/dports/games/allacrost/allacrost-1.0.2/dat/actors/ |
H A D | enemies_set_02.lua | 21 hit_points = 80, 34 hit_points = 10.0, 83 hit_points = 90, 96 hit_points = 10.0, 145 hit_points = 85, 158 hit_points = 15.0, 214 hit_points = 90, 227 hit_points = 10.0, 283 hit_points = 100, 361 hit_points = 120, [all …]
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H A D | enemies_set_01.lua | 22 hit_points = 22, 35 hit_points = 10.0, 83 hit_points = 25, 96 hit_points = 10.0, 145 hit_points = 28, 158 hit_points = 10.0, 215 hit_points = 24, 228 hit_points = 9.0, 285 hit_points = 22, 298 hit_points = 6.0,
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H A D | characters.lua | 71 hit_points = 5.0, 81 hit_points = 5.0, 156 hit_points = 5.0, 166 hit_points = 5.0, 241 hit_points = 5.0, 251 hit_points = 5.0, 326 hit_points = 5.0, 336 hit_points = 5.0,
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OU_VEHI.cpp | 36 max_hit_points = unit_res[unitInfo->vehicle_id]->hit_points + in set_combat_level() 37 unit_res[unitInfo->solider_id]->hit_points * combatLevel / 100; in set_combat_level() 39 hit_points = MIN(hit_points, max_hit_points); in set_combat_level() 60 float soliderHitPoints = hit_points * solider_hit_points / (solider_hit_points+vehicle_hit_points); in dismount() 61 float vehicleHitPoints = hit_points * vehicle_hit_points / (solider_hit_points+vehicle_hit_points); in dismount() 85 unitPtr->hit_points = soliderHitPoints; in dismount() 97 unit_array[unitRecno]->hit_points = vehicleHitPoints; in dismount()
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H A D | OTORNADO.cpp | 118 if( targetUnit->hit_points <= 0) in hit_target() 119 targetUnit->hit_points = (float) 0; in hit_target() 125 targetUnit->hit_points -= attack_damage; in hit_target() 126 if( targetUnit->hit_points <= 0) in hit_target() 127 targetUnit->hit_points = (float) 0; in hit_target() 132 targetUnit->hit_points -= attack_damage; in hit_target() 133 if( targetUnit->hit_points <= 0) in hit_target() 134 targetUnit->hit_points = (float) 0; in hit_target() 165 firmPtr->hit_points -= attack_damage*2; in hit_building() 166 if( firmPtr->hit_points <= 0) in hit_building() [all …]
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H A D | OW_FIRE.cpp | 166 targetUnit->hit_points -= (float)2.0*flameDamage; in spread_fire() 167 if( targetUnit->hit_points <= 0 ) in spread_fire() 168 targetUnit->hit_points = (float) 0; in spread_fire() 173 targetUnit->hit_points -= (float)2.0*flameDamage; in spread_fire() 174 if( targetUnit->hit_points <= 0 ) in spread_fire() 175 targetUnit->hit_points = (float) 0; in spread_fire() 185 targetFirm->hit_points -= flameDamage; in spread_fire() 186 if( targetFirm->hit_points <= 0) in spread_fire() 188 targetFirm->hit_points = (float) 0; in spread_fire()
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H A D | OF_MONS.cpp | 322 if( monster_king.hit_points < monster_king.max_hit_points ) in recover_hit_points() 323 monster_king.hit_points++; in recover_hit_points() 330 monster_general_array[i].hit_points++; in recover_hit_points() 377 monster_king.hit_points = monster_king.max_hit_points; in set_king() 399 monsterInFirm->hit_points = (int) unitPtr->hit_points; in add_general() 402 monsterInFirm->hit_points = 1; in add_general() 493 monsterInFirm->hit_points = monsterInFirm->max_hit_points; in recruit_general() 651 monsterPtr->hit_points = (float) hitPoints; in mobilize_monster() 655 monsterPtr->hit_points = monsterPtr->max_hit_points; in mobilize_monster() 812 max_hit_points = (int) unitInfo->hit_points * combatLevel / 100; in set_combat_level() [all …]
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H A D | OFIRM.cpp | 98 hit_points = 0.0f; in Firm() 1017 workerPtr->hit_points = (int) unitPtr->hit_points; in assign_worker() 1369 hit_points++; in process_construction() 1373 hit_points += 10; in process_construction() 1404 hit_points++; in process_construction() 1407 hit_points += 10; in process_construction() 1486 err_when (hit_points < 0 || hit_points > max_hit_points ); in process_construction() 1741 hit_points++; in process_repair() 1770 hit_points--; in pay_expense() 2477 unitPtr->hit_points = thisWorker.hit_points; in create_worker_unit() [all …]
