Searched refs:keeper_captured (Results 1 – 5 of 5) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | game.h | 170 sigc::signal<void, Hero *, Ruin*, Glib::ustring> keeper_captured; variable
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H A D | game.cpp | 136 (p->keeper_captured.connect in addPlayer() 137 (sigc::mem_fun(keeper_captured, &sigc::signal<void, Hero*, Ruin*, Glib::ustring>::emit))); in addPlayer()
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H A D | player.h | 1460 sigc::signal<void, Hero *, Ruin*, Glib::ustring> keeper_captured; variable
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H A D | player.cpp | 4223 keeper_captured.emit(hero, ruin, name); in doHeroUseItem()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | game-window.cpp | 597 connections.push_back (game->keeper_captured.connect in setup_signals()
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