/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | aerofgt.cpp | 350 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x00); in screen_update_aerofgt() 351 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x01); in screen_update_aerofgt() 355 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x02); in screen_update_aerofgt() 356 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x03); in screen_update_aerofgt() 438 map_start = m_spriteram[attr_start + 3]; in aerfboo2_draw_sprites() 494 if (m_spriteram[i + 3 - 4] & 0x8000) in pspikesb_draw_sprites() 499 code = m_spriteram[i + 0] & 0x1fff; in pspikesb_draw_sprites() 501 flipx = m_spriteram[i + 1] & 0x0800; in pspikesb_draw_sprites() 502 color = m_spriteram[i + 1] & 0x000f; in pspikesb_draw_sprites() 530 code = m_spriteram[i + 0] & 0x1fff; in spikes91_draw_sprites() [all …]
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H A D | kan_pand.cpp | 152 int dx = m_spriteram[offs + 4]; in draw() 153 int dy = m_spriteram[offs + 5]; in draw() 155 int attr = m_spriteram[offs + 7]; in draw() 211 assert(m_spriteram != nullptr); in eof() 230 if (!m_spriteram) in spriteram_w() 242 m_spriteram[offset] = data; in spriteram_w() 251 if (!m_spriteram) in spriteram_r() 262 return m_spriteram[offset]; in spriteram_r() 268 if (!m_spriteram) in spriteram_LSB_w() 287 if (!m_spriteram) in spriteram_LSB_r() [all …]
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H A D | freekick.cpp | 37 int xpos = m_spriteram[offs + 3]; in gigas_draw_sprites() 38 int ypos = m_spriteram[offs + 2]; in gigas_draw_sprites() 39 int code = m_spriteram[offs + 0] | ((m_spriteram[offs + 1] & 0x20) << 3); in gigas_draw_sprites() 43 int color = m_spriteram[offs + 1] & 0x1f; in gigas_draw_sprites() 71 int xpos = m_spriteram[offs + 3]; in pbillrd_draw_sprites() 72 int ypos = m_spriteram[offs + 2]; in pbillrd_draw_sprites() 73 int code = m_spriteram[offs + 0]; in pbillrd_draw_sprites() 77 int color = m_spriteram[offs + 1] & 0x0f; in pbillrd_draw_sprites() 106 int xpos = m_spriteram[offs + 3]; in freekick_draw_sprites() 107 int ypos = m_spriteram[offs + 0]; in freekick_draw_sprites() [all …]
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H A D | carpolo.cpp | 222 m_spriteram[0x00], m_spriteram[0x01], in screen_update() 232 …draw_sprite(bitmap, cliprect, m_spriteram[0x06], m_spriteram[0x07], 0, m_spriteram[0x0d] >> 4, CAR… in screen_update() 235 …draw_sprite(bitmap, cliprect, m_spriteram[0x04], m_spriteram[0x05], 0, m_spriteram[0x0d] & 0x0f, C… in screen_update() 238 …draw_sprite(bitmap, cliprect, m_spriteram[0x02], m_spriteram[0x03], 0, m_spriteram[0x0c] >> 4, CAR… in screen_update() 241 …draw_sprite(bitmap, cliprect, m_spriteram[0x08], m_spriteram[0x09], 1, m_spriteram[0x0e] & 0x0f, B… in screen_update() 256 …draw_sprite(bitmap, cliprect, m_spriteram[0x0a], m_spriteram[0x0b], 1, m_spriteram[0x0e] >> 4, SPE… in screen_update() 524 car1_x = m_spriteram[0x00]; in WRITE_LINE_MEMBER() 525 car1_y = m_spriteram[0x01]; in WRITE_LINE_MEMBER() 528 car2_x = m_spriteram[0x02]; in WRITE_LINE_MEMBER() 529 car2_y = m_spriteram[0x03]; in WRITE_LINE_MEMBER() [all …]
