/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 327 FUNC1RC(LightDirectionalShadowMode, light_directional_get_shadow_mode, RID);
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H A D | rasterizer_dummy.h | 599 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
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H A D | rasterizer.h | 424 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
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H A D | visual_server_raster.h | 893 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
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H A D | rasterizer_dummy.cpp | 1155 VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) cons… in light_directional_get_shadow_mode() function in RasterizerDummy
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H A D | visual_server_raster.cpp | 831 VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) c… in light_directional_get_shadow_mode() function in VisualServerRaster 833 return rasterizer->light_directional_get_shadow_mode(p_light); in light_directional_get_shadow_mode()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 327 FUNC1RC(LightDirectionalShadowMode, light_directional_get_shadow_mode, RID);
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H A D | rasterizer_dummy.h | 599 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
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H A D | rasterizer.h | 424 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
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H A D | visual_server_raster.h | 893 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
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H A D | rasterizer_dummy.cpp | 1155 VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) cons… in light_directional_get_shadow_mode() function in RasterizerDummy
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H A D | visual_server_raster.cpp | 831 VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) c… in light_directional_get_shadow_mode() function in VisualServerRaster 833 return rasterizer->light_directional_get_shadow_mode(p_light); in light_directional_get_shadow_mode()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 971 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
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/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 504 …VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return VS::LIGHT_D… in light_directional_get_shadow_mode() function
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 971 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 504 …VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return VS::LIGHT_D… in light_directional_get_shadow_mode() function
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 973 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 973 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 545 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 545 virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | rasterizer.h | 392 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | rasterizer.h | 392 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
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H A D | visual_server_scene.cpp | 1373 switch (VSG::storage->light_directional_get_shadow_mode(p_instance->base)) { in _light_instance_update_shadow()
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.h | 1525 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.h | 1525 virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
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