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H A D | OUNIT.cpp | 1036 if( hit_points==0 || hit_points == max_hit_points ) // this unit is dead already in process_recover() 1750 if( hit_points > 0 ) in pay_expense() 1752 hit_points--; in pay_expense() 1754 if( hit_points < 0 ) in pay_expense() 1755 hit_points = (float) 0; in pay_expense() 1759 if( hit_points==0 ) in pay_expense() 1786 if( hit_points < 0 ) in change_hit_points() 1787 hit_points = (float) 0; in change_hit_points() 1862 hit_points = hit_points * max_hit_points / oldMaxHitPoints; in set_combat_level() 1864 hit_points = MIN(hit_points, max_hit_points); in set_combat_level() [all …]
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H A D | OU_GOD.cpp | 82 hit_points=(float)0; in pre_process() 100 hit_points = (short) firmBase->pray_points; in pre_process() 102 if( hit_points == 0 ) in pre_process() 195 if( hit_points >= god_res[god_id]->power_pray_points ) in disp_info() 206 if( hit_points >= god_res[god_id]->power_pray_points ) in disp_info() 614 float oldHitPoints = unitPtr->hit_points; in maya_cast_power() 618 unitPtr->hit_points = oldHitPoints; // keep the hit points unchanged. in maya_cast_power() 691 hit_points = (float)0; in consume_power_pray_points() 700 hit_points = (short) firmBase->pray_points; in consume_power_pray_points()
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H A D | OF_CAMP.cpp | 171 …hen(unitPtr->cur_action==SPRITE_DIE || unitPtr->action_mode==ACTION_DIE || unitPtr->hit_points<=0); in clear_defense_mode() 673 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 689 incValue = 20 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 717 * workerPtr->hit_points / workerPtr->max_hit_points() in train_unit() 736 * workerPtr->hit_points / workerPtr->max_hit_points() in train_unit() 771 if( workerPtr->hit_points < workerPtr->max_hit_points() ) in recover_hit_point() 772 workerPtr->hit_points++; in recover_hit_point() 796 if( workerPtr->hit_points > 0 ) in pay_weapon_expense() 797 workerPtr->hit_points--; in pay_weapon_expense() 799 if( workerPtr->hit_points == 0 ) in pay_weapon_expense() [all …]
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H A D | OUNITAT.cpp | 155 targetUnit->hit_points -= attackDamage - DEFAULT_ARMOR_OVER_ATTACK_SLOW_DOWN; in hit_target() 157 …targetUnit->hit_points -= MIN(attackDamage,ONE_OVER_ATTACK_SLOW_DOWN); // in case attackDamage = … in hit_target() 167 if( targetUnit->hit_points <= 0 ) in hit_target() 169 targetUnit->hit_points = (float) 0; in hit_target() 428 if(targetUnit->hit_points > attackUnit->hit_points) // the new attacker is weaker in unit_auto_guarding() 606 targetFirm->hit_points -= attackDamage/3; // /3 so that it takes longer to destroy a firm in hit_firm() 610 if(targetFirm->hit_points <= 0) in hit_firm() 612 targetFirm->hit_points = (float) 0; in hit_firm()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/entities/ |
H A D | enemies.lua | 33 hit_points = 30, 79 hit_points = 55, 140 hit_points = 160, 195 hit_points = 80, 260 hit_points = 355, 306 hit_points = 75, 367 hit_points = 420, 428 hit_points = 640, 482 hit_points = 300, 661 hit_points = 75, [all …]
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-grow.cc | 96 hit_points += minhp - max_hit_points; in upgrade_type() 98 hit_points = min(hit_points, max_hit_points); in upgrade_type() 137 hit_points += hpboost; in level_up() 138 hit_points = min(hit_points, max_hit_points); in level_up()
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H A D | monster.cc | 131 hit_points = 0; in reset() 177 hit_points = mon.hit_points; in init_with() 2066 if (!wandering && (hit_points * 10 < max_hit_points || hit_points < 10) in pickup_item() 3472 hit_points += amount; in heal() 3507 hit_points = hp_target; in suicide() 4407 hit_points -= amount; in hurt() 4978 hit_points = (hit_points * num + 1) / den; in scale_hp() 4981 if (hit_points < 1) in scale_hp() 4982 hit_points = 1; in scale_hp() 6018 hit_points = min(old_hp, hit_points); in react_to_damage() [all …]
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | PenetrationGun.cpp | 128 std::list<Point> hit_points; in fire() local 154 hit_points.push_back(obj.point); in fire() 161 hit_points.push_back(obj.point); in fire() 168 hit_points.push_back(obj.point); in fire() 181 while (!hit_points.empty()) { in fire() 182 …gc.show_bullet_impact(hit_points.front(), m_impact_graphic.c_str()); // Also show the bullet impac… in fire() 183 fired_packet << hit_points.front(); in fire() 184 hit_points.pop_front(); in fire()
