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Searched refs:iPlrListCount (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4GameOverDlg.cpp198 iPlrListCount = 1; bool fSepTeamLists = false; in C4GameOverDlg()
202 iPlrListCount = 2; in C4GameOverDlg()
205 ppPlayerLists = new C4PlayerInfoListBox *[iPlrListCount]; in C4GameOverDlg()
206 for (int32_t i=0; i<iPlrListCount; ++i) in C4GameOverDlg()
208 …ppPlayerLists[i] = new C4PlayerInfoListBox(caPlayerArea.GetGridCell(i,iPlrListCount,0,1), C4Player… in C4GameOverDlg()
251 for (int32_t i=0; i<iPlrListCount; ++i) ppPlayerLists[i]->Update(); in Update()
290 …for (int32_t i=0; i<iPlrListCount; ++i) ppPlayerLists[i]->SetMode(C4PlayerInfoListBox::PILBM_Evalu… in SetNetResult()
H A DC4GameOverDlg.h55 int32_t iPlrListCount; variable