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Searched refs:in_game (Results 1 – 25 of 73) sorted by relevance

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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/UICommon/
H A DNetPlayIndex.cpp98 const auto& in_game = entry.get("in_game"); in List() local
103 !player_count.is<double>() || !port.is<double>() || !in_game.is<bool>() || in List()
119 session.in_game = in_game.get<bool>(); in List()
172 "&server_id=" + session.server_id + "&in_game=" + std::to_string(session.in_game) + in Add()
200 m_in_game = session.in_game; in Add()
214 void NetPlayIndex::SetInGame(bool in_game) in SetInGame() argument
216 m_in_game = in_game; in SetInGame()
H A DNetPlayIndex.h31 bool in_game; member
54 void SetInGame(bool in_game);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dstate.h109 int state_restore_all(int in_game, std::nullptr_t, blind_save);
110 static inline int state_restore_all(int in_game, secret_restore, std::nullptr_t, blind_save blind) in state_restore_all() argument
112 return state_restore_all(in_game, nullptr, blind); in state_restore_all()
124 int state_restore_all(int in_game, secret_restore, const char *filename_override, blind_save);
/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/user/
H A Duserdata.cpp10 if ( old.in_game != in_game ) in GetDiffString()
11 return ( in_game ? std::string("ingame") : std::string("back from game") ); in GetDiffString()
H A Duserdata.h29 bool in_game; member
34 UserStatus(): in_game(false), away(false), rank(RANK_1), moderator(false), bot(false) {} in UserStatus()
/dports/games/foobillard/foobillard-3.0a/src/
H A Devaluate_move.c138 if( pballs->ball[i].in_game && pballs->ball[i].nr>0 && pballs->ball[i].nr<8 ){ in evaluate_last_move_8ball()
144 if( pballs->ball[i].in_game && pballs->ball[i].nr>8 && pballs->ball[i].nr<16 ){ in evaluate_last_move_8ball()
178 balls.ball[0].in_game=1; in evaluate_last_move_8ball()
208 pballs->ball[i].nr>0 && pballs->ball[i].nr<8 && pballs->ball[i].in_game ) in_own++; in evaluate_last_move_8ball()
210 pballs->ball[i].nr>8 && pballs->ball[i].nr<16 && pballs->ball[i].in_game ) in_own++; in evaluate_last_move_8ball()
263 pballs->ball[i].in_game ){ in evaluate_last_move_9ball()
288 pballs->ball[0].in_game=1; in evaluate_last_move_9ball()
394 if( IS_RED(pballs->ball[i].nr) && pballs->ball[i].in_game ){ in evaluate_last_move_snooker()
H A Daiplayer.c84 for(i=0;i<balls->nr;i++) if( balls->ball[i].in_game && i!=ballnr ){ in ball_in_way()
142 for( i=1; i<balls->nr; i++ ) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_8ball()
222 if ( balls->ball[i].in_game && balls->ball[i].nr<minnr ){ in ai_get_stroke_dir_9ball()
293 for( i=balls->nr-1;i>=1; i-- ) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_snooker()
340 for( i=balls->nr-1;i>=1 && minball==0;i--) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_snooker()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/
H A Dnetwork.c41 static int in_game = 0; /* Set to true if we are in a game */ variable
52 in_game = 0; in net_init()
142 in_game = is_active = 1; in net_game_init()
149 in_game = 0; in net_game_exit()
663 if (iactive != is_active || igame != in_game) in net_active()
666 igame = in_game; in net_active()
674 return (is_active && in_game); in net_active()
/dports/games/springlobby/springlobby-0.180/src/
H A Diconimagelist.cpp203 if ( us.in_game ) return ICON_BOT_INGAME; in GetUserListStateIcon()
210 if ( us.in_game ) return ICON_ADMIN_INGAME; in GetUserListStateIcon()
217 if ( us.in_game ) return ICON_OP_INGAME; in GetUserListStateIcon()
223 if ( us.in_game ) return ICON_INGAME; in GetUserListStateIcon()
236 if ( us.in_game ) return ICON_ADMIN_INGAME; in GetUserBattleStateIcon()
241 if ( us.in_game ) return ICON_INGAME; in GetUserBattleStateIcon()
H A Dnicklistctrl.cpp163 if ( user.GetStatus().in_game ) in SetTipWindowText()
320 if ( user1->GetStatus().in_game ) in CompareUserStatus()
322 if ( user2->GetStatus().in_game ) in CompareUserStatus()
H A Duser.cpp96 if ( old.in_game != in_game ) in GetDiffString()
97 return ( in_game ? _("ingame") : _("back from game") ); in GetDiffString()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DOGL_Blitter.h56 static void BoundScreen(bool in_game = false);
