/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/frontend/ |
H A D | pl_gun_ts.c | 28 static int gun_x, gun_y, gun_in; variable 55 gun_x = (sx - ts_offs_x) * ts_multiplier_x >> 10; in pl_gun_ts_update_raw() 57 limit(gun_x, 0, 1023); in pl_gun_ts_update_raw() 81 *x = gun_x; in pl_gun_ts_update()
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/frontend/ |
H A D | pl_gun_ts.c | 28 static int gun_x, gun_y, gun_in; variable 55 gun_x = (sx - ts_offs_x) * ts_multiplier_x >> 10; in pl_gun_ts_update_raw() 57 limit(gun_x, 0, 1023); in pl_gun_ts_update_raw() 81 *x = gun_x; in pl_gun_ts_update()
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/dports/games/libretro-beetle_saturn/beetle-saturn-libretro-ee5b214/ |
H A D | input.cpp | 1061 int gun_x, gun_y; in input_update() local 1076 gun_x = ( ( gun_x_raw + 0x7fff ) * scale_x ) / (0x7fff << 1); in input_update() 1080 if ( gun_x == 0 || gun_y == 0 ) in input_update() 1083 gun_x = -16384; // magic position to disable cross-hair drawing. in input_update() 1101 pointer_pressed_last_x = gun_x; in input_update() 1115 p_input->gun_pos[ 0 ] = gun_x; in input_update() 1138 int gun_x, gun_y; in input_update() local 1150 gun_x = -16384; // magic position to disable cross-hair drawing. in input_update() 1169 gun_x = ( ( gun_x_raw + 0x7fff ) * scale_x ) / (0x7fff << 1); in input_update() 1174 p_input->gun_pos[ 0 ] = gun_x; in input_update()
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/ |
H A D | input.cpp | 546 int gun_x = (( ( gun_x_raw + 0x7fff ) * scale_x ) / (0x7fff << 1)) + (crop_overscan ? 120 : 0); in input_handle_lightgun_touchscreen() local 554 if ( gun_x == 0 || gun_y == 0 ) in input_handle_lightgun_touchscreen() 560 gun_x = -16384; // magic position to disable cross-hair drawing. in input_handle_lightgun_touchscreen() 579 pointer_pressed_last_x = gun_x; in input_handle_lightgun_touchscreen() 591 p_input->gun_pos[ 0 ] = gun_x; in input_handle_lightgun_touchscreen() 637 int gun_x, gun_y; in input_handle_lightgun() local 645 gun_x = -16384; // magic position to disable cross-hair drawing. in input_handle_lightgun() 664 gun_x = (( ( gun_x_raw + 0x7fff ) * scale_x ) / (0x7fff << 1)) + (crop_overscan ? 120 : 0); in input_handle_lightgun() 669 p_input->gun_pos[ 0 ] = gun_x; in input_handle_lightgun()
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/ |
H A D | input.cpp | 546 int gun_x = (( ( gun_x_raw + 0x7fff ) * scale_x ) / (0x7fff << 1)) + (crop_overscan ? 120 : 0); in input_handle_lightgun_touchscreen() local 554 if ( gun_x == 0 || gun_y == 0 ) in input_handle_lightgun_touchscreen() 560 gun_x = -16384; // magic position to disable cross-hair drawing. in input_handle_lightgun_touchscreen() 579 pointer_pressed_last_x = gun_x; in input_handle_lightgun_touchscreen() 591 p_input->gun_pos[ 0 ] = gun_x; in input_handle_lightgun_touchscreen() 637 int gun_x, gun_y; in input_handle_lightgun() local 645 gun_x = -16384; // magic position to disable cross-hair drawing. in input_handle_lightgun() 664 gun_x = (( ( gun_x_raw + 0x7fff ) * scale_x ) / (0x7fff << 1)) + (crop_overscan ? 120 : 0); in input_handle_lightgun() 669 p_input->gun_pos[ 0 ] = gun_x; in input_handle_lightgun()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_main.c | 59 cvar_t *gun_x; variable 98 gun_x = gi.cvar("gun_x", "0", 0); in InitGame()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_main.c | 58 cvar_t *gun_x; variable 97 gun_x = gi.cvar("gun_x", "0", 0); in InitGame()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_main.c | 41 cvar_t *gun_x; variable 97 gun_x = gi.cvar("gun_x", "0", 0); in InitGame()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_main.c | 57 cvar_t *gun_x; variable 133 gun_x = gi.cvar("gun_x", "0", 0); in InitGame()
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/dports/games/atanks/atanks-6.5/src/ |
H A D | tank.cpp | 1091 double gun_x, gun_y; in isInBox() local 1092 getGuntop(a, gun_x, gun_y); in isInBox() 1093 return ( (std::min(x1, x2) < std::max(x + tank_off_x, gun_x) ) in isInBox() 1094 && (std::max(x1, x2) > std::min(x - tank_off_x, gun_x) ) in isInBox()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_main.c | 37 cvar_t *gun_x; variable
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_main.c | 58 cvar_t *gun_x; variable
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 58 cvar_t *gun_x; variable
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 58 cvar_t *gun_x; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_main.c | 34 cvar_t *gun_x; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_main.c | 58 cvar_t *gun_x; variable
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_main.c | 56 cvar_t *gun_x; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 58 cvar_t *gun_x; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 57 cvar_t *gun_x; variable
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_main.c | 57 cvar_t *gun_x; variable
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 57 cvar_t *gun_x; variable
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_main.c | 57 cvar_t *gun_x; variable
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_main.c | 38 cvar_t *gun_x; variable
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_main.c | 38 cvar_t *gun_x; variable
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_main.c | 37 cvar_t *gun_x; variable
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