Searched refs:initialize_sprites (Results 1 – 7 of 7) sorted by relevance
/dports/games/asylum/asylum-0.3.2/ |
H A D | asylum.cpp | 539 initialize_sprites(charsadr_load, charsadr, 48, charsadr_load+charslen); in getvitalfiles() 561 initialize_sprites(blokeadr_load, blokeadr, 77, blokeadr_load+blokelen); in getgamefiles() 564 initialize_sprites(exploadr_load, exploadr, 32, exploadr_load+explolen); in getgamefiles() 579 initialize_sprites(blockadr_load, blockadr, 256, blockadr_load+blocklen); in getlevelsprites() 583 initialize_sprites(alienadr_load, alspradr, 256, alienadr_load+alienlen); in getlevelsprites()
|
H A D | asylum.h | 517 int initialize_sprites(char* start, fastspr_sprite* sprites, int max_sprites, char* end);
|
H A D | vdu.cpp | 928 int initialize_sprites(char* start, fastspr_sprite* sprites, int max_sprites, char* end) in initialize_sprites() function
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/ |
H A D | Pickable.h | 91 bool initialize_sprites();
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Pickable.cpp | 127 if (!pickable->initialize_sprites()) { in create() 151 bool Pickable::initialize_sprites() { in initialize_sprites() function in Solarus::Pickable
|
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_free.cpp | 68 void initialize_sprites(); 983 ::initialize_sprites(); in freed_main()
|
H A D | 3d_main.cpp | 1310 void initialize_sprites() in initialize_sprites() function
|