/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/UICommon/ |
H A D | NetPlayIndex.cpp | 98 const auto& in_game = entry.get("in_game"); in List() local 103 !player_count.is<double>() || !port.is<double>() || !in_game.is<bool>() || in List() 119 session.in_game = in_game.get<bool>(); in List() 172 "&server_id=" + session.server_id + "&in_game=" + std::to_string(session.in_game) + in Add() 200 m_in_game = session.in_game; in Add() 214 void NetPlayIndex::SetInGame(bool in_game) in SetInGame() argument 216 m_in_game = in_game; in SetInGame()
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H A D | NetPlayIndex.h | 31 bool in_game; member 54 void SetInGame(bool in_game);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | state.h | 109 int state_restore_all(int in_game, std::nullptr_t, blind_save); 110 static inline int state_restore_all(int in_game, secret_restore, std::nullptr_t, blind_save blind) in state_restore_all() argument 112 return state_restore_all(in_game, nullptr, blind); in state_restore_all() 124 int state_restore_all(int in_game, secret_restore, const char *filename_override, blind_save);
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/user/ |
H A D | userdata.cpp | 10 if ( old.in_game != in_game ) in GetDiffString() 11 return ( in_game ? std::string("ingame") : std::string("back from game") ); in GetDiffString()
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H A D | userdata.h | 29 bool in_game; member 34 UserStatus(): in_game(false), away(false), rank(RANK_1), moderator(false), bot(false) {} in UserStatus()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | evaluate_move.c | 138 if( pballs->ball[i].in_game && pballs->ball[i].nr>0 && pballs->ball[i].nr<8 ){ in evaluate_last_move_8ball() 144 if( pballs->ball[i].in_game && pballs->ball[i].nr>8 && pballs->ball[i].nr<16 ){ in evaluate_last_move_8ball() 178 balls.ball[0].in_game=1; in evaluate_last_move_8ball() 208 pballs->ball[i].nr>0 && pballs->ball[i].nr<8 && pballs->ball[i].in_game ) in_own++; in evaluate_last_move_8ball() 210 pballs->ball[i].nr>8 && pballs->ball[i].nr<16 && pballs->ball[i].in_game ) in_own++; in evaluate_last_move_8ball() 263 pballs->ball[i].in_game ){ in evaluate_last_move_9ball() 288 pballs->ball[0].in_game=1; in evaluate_last_move_9ball() 394 if( IS_RED(pballs->ball[i].nr) && pballs->ball[i].in_game ){ in evaluate_last_move_snooker()
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H A D | aiplayer.c | 84 for(i=0;i<balls->nr;i++) if( balls->ball[i].in_game && i!=ballnr ){ in ball_in_way() 142 for( i=1; i<balls->nr; i++ ) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_8ball() 222 if ( balls->ball[i].in_game && balls->ball[i].nr<minnr ){ in ai_get_stroke_dir_9ball() 293 for( i=balls->nr-1;i>=1; i-- ) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_snooker() 340 for( i=balls->nr-1;i>=1 && minball==0;i--) if ( balls->ball[i].in_game ){ in ai_get_stroke_dir_snooker()
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/ |
H A D | network.c | 41 static int in_game = 0; /* Set to true if we are in a game */ variable 52 in_game = 0; in net_init() 142 in_game = is_active = 1; in net_game_init() 149 in_game = 0; in net_game_exit() 663 if (iactive != is_active || igame != in_game) in net_active() 666 igame = in_game; in net_active() 674 return (is_active && in_game); in net_active()
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/dports/games/springlobby/springlobby-0.180/src/ |
H A D | iconimagelist.cpp | 203 if ( us.in_game ) return ICON_BOT_INGAME; in GetUserListStateIcon() 210 if ( us.in_game ) return ICON_ADMIN_INGAME; in GetUserListStateIcon() 217 if ( us.in_game ) return ICON_OP_INGAME; in GetUserListStateIcon() 223 if ( us.in_game ) return ICON_INGAME; in GetUserListStateIcon() 236 if ( us.in_game ) return ICON_ADMIN_INGAME; in GetUserBattleStateIcon() 241 if ( us.in_game ) return ICON_INGAME; in GetUserBattleStateIcon()
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H A D | nicklistctrl.cpp | 163 if ( user.GetStatus().in_game ) in SetTipWindowText() 320 if ( user1->GetStatus().in_game ) in CompareUserStatus() 322 if ( user2->GetStatus().in_game ) in CompareUserStatus()
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H A D | user.cpp | 96 if ( old.in_game != in_game ) in GetDiffString() 97 return ( in_game ? _("ingame") : _("back from game") ); in GetDiffString()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | OGL_Blitter.h | 56 static void BoundScreen(bool in_game = false); 57 static void WindowToScreen(int& x, int& y, bool in_game = false);
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H A D | screen.h | 110 void bound_screen(bool in_game = true); 111 void bound_screen_to_rect(SDL_Rect &r, bool in_game = true);