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H A D | SpreadGun.cpp | 94 std::list<Point> hit_points; in fire() local 114 hit_points.push_back(hit_point); in fire() 136 while (!hit_points.empty()) { in fire() 137 …gc.show_bullet_impact(hit_points.front(), m_impact_graphic.c_str()); // Also show the bullet impac… in fire() 138 discharged_packet << hit_points.front(); in fire() 139 hit_points.pop_front(); in fire()
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H A D | AreaGun.cpp | 115 std::list<Point> hit_points; in fire() local 120 hit_points = gc.shoot_in_region(*m_area, m_pivot, hit_players); in fire() 127 while (!hit_points.empty()) { in fire() 128 …gc.show_bullet_impact(hit_points.front(), m_impact_graphic.c_str()); // Also show the bullet impac… in fire() 129 discharged_packet << hit_points.front(); in fire() 130 hit_points.pop_front(); in fire()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | monstuff.cc | 353 if (monster->hit_points < 1 && monster->hit_points > -15) in monster_die() 670 monster->hit_points = 0; in monster_cleanup() 754 child->hit_points = parent->hit_points; in jelly_divide() 917 int old_hp = monster->hit_points; in monster_polymorph() 1140 || monster->hit_points < 1) in print_wounds() 1891 if (monster->hit_points > 1 in handle_enchantment() 2267 monster->hit_points = -1; in handle_special_ability() 3967 if (monster->hit_points > 100) in handle_pickup() 3968 monster->hit_points = 100; in handle_pickup() 4297 monster->hit_points += 5; in monster_move() [all …]
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | misc.c | 43 PlanetElementPtr->hit_points = 200; in spawn_planet() 62 PlanetElementPtr->mass_points = PlanetElementPtr->hit_points; in spawn_planet() 142 AsteroidElementPtr->hit_points = 1; in spawn_asteroid() 207 if ((BYTE)damage < ElementPtr->hit_points) in do_damage() 208 ElementPtr->hit_points -= (BYTE)damage; in do_damage() 211 ElementPtr->hit_points = 0; in do_damage() 284 && ElementPtr0->hit_points > 0) in crew_collision() 296 ElementPtr0->hit_points = 0; in crew_collision() 342 CrewPtr->hit_points = 1; in AbandonShip()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/ |
H A D | yeti.cpp | 63 hit_points(), in Yeti() 72 reader.get("lives", hit_points, INITIAL_HITPOINTS); in Yeti() 135 for (int i = 0; i < hit_points; ++i) in draw_hit_points() 259 hit_points--; in take_hit() 261 if (hit_points <= 0) { in take_hit() 297 if (hit_points >= 3) { in drop_stalactite() 370 result.add_int(_("Lives"), &hit_points, "lives", 5); in get_settings()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/ |
H A D | battle_with_banesore_script.lua | 307 local hit_points = 60 310 hit_points = hit_points + vt_utils.RandomBoundedInteger(70, 150); -- Easy 312 hit_points = hit_points + vt_utils.RandomBoundedInteger(50, 80); 315 bronann:RegisterHealing(hit_points, true);
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/dports/games/uqm/uqm-0.8.0/src/uqm/ships/lastbat/ |
H A D | lastbat.c | 204 old_hits = ElementPtr0->hit_points; in comet_collision() 209 ElementPtr0->hit_points = old_hits; in comet_collision() 247 MissileBlock.hit_points = COMET_HITS; in spawn_comet() 278 CometPtr->hit_points = ElementPtr->hit_points; in spawn_comet() 349 ElementPtr0->hit_points = GATE_HITS; in gate_collision() 445 - ElementPtr->hit_points) / 5)) < 3) in generator_preprocess() 633 old_hits = ElementPtr0->hit_points; in sentinel_collision() 646 ElementPtr0->hit_points = old_hits; in sentinel_collision() 735 MissileBlock.hit_points = SENTINEL_HITS; in samatra_postprocess() 844 TurretPtr->hit_points = 1; in samatra_preprocess() [all …]
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | cyber.c | 104 player_struct.hit_points = player_struct.hit_points * 1 / 2; in check_cspace_death() 105 if (player_struct.hit_points < MIN_CSPACE_EXIT_HP) in check_cspace_death() 106 player_struct.hit_points = MIN_CSPACE_EXIT_HP; in check_cspace_death()
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/dports/games/uqm/uqm-0.8.0/src/uqm/ships/mycon/ |
H A D | mycon.c | 128 if (ElementPtr->mass_points > ElementPtr->hit_points) in plasma_preprocess() 129 ElementPtr->life_span = ElementPtr->hit_points * PLASMA_DURATION; in plasma_preprocess() 131 ElementPtr->hit_points = (BYTE)((ElementPtr->life_span * in plasma_preprocess() 133 ElementPtr->mass_points = ElementPtr->hit_points; in plasma_preprocess() 317 MissileBlock.hit_points = MISSILE_DAMAGE; in initialize_plasma()
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