Searched refs:is_shallow_water_obstacle (Results 1 – 16 of 16) sorted by relevance
50 bool is_shallow_water_obstacle() const override;
46 bool is_shallow_water_obstacle() const override;
109 bool is_shallow_water_obstacle() const override;
272 bool Hero::PullingState::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::Hero::PullingState
291 bool Hero::PushingState::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::Hero::PushingState
964 bool CustomState::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::CustomState
161 bool is_shallow_water_obstacle() const override;
119 virtual bool is_shallow_water_obstacle() const;
113 bool is_shallow_water_obstacle() const override;
176 bool is_shallow_water_obstacle() const override;
455 virtual bool is_shallow_water_obstacle() const;
789 bool Entity::State::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::Entity::State
713 bool CustomEntity::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::CustomEntity
2690 return is_shallow_water_obstacle(); in is_ground_obstacle()2770 bool Entity::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::Entity
1522 bool Hero::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::Hero1523 return get_state()->is_shallow_water_obstacle(); in is_shallow_water_obstacle()
361 bool Enemy::is_shallow_water_obstacle() const { in is_shallow_water_obstacle() function in Solarus::Enemy