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H A D | screen.cpp | 483 void Screen::bound_screen(bool in_game) in bound_screen() argument 485 SDL_Rect r = { 0, 0, in_game ? window_width() : 640, in_game ? window_height() : 480 }; in bound_screen() 486 bound_screen_to_rect(r, in_game); in bound_screen() 496 int virw = in_game ? window_width() : 640; in bound_screen_to_rect() 497 int virh = in_game ? window_height() : 480; in bound_screen_to_rect() 659 in_game = true; in enter_screen() 705 in_game = false; in exit_screen() 1115 if (in_game && screen_mode.hud) in change_screen_mode() 1161 if (!in_game) in change_screen_mode() 1202 if (in_game) in toggle_fullscreen() [all …]
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/dports/graphics/py-pyglet/pyglet-1.5.21/examples/astraea/ |
H A D | astraea.py | 615 global in_game 617 in_game = False 625 global in_game 640 in_game = True 681 global in_game 684 in_game = False 705 global in_game 722 in_game = False 755 if symbol == KEY_PAUSE and in_game: 788 if in_game: [all …]
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/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/astraea/ |
H A D | astraea.py | 616 global in_game 618 in_game = False 626 global in_game 641 in_game = True 682 global in_game 685 in_game = False 706 global in_game 723 in_game = False 756 if symbol == KEY_PAUSE and in_game: 789 if in_game: [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/options/ |
H A D | user_screen.cpp | 167 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in init() local 168 getWidget<IconButtonWidget>("ok")->setActive(!in_game); in init() 169 getWidget<IconButtonWidget>("new_user")->setActive(!in_game); in init() 170 getWidget<IconButtonWidget>("rename")->setActive(!in_game); in init() 171 getWidget<IconButtonWidget>("delete")->setActive(!in_game); in init() 173 getWidget<IconButtonWidget>("default_kart_color")->setActive(!in_game); in init()
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H A D | options_screen_ui.cpp | 245 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in init() local 260 font_size->setActive(!in_game); in init() 267 splitscreen_method->setActive(!in_game); in init() 314 skinSelector->setActive(!in_game); in init() 370 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in updateCamera() local 371 if (in_game) in updateCamera()
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H A D | options_screen_video.cpp | 402 bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU; in init() local 404 res->setActive(!in_game); in init() 405 full->setActive(!in_game); in init() 406 applyBtn->setActive(!in_game); in init() 407 gfx->setActive(!in_game); in init() 408 getWidget<ButtonWidget>("custom")->setActive(!in_game); in init()
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/networking/ |
H A D | tasserverdataformats.cpp | 16 stat.in_game = tas.in_game; in ConvTasclientstatus()
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/dports/audio/mumble/mumble-1.3.3/plugins/gtav/ |
H A D | gtav.cpp | 63 char state, in_game, player[50], vehicle[50], location[50], street[50]; in fetch() local 67 peekProc(in_game_address, &in_game, 1) && // 0 when loading or not in-game, 1 when in-game. in fetch() 84 if (state != 2 || in_game == 0) { // If not in-game in fetch()
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/dports/audio/murmur/mumble-1.3.3/plugins/gtav/ |
H A D | gtav.cpp | 63 char state, in_game, player[50], vehicle[50], location[50], street[50]; in fetch() local 67 peekProc(in_game_address, &in_game, 1) && // 0 when loading or not in-game, 1 when in-game. in fetch() 84 if (state != 2 || in_game == 0) { // If not in-game in fetch()
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/dports/games/warmux/warmux-11.04/src/network/ |
H A D | chat.cpp | 106 void Chat::SendMessage(const std::string &msg, bool in_game) in SendMessage() argument 111 Action* a = new Action((in_game) ? Action::ACTION_CHAT_INGAME_MESSAGE in SendMessage()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/DolphinQt/NetPlay/ |
H A D | NetPlayBrowser.cpp | 245 auto* in_game = new QTableWidgetItem(entry.in_game ? tr("Yes") : tr("No")); in UpdateList() local 252 for (const auto& item : {region, name, password, in_game, game_id, player_count, version}) in UpdateList() 258 m_table_widget->setItem(i, 3, in_game); in UpdateList()
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/dports/games/adonthell-wastesedge/wastesedge-0.3.8/scripts/schedules/audio/ |
H A D | Makefile.am | 13 EXTRA_DIST = in_game.py __init__.py
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