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Searched refs:ir_tg4 (Results 1 – 25 of 235) sorted by relevance

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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/glsl/
H A Dbuiltin_functions.cpp3824 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3939 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3940 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3941 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3943 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3944 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3945 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3951 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3983 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
7335 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dbuiltin_functions.cpp2106 …_texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_… in create_builtins()
2107 …_texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec… in create_builtins()
2108 …_texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec… in create_builtins()
2110 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
2111 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
2112 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
2118 …_texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec… in create_builtins()
2119 …_texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::v… in create_builtins()
2146 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::ve… in create_builtins()
3895 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dbuiltin_functions.cpp2106 …_texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_… in create_builtins()
2107 …_texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec… in create_builtins()
2108 …_texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec… in create_builtins()
2110 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
2111 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
2112 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
2118 …_texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec… in create_builtins()
2119 …_texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::v… in create_builtins()
2146 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::ve… in create_builtins()
3895 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dbuiltin_functions.cpp3615 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3730 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3731 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3732 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3734 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3735 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3736 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3742 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3774 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6337 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/lang/clover/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dbuiltin_functions.cpp3615 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3730 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3731 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3732 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3734 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3735 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3736 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3742 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3774 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6337 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
H A Dlower_offset_array.cpp61 if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) in handle_rvalue()
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dbuiltin_functions.cpp3615 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3730 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3731 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3732 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3734 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3735 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3736 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3742 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3774 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6337 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dbuiltin_functions.cpp3615 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3730 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3731 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3732 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3734 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3735 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3736 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3742 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3774 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6337 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/glsl/
H A Dbuiltin_functions.cpp3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/compiler/glsl/
H A Dbuiltin_functions.cpp3630 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec… in create_builtins()
3745 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3746 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3747 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3749 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3750 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3751 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3757 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3789 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6392 if (opcode == ir_tg4) { in _texture()
[all …]

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