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H A D | seicross.cpp | 100 for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4) in draw_sprites() 102 int x = m_spriteram[offs + 3]; in draw_sprites() 104 (m_spriteram[offs] & 0x3f) + ((m_spriteram[offs + 1] & 0x10) << 2) + 128, in draw_sprites() 105 m_spriteram[offs + 1] & 0x0f, in draw_sprites() 106 m_spriteram[offs] & 0x40,m_spriteram[offs] & 0x80, in draw_sprites() 107 x,240-m_spriteram[offs + 2],0); in draw_sprites() 110 (m_spriteram[offs] & 0x3f) + ((m_spriteram[offs + 1] & 0x10) << 2) + 128, in draw_sprites() 111 m_spriteram[offs + 1] & 0x0f, in draw_sprites() 112 m_spriteram[offs] & 0x40,m_spriteram[offs] & 0x80, in draw_sprites() 113 x-256,240-m_spriteram[offs + 2],0); in draw_sprites()
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H A D | ladyfrog.cpp | 16 m_spriteram[offset] = data; in ladyfrog_spriteram_w() 21 return m_spriteram[offset]; in ladyfrog_spriteram_r() 98 int pr = m_spriteram[0x9f - i]; in draw_sprites() 102 code = m_spriteram[offs + 2] + ((m_spriteram[offs + 1] & 0x10) << 4) + m_spritetilebase; in draw_sprites() 103 pal = m_spriteram[offs + 1] & 0x0f; in draw_sprites() 104 sx = m_spriteram[offs + 3]; in draw_sprites() 105 sy = 238 - m_spriteram[offs + 0]; in draw_sprites() 106 flipx = ((m_spriteram[offs + 1] & 0x40)>>6); in draw_sprites() 114 if (m_spriteram[offs + 3] > 240) in draw_sprites() 116 sx = (m_spriteram[offs + 3] - 256); in draw_sprites() [all …]
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H A D | wc90b.cpp | 107 int tilehigh = ( m_spriteram[offs + 3] & 0x3f ) << 6; in draw_sprites() 108 int tilelow = m_spriteram[offs + 0]; in draw_sprites() 109 int flags = m_spriteram[offs + 4]; in draw_sprites() 113 int sx = m_spriteram[offs + 2]; in draw_sprites() 114 if (!(m_spriteram[offs + 3] & 0x40)) sx -= 0x0100; in draw_sprites() 116 int sy = 240 - m_spriteram[offs + 1]; in draw_sprites() 162 int attr = ( m_spriteram[offs + 3] & 0xf0 ) >> 4; in draw_sprites() 164 int tilelow = m_spriteram[offs + 0]; in draw_sprites() 165 int flags = m_spriteram[offs + 0x200]; in draw_sprites() 169 int sx = m_spriteram[offs + 2]; in draw_sprites() [all …]
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H A D | flstory.cpp | 167 int pr = m_spriteram[m_spriteram.bytes() - 1 - i]; in flstory_draw_sprites() 174 code = m_spriteram[offs + 2] + ((m_spriteram[offs + 1] & 0x30) << 4); in flstory_draw_sprites() 175 sx = m_spriteram[offs + 3]; in flstory_draw_sprites() 176 sy = m_spriteram[offs + 0]; in flstory_draw_sprites() 193 m_spriteram[offs + 1] & 0x0f, in flstory_draw_sprites() 200 m_spriteram[offs + 1] & 0x0f, in flstory_draw_sprites() 224 int pr = m_spriteram[m_spriteram.bytes() - 1 - i]; in victnine_draw_sprites() 231 code = m_spriteram[offs + 2] + ((m_spriteram[offs + 1] & 0x20) << 3); in victnine_draw_sprites() 232 sx = m_spriteram[offs + 3]; in victnine_draw_sprites() 233 sy = m_spriteram[offs + 0]; in victnine_draw_sprites() [all …]
