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Searched refs:keeper_captured (Results 1 – 5 of 5) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dgame.h170 sigc::signal<void, Hero *, Ruin*, Glib::ustring> keeper_captured; variable
H A Dgame.cpp136 (p->keeper_captured.connect in addPlayer()
137 (sigc::mem_fun(keeper_captured, &sigc::signal<void, Hero*, Ruin*, Glib::ustring>::emit))); in addPlayer()
H A Dplayer.h1460 sigc::signal<void, Hero *, Ruin*, Glib::ustring> keeper_captured; variable
H A Dplayer.cpp4223 keeper_captured.emit(hero, ruin, name); in doHeroUseItem()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-window.cpp597 connections.push_back (game->keeper_captured.connect in setup_signals()