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Searched refs:mMovementState (Results 1 – 4 of 4) sorted by relevance

/dports/games/kfourinline/kfourinline-21.12.3/src/
H A Dpiecesprite.cpp18 mMovementState = Idle; in PieceSprite()
49 mMovementState = LinearMove; in startLinear()
65 mMovementState = LinearMove; in startLinear()
87 if (mMovementState == LinearMove) in advance()
92 mMovementState = Idle; in advance()
H A Dpiecesprite.h83 MovementState mMovementState; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcharacter.cpp527 if(force || movement != mMovementState) in refreshMovementAnims()
529 mMovementState = movement; in refreshMovementAnims()
621 … bool sneaking = mMovementState == CharState_SneakForward || mMovementState == CharState_SneakBack in refreshMovementAnims()
622 … || mMovementState == CharState_SneakLeft || mMovementState == CharState_SneakRight; in refreshMovementAnims()
632 mMovementState = CharState_None; in refreshMovementAnims()
752 mMovementState = CharState_None; in playDeath()
840 , mMovementState(CharState_None) in CharacterController()
2320 movestate = mMovementState; in update()
2338 movestate = mMovementState; in update()
2811 return mMovementState == CharState_TurnLeft || in isTurning()
[all …]
H A Dcharacter.hpp155 CharacterState mMovementState; member in MWMechanics::CharacterController