57 static void WindowToScreen(int& x, int& y, bool in_game = false);
H A Dscreen.h110 void bound_screen(bool in_game = true);
111 void bound_screen_to_rect(SDL_Rect &r, bool in_game = true);
H A Dscreen.cpp483 void Screen::bound_screen(bool in_game) in bound_screen() argument
485 SDL_Rect r = { 0, 0, in_game ? window_width() : 640, in_game ? window_height() : 480 }; in bound_screen()
486 bound_screen_to_rect(r, in_game); in bound_screen()
496 int virw = in_game ? window_width() : 640; in bound_screen_to_rect()
497 int virh = in_game ? window_height() : 480; in bound_screen_to_rect()
659 in_game = true; in enter_screen()
705 in_game = false; in exit_screen()
1115 if (in_game && screen_mode.hud) in change_screen_mode()
1161 if (!in_game) in change_screen_mode()
1202 if (in_game) in toggle_fullscreen()
[all …]
/dports/graphics/py-pyglet/pyglet-1.5.21/examples/astraea/
H A Dastraea.py615 global in_game
617 in_game = False
625 global in_game
640 in_game = True
681 global in_game
684 in_game = False
705 global in_game
722 in_game = False
755 if symbol == KEY_PAUSE and in_game:
788 if in_game:
[all …]
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/astraea/
H A Dastraea.py616 global in_game
618 in_game = False
626 global in_game
641 in_game = True
682 global in_game
685 in_game = False
706 global in_game
723 in_game = False
756 if symbol == KEY_PAUSE and in_game:
789 if in_game:
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/options/
H A Duser_screen.cpp167 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in init() local
168 getWidget<IconButtonWidget>("ok")->setActive(!in_game); in init()
169 getWidget<IconButtonWidget>("new_user")->setActive(!in_game); in init()
170 getWidget<IconButtonWidget>("rename")->setActive(!in_game); in init()
171 getWidget<IconButtonWidget>("delete")->setActive(!in_game); in init()
173 getWidget<IconButtonWidget>("default_kart_color")->setActive(!in_game); in init()
H A Doptions_screen_ui.cpp245 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in init() local
260 font_size->setActive(!in_game); in init()
267 splitscreen_method->setActive(!in_game); in init()
314 skinSelector->setActive(!in_game); in init()
370 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in updateCamera() local
371 if (in_game) in updateCamera()
H A Doptions_screen_video.cpp402 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in init() local
404 res->setActive(!in_game); in init()
405 full->setActive(!in_game); in init()
406 applyBtn->setActive(!in_game); in init()
407 gfx->setActive(!in_game); in init()
408 getWidget<ButtonWidget>("custom")->setActive(!in_game); in init()
/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/networking/
H A Dtasserverdataformats.cpp16 stat.in_game = tas.in_game; in ConvTasclientstatus()
/dports/audio/mumble/mumble-1.3.3/plugins/gtav/
H A Dgtav.cpp63 char state, in_game, player[50], vehicle[50], location[50], street[50]; in fetch() local
67 peekProc(in_game_address, &in_game, 1) && // 0 when loading or not in-game, 1 when in-game. in fetch()
84 if (state != 2 || in_game == 0) { // If not in-game in fetch()
/dports/audio/murmur/mumble-1.3.3/plugins/gtav/
H A Dgtav.cpp63 char state, in_game, player[50], vehicle[50], location[50], street[50]; in fetch() local
67 peekProc(in_game_address, &in_game, 1) && // 0 when loading or not in-game, 1 when in-game. in fetch()
84 if (state != 2 || in_game == 0) { // If not in-game in fetch()
/dports/games/warmux/warmux-11.04/src/network/
H A Dchat.cpp106 void Chat::SendMessage(const std::string &msg, bool in_game) in SendMessage() argument
111 Action* a = new Action((in_game) ? Action::ACTION_CHAT_INGAME_MESSAGE in SendMessage()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/DolphinQt/NetPlay/
H A DNetPlayBrowser.cpp245 auto* in_game = new QTableWidgetItem(entry.in_game ? tr("Yes") : tr("No")); in UpdateList() local
252 for (const auto& item : {region, name, password, in_game, game_id, player_count, version}) in UpdateList()
258 m_table_widget->setItem(i, 3, in_game); in UpdateList()
/dports/games/adonthell-wastesedge/wastesedge-0.3.8/scripts/schedules/audio/
H A DMakefile.am13 EXTRA_DIST = in_game.py __init__.py

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