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Searched refs:initialize_sprites (Results 1 – 7 of 7) sorted by relevance

/dports/games/asylum/asylum-0.3.2/
H A Dasylum.cpp539 initialize_sprites(charsadr_load, charsadr, 48, charsadr_load+charslen); in getvitalfiles()
561 initialize_sprites(blokeadr_load, blokeadr, 77, blokeadr_load+blokelen); in getgamefiles()
564 initialize_sprites(exploadr_load, exploadr, 32, exploadr_load+explolen); in getgamefiles()
579 initialize_sprites(blockadr_load, blockadr, 256, blockadr_load+blocklen); in getlevelsprites()
583 initialize_sprites(alienadr_load, alspradr, 256, alienadr_load+alienlen); in getlevelsprites()
H A Dasylum.h517 int initialize_sprites(char* start, fastspr_sprite* sprites, int max_sprites, char* end);
H A Dvdu.cpp928 int initialize_sprites(char* start, fastspr_sprite* sprites, int max_sprites, char* end) in initialize_sprites() function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DPickable.h91 bool initialize_sprites();
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DPickable.cpp127 if (!pickable->initialize_sprites()) { in create()
151 bool Pickable::initialize_sprites() { in initialize_sprites() function in Solarus::Pickable
/dports/games/bstone/bstone-1.1.9/src/
H A Djm_free.cpp68 void initialize_sprites();
983 ::initialize_sprites(); in freed_main()
H A D3d_main.cpp1310 void initialize_sprites() in initialize_sprites() function