/dports/devel/godot/godot-3.2.3-stable/servers/physics/ |
H A D | space_sw.cpp | 70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point() 73 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_point() 124 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 200 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 253 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 517 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body() 523 …ic_cast<BodySW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body() 531 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body() 610 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_ray_separation() 847 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_motion() [all …]
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H A D | space_sw.h | 106 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/ |
H A D | space_sw.cpp | 70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point() 73 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_point() 124 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 200 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 253 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 517 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body() 523 …ic_cast<BodySW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body() 531 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body() 610 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_ray_separation() 847 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_motion() [all …]
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H A D | space_sw.h | 106 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | space_2d_sw.cpp | 65 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point() 68 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in intersect_point() 123 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 198 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 242 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 507 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body() 513 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body() 521 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body() 595 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion() 688 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion() [all …]
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H A D | space_2d_sw.h | 103 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | space_2d_sw.cpp | 65 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point() 68 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in intersect_point() 123 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 198 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 242 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 507 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body() 513 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body() 521 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body() 595 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion() 688 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion() [all …]
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H A D | space_2d_sw.h | 103 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/ |
H A D | space_2d_sw.cpp | 70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in _intersect_point_impl() 73 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in _intersect_point_impl() 141 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 219 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 260 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 480 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body() 486 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body() 494 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body() 577 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_ray_separation() 900 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion() [all …]
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H A D | space_2d_sw.h | 114 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/ |
H A D | space_2d_sw.cpp | 70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in _intersect_point_impl() 73 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in _intersect_point_impl() 141 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 219 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 260 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 480 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body() 486 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body() 494 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body() 577 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_ray_separation() 900 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion() [all …]
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H A D | space_2d_sw.h | 114 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | space_sw.cpp | 70 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_ray() 76 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 79 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_ray() 147 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_shape() 152 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 155 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_shape() 205 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in cast_motion() 208 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 211 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in cast_motion() 329 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in collide_shape() [all …]
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H A D | space_sw.h | 102 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | space_sw.cpp | 70 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_ray() 76 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray() 79 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_ray() 147 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_shape() 152 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape() 155 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_shape() 205 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in cast_motion() 208 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion() 211 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in cast_motion() 329 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in collide_shape() [all …]
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H A D | space_sw.h | 102 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
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