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Searched refs:light_directional_get_shadow_mode (Results 1 – 25 of 32) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h327 FUNC1RC(LightDirectionalShadowMode, light_directional_get_shadow_mode, RID);
H A Drasterizer_dummy.h599 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
H A Drasterizer.h424 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
H A Dvisual_server_raster.h893 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
H A Drasterizer_dummy.cpp1155 VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) cons… in light_directional_get_shadow_mode() function in RasterizerDummy
H A Dvisual_server_raster.cpp831 VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) c… in light_directional_get_shadow_mode() function in VisualServerRaster
833 return rasterizer->light_directional_get_shadow_mode(p_light); in light_directional_get_shadow_mode()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h327 FUNC1RC(LightDirectionalShadowMode, light_directional_get_shadow_mode, RID);
H A Drasterizer_dummy.h599 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
H A Drasterizer.h424 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
H A Dvisual_server_raster.h893 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
H A Drasterizer_dummy.cpp1155 VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) cons… in light_directional_get_shadow_mode() function in RasterizerDummy
H A Dvisual_server_raster.cpp831 VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) c… in light_directional_get_shadow_mode() function in VisualServerRaster
833 return rasterizer->light_directional_get_shadow_mode(p_light); in light_directional_get_shadow_mode()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.h971 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h504 …VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return VS::LIGHT_D… in light_directional_get_shadow_mode() function
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.h971 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h504 …VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return VS::LIGHT_D… in light_directional_get_shadow_mode() function
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.h973 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.h973 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dvisual_server.h545 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Dvisual_server.h545 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Drasterizer.h392 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Drasterizer.h392 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
H A Dvisual_server_scene.cpp1373 switch (VSG::storage->light_directional_get_shadow_mode(p_instance->base)) { in _light_instance_update_shadow()
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.h1525 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.h1525 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;

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