Searched refs:mMovementState (Results 1 – 4 of 4) sorted by relevance
18 mMovementState = Idle; in PieceSprite()49 mMovementState = LinearMove; in startLinear()65 mMovementState = LinearMove; in startLinear()87 if (mMovementState == LinearMove) in advance()92 mMovementState = Idle; in advance()
83 MovementState mMovementState; variable
527 if(force || movement != mMovementState) in refreshMovementAnims()529 mMovementState = movement; in refreshMovementAnims()621 … bool sneaking = mMovementState == CharState_SneakForward || mMovementState == CharState_SneakBack in refreshMovementAnims()622 … || mMovementState == CharState_SneakLeft || mMovementState == CharState_SneakRight; in refreshMovementAnims()632 mMovementState = CharState_None; in refreshMovementAnims()752 mMovementState = CharState_None; in playDeath()840 , mMovementState(CharState_None) in CharacterController()2320 movestate = mMovementState; in update()2338 movestate = mMovementState; in update()2811 return mMovementState == CharState_TurnLeft || in isTurning()[all …]
155 CharacterState mMovementState; member in MWMechanics::CharacterController