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Searched refs:init_sounds (Results 1 – 14 of 14) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/io/
H A Dsound.h29 void init_sounds(void);
H A Dsound.cpp81 void init_sounds(void) { in init_sounds() function
/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/
H A Dsound.c26 int init_sounds() { in init_sounds() function
H A Dmain.c483 if (!want_config[CONFIG_SOUND] || !init_sounds()) { in main()
H A Dgtk2proto.h215 extern int init_sounds(void);
H A Dconfig.c745 tmp = init_sounds(); in read_config_dialog()
/dports/games/asylum/asylum-0.3.2/
H A Dsound.cpp279 void init_sounds() in init_sounds() function
H A Dasylum.cpp526 init_sounds(); in getfiles()
H A Dasylum.h460 void init_sounds();
/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.cpp393 void init_sounds(void);
3669 init_sounds(); /* can zero is_there_sound */ in main()
/dports/games/zangband/zangband/src/
H A Dmain-mac-carbon.c1464 static void init_sounds( void ) in init_sounds() function
6140 init_sounds(); in main()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/menus/
H A Dtripmenu.cpp1854 init_sounds(); in options_menu()
/dports/emulators/lisaem/lisaem-1.2.6.2/include/
H A Dvars.h2385 extern void init_sounds(void);
/dports/games/crossfire-client/crossfire-client-1.75.1/
H A DChangeLog4661 gtk/sound.c: initialize sound_pipe to NULL, and have init_sounds close