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H A D | docastle.cpp | 151 code = m_spriteram[offs + 3]; in draw_sprites() 152 color = m_spriteram[offs + 2] & 0x0f; in draw_sprites() 153 sx = ((m_spriteram[offs + 1] + 8) & 0xff) - 8; in draw_sprites() 154 sy = m_spriteram[offs] - 32; in draw_sprites() 155 flipx = m_spriteram[offs + 2] & 0x40; in draw_sprites() 177 code = m_spriteram[offs + 3]; in draw_sprites() 178 color = m_spriteram[offs + 2] & 0x1f; in draw_sprites() 179 sx = ((m_spriteram[offs + 1] + 8) & 0xff) - 8; in draw_sprites() 180 sy = m_spriteram[offs] - 32; in draw_sprites() 181 flipx = m_spriteram[offs + 2] & 0x40; in draw_sprites() [all …]
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H A D | bombjack.cpp | 77 for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4) in draw_sprites() 95 sx = m_spriteram[offs + 3]; in draw_sprites() 97 if (m_spriteram[offs] & 0x80) in draw_sprites() 98 sy = 225 - m_spriteram[offs + 2]; in draw_sprites() 100 sy = 241 - m_spriteram[offs + 2]; in draw_sprites() 102 flipx = m_spriteram[offs + 1] & 0x40; in draw_sprites() 103 flipy = m_spriteram[offs + 1] & 0x80; in draw_sprites() 107 if (m_spriteram[offs + 1] & 0x20) in draw_sprites() 121 m_gfxdecode->gfx((m_spriteram[offs] & 0x80) ? 3 : 2)->transpen(bitmap,cliprect, in draw_sprites() 122 m_spriteram[offs] & 0x7f, in draw_sprites() [all …]
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H A D | redclash.cpp | 143 for (int offs = m_spriteram.bytes() - 0x20; offs >= 0; offs -= 0x20) in draw_sprites() 146 while (i < 0x20 && m_spriteram[offs + i] != 0) in draw_sprites() 153 if (m_spriteram[offs + i] & 0x80) in draw_sprites() 155 int color = m_spriteram[offs + i + 2] & 0x0f; in draw_sprites() 156 int sx = m_spriteram[offs + i + 3]; in draw_sprites() 157 int sy = offs / 4 + (m_spriteram[offs + i] & 0x07); in draw_sprites() 160 switch ((m_spriteram[offs + i] & 0x18) >> 3) in draw_sprites() 164 int code = ((m_spriteram[offs + i + 1] & 0xf0) >> 4) + ((m_gfxbank & 1) << 4); in draw_sprites() 181 if (m_spriteram[offs + i] & 0x20) /* zero hour spaceships */ in draw_sprites() 184 int bank = (m_spriteram[offs + i + 1] & 0x02) >> 1; in draw_sprites() [all …]
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H A D | argus.cpp | 673 if (!(m_spriteram[offs+15] == 0 && m_spriteram[offs+11] == 0xf0)) in draw_sprites() 677 sx = m_spriteram[offs+12]; if (m_spriteram[offs+13] & 0x01) sx -= 256; in draw_sprites() 678 sy = m_spriteram[offs+11]; if (!(m_spriteram[offs+13] & 0x02)) sy -= 256; in draw_sprites() 680 tile = m_spriteram[offs+14] | ((m_spriteram[offs+13] & 0xc0) << 2); in draw_sprites() 788 if (!(m_spriteram[offs+15] == 0 && m_spriteram[offs+11] == 0xf0)) in draw_sprites() 792 sx = m_spriteram[offs+12]; if (m_spriteram[offs+13] & 0x01) sx -= 256; in draw_sprites() 793 sy = m_spriteram[offs+11]; if (!(m_spriteram[offs+13] & 0x02)) sy -= 256; in draw_sprites() 795 tile = m_spriteram[offs+14] | ((m_spriteram[offs+13] & 0xc0) << 2); in draw_sprites() 827 tile = m_spriteram[offs+14] | ((m_spriteram[offs+15] & 0x0f) << 8); in draw_sprites() 832 sx = m_spriteram[offs+10]; in draw_sprites() [all …]
