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Searched refs:intersection_query_results (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.cpp70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point()
73 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_point()
124 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
200 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
253 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
517 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body()
523 …ic_cast<BodySW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body()
531 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body()
610 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_ray_separation()
847 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_motion()
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H A Dspace_sw.h106 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.cpp70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point()
73 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_point()
124 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
200 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
253 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
517 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body()
523 …ic_cast<BodySW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body()
531 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body()
610 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_ray_separation()
847 const CollisionObjectSW *col_obj = intersection_query_results[i]; in test_body_motion()
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H A Dspace_sw.h106 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp65 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point()
68 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in intersect_point()
123 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
198 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
242 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
507 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body()
513 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body()
521 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body()
595 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion()
688 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion()
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H A Dspace_2d_sw.h103 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp65 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_point()
68 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in intersect_point()
123 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
198 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
242 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
507 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body()
513 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body()
521 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body()
595 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion()
688 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion()
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H A Dspace_2d_sw.h103 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in _intersect_point_impl()
73 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in _intersect_point_impl()
141 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
219 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
260 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
480 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body()
486 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body()
494 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body()
577 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_ray_separation()
900 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion()
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H A Dspace_2d_sw.h114 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp70 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in _intersect_point_impl()
73 const CollisionObject2DSW *col_obj = space->intersection_query_results[i]; in _intersect_point_impl()
141 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
219 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
260 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
480 if (intersection_query_results[i] == p_body) in _cull_aabb_for_body()
486 …_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has… in _cull_aabb_for_body()
494 SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); in _cull_aabb_for_body()
577 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_ray_separation()
900 const CollisionObject2DSW *col_obj = intersection_query_results[i]; in test_body_motion()
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H A Dspace_2d_sw.h114 CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.cpp70 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_ray()
76 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
79 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_ray()
147 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_shape()
152 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
155 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_shape()
205 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in cast_motion()
208 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
211 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in cast_motion()
329 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in collide_shape()
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H A Dspace_sw.h102 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.cpp70 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_ray()
76 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_ray()
79 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_ray()
147 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in intersect_shape()
152 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in intersect_shape()
155 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in intersect_shape()
205 …if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_ma… in cast_motion()
208 if (p_exclude.has(space->intersection_query_results[i]->get_self())) in cast_motion()
211 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in cast_motion()
329 const CollisionObjectSW *col_obj = space->intersection_query_results[i]; in collide_shape()
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H A Dspace_sw.h102 CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; variable