Searched refs:iPlrListCount (Results 1 – 2 of 2) sorted by relevance
198 iPlrListCount = 1; bool fSepTeamLists = false; in C4GameOverDlg()202 iPlrListCount = 2; in C4GameOverDlg()205 ppPlayerLists = new C4PlayerInfoListBox *[iPlrListCount]; in C4GameOverDlg()206 for (int32_t i=0; i<iPlrListCount; ++i) in C4GameOverDlg()208 …ppPlayerLists[i] = new C4PlayerInfoListBox(caPlayerArea.GetGridCell(i,iPlrListCount,0,1), C4Player… in C4GameOverDlg()251 for (int32_t i=0; i<iPlrListCount; ++i) ppPlayerLists[i]->Update(); in Update()290 …for (int32_t i=0; i<iPlrListCount; ++i) ppPlayerLists[i]->SetMode(C4PlayerInfoListBox::PILBM_Evalu… in SetNetResult()
55 int32_t iPlrListCount; variable