_normal()
89 …x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized(); in project_local_ray_normal()
109 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in unproject_position()
138 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_position()
166 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in get_frustum()
H A Dcamera.h127 float get_znear() const;
H A Dcamera.cpp499 ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); in _bind_methods()
563 float Camera::get_znear() const { in get_znear() function in Camera
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dinterpolated_camera.cpp61 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
H A Dcamera.h115 float get_znear() const;
H A Dcamera.cpp605 ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear); in _bind_methods()
636 float Camera::get_znear() const { in get_znear() function in Camera
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dinterpolated_camera.cpp61 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
H A Dcamera.h115 float get_znear() const;
H A Dcamera.cpp605 ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear); in _bind_methods()
636 float Camera::get_znear() const { in get_znear() function in Camera
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dinterpolated_camera.cpp66 float new_near = Math::lerp(get_znear(), cam->get_znear(), delta); in _notification()
H A Darvr_nodes.cpp87 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_local_ray_normal()
89 …x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized(); in project_local_ray_normal()
109 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in unproject_position()
138 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in project_position()
166 …->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); in get_frustum()
H A Dcamera.h127 float get_znear() const;
H A Dcamera.cpp499 ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); in _bind_methods()
563 float Camera::get_znear() const { in get_znear() function in Camera
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dspatial_editor_plugin.h149 float get_znear() const;
473 float get_znear() const { return settings_znear->get_val(); } in get_znear() function
H A Dspatial_editor_plugin.cpp59 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera()
142 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport
144 float val = spatial_editor->get_znear(); in get_znear()
465 cm.set_perspective(get_fov(), get_size().get_aspect(), get_znear(), get_zfar()); in _get_screen_to_space()
475 … - 1.0) * screen_w, ((1.0 - (p_pos.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear())); in _get_screen_to_space()
515 near.d -= get_znear(); in _select_region()
2492 d["znear"] = get_znear(); in get_state()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dspatial_editor_plugin.h149 float get_znear() const;
473 float get_znear() const { return settings_znear->get_val(); } in get_znear() function
H A Dspatial_editor_plugin.cpp59 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera()
142 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport
144 float val = spatial_editor->get_znear(); in get_znear()
465 cm.set_perspective(get_fov(), get_size().get_aspect(), get_znear(), get_zfar()); in _get_screen_to_space()
475 … - 1.0) * screen_w, ((1.0 - (p_pos.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear())); in _get_screen_to_space()
515 near.d -= get_znear(); in _select_region()
2492 d["znear"] = get_znear(); in get_state()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h312 float get_znear() const;
739 float get_znear() const { return settings_znear->get_value(); } in get_znear() function
H A Dspatial_editor_plugin.cpp356 camera->set_orthogonal(height, get_znear(), get_zfar()); in _update_camera()
358 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera()
373 camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0); in to_camera_transform()
402 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport
404 return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z); in get_znear()
624 cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space()
626 cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space()
636 …(1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)… in _get_screen_to_space()
644 float z_offset = MAX(0.0, 5.0 - get_znear()); in _select_region()
681 near.d -= get_znear(); in _select_region()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h312 float get_znear() const;
739 float get_znear() const { return settings_znear->get_value(); } in get_znear() function
H A Dspatial_editor_plugin.cpp356 camera->set_orthogonal(height, get_znear(), get_zfar()); in _update_camera()
358 camera->set_perspective(get_fov(), get_znear(), get_zfar()); in _update_camera()
373 camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0); in to_camera_transform()
402 float SpatialEditorViewport::get_znear() const { in get_znear() function in SpatialEditorViewport
404 return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z); in get_znear()
624 cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space()
626 cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); in _get_screen_to_space()
636 …(1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)… in _get_screen_to_space()
644 float z_offset = MAX(0.0, 5.0 - get_znear()); in _select_region()
681 near.d -= get_znear(); in _select_region()
[all …]
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp645 if (camp.distance_to(tcp) < p_camera->get_znear()) in intersect_ray()
1419 Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized(); in redraw()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp645 if (camp.distance_to(tcp) < p_camera->get_znear()) in intersect_ray()
1419 Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized(); in redraw()
H A Dscript_editor_debugger.cpp1393 msg.push_back(cam->get_znear()); in _notification()

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