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Searched refs:idleUnits (Results 1 – 4 of 4) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/ai/
H A Dai_force.cpp1064 std::vector<CUnit *> idleUnits; in Update() local
1069 idleUnits.push_back(&aiunit); in Update()
1073 if (idleUnits.empty()) { in Update()
1077 if (State == AiForceAttackingState_Attacking && idleUnits.size() == this->Size()) { in Update()
1113 for (size_t i = 0; i != idleUnits.size(); ++i) { in Update()
1114 CUnit &aiunit = *idleUnits[i]; in Update()
1183 std::vector<CUnit *> idleUnits; in Update() local
1188 idleUnits.push_back(&aiunit); in Update()
1191 for (unsigned int i = 0; i != idleUnits.size(); ++i) { in Update()
1192 CUnit *const unit = idleUnits[i]; in Update()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/
H A DUnitBuilderBotModule.cs72 void IBotNotifyIdleBaseUnits.UpdatedIdleBaseUnits(List<Actor> idleUnits) in IBotNotifyIdleBaseUnits.UpdatedIdleBaseUnits() argument
74 idleUnitCount = idleUnits.Count; in IBotNotifyIdleBaseUnits.UpdatedIdleBaseUnits()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/ai/
H A Dai_force.cpp1710 std::vector<CUnit *> idleUnits; in Update() local
1715 idleUnits.push_back(&aiunit); in Update()
1719 if (idleUnits.empty()) { in Update()
1723 if (State == AiForceAttackingState_Attacking && idleUnits.size() == this->Size()) { in Update()
2026 std::vector<CUnit *> idleUnits; in Update() local
2031 idleUnits.push_back(&aiunit); in Update()
2034 for (unsigned int i = 0; i != idleUnits.size(); ++i) { in Update()
2035 CUnit *const unit = idleUnits[i]; in Update()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/
H A DTraitsInterfaces.cs524 void UpdatedIdleBaseUnits(List<Actor> idleUnits); in UpdatedIdleBaseUnits() argument