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H A D | momoko.cpp | 148 u32 chr = m_spriteram[offs + 1] | ((m_spriteram[offs + 2] & 0x60) << 3); in screen_update() 150 col = m_spriteram[offs + 2] & 0x07; in screen_update() 151 const int fx = ((m_spriteram[offs + 2] & 0x10) >> 4) ^ flip; in screen_update() 153 int x = m_spriteram[offs + 3]; in screen_update() 154 int y = m_spriteram[offs + 0]; in screen_update() 209 for (int offs = 9 * 4; offs < m_spriteram.bytes(); offs += 4) in screen_update() 211 u32 chr = m_spriteram[offs + 1] | ((m_spriteram[offs + 2] & 0x60) << 3); in screen_update() 213 col = m_spriteram[offs + 2] & 0x07; in screen_update() 214 const int fx = ((m_spriteram[offs + 2] & 0x10) >> 4) ^ flip; in screen_update() 216 int x = m_spriteram[offs + 3]; in screen_update() [all …]
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | aerofgt.cpp | 350 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x00); in screen_update_aerofgt() 351 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x01); in screen_update_aerofgt() 355 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x02); in screen_update_aerofgt() 356 m_spr->draw_sprites(m_spriteram, m_spriteram.bytes(), screen, bitmap, cliprect, 0x03, 0x03); in screen_update_aerofgt() 438 map_start = m_spriteram[attr_start + 3]; in aerfboo2_draw_sprites() 494 if (m_spriteram[i + 3 - 4] & 0x8000) in pspikesb_draw_sprites() 499 code = m_spriteram[i + 0] & 0x1fff; in pspikesb_draw_sprites() 501 flipx = m_spriteram[i + 1] & 0x0800; in pspikesb_draw_sprites() 502 color = m_spriteram[i + 1] & 0x000f; in pspikesb_draw_sprites() 530 code = m_spriteram[i + 0] & 0x1fff; in spikes91_draw_sprites() [all …]
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H A D | kan_pand.cpp | 152 int dx = m_spriteram[offs + 4]; in draw() 153 int dy = m_spriteram[offs + 5]; in draw() 155 int attr = m_spriteram[offs + 7]; in draw() 211 assert(m_spriteram != nullptr); in eof() 230 if (!m_spriteram) in spriteram_w() 242 m_spriteram[offset] = data; in spriteram_w() 251 if (!m_spriteram) in spriteram_r() 262 return m_spriteram[offset]; in spriteram_r() 268 if (!m_spriteram) in spriteram_LSB_w() 287 if (!m_spriteram) in spriteram_LSB_r() [all …]
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H A D | freekick.cpp | 37 int xpos = m_spriteram[offs + 3]; in gigas_draw_sprites() 38 int ypos = m_spriteram[offs + 2]; in gigas_draw_sprites() 39 int code = m_spriteram[offs + 0] | ((m_spriteram[offs + 1] & 0x20) << 3); in gigas_draw_sprites() 43 int color = m_spriteram[offs + 1] & 0x1f; in gigas_draw_sprites() 71 int xpos = m_spriteram[offs + 3]; in pbillrd_draw_sprites() 72 int ypos = m_spriteram[offs + 2]; in pbillrd_draw_sprites() 73 int code = m_spriteram[offs + 0]; in pbillrd_draw_sprites() 77 int color = m_spriteram[offs + 1] & 0x0f; in pbillrd_draw_sprites() 106 int xpos = m_spriteram[offs + 3]; in freekick_draw_sprites() 107 int ypos = m_spriteram[offs + 0]; in freekick_draw_sprites() [all …]
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H A D | carpolo.cpp | 222 m_spriteram[0x00], m_spriteram[0x01], in screen_update() 232 …draw_sprite(bitmap, cliprect, m_spriteram[0x06], m_spriteram[0x07], 0, m_spriteram[0x0d] >> 4, CAR… in screen_update() 235 …draw_sprite(bitmap, cliprect, m_spriteram[0x04], m_spriteram[0x05], 0, m_spriteram[0x0d] & 0x0f, C… in screen_update() 238 …draw_sprite(bitmap, cliprect, m_spriteram[0x02], m_spriteram[0x03], 0, m_spriteram[0x0c] >> 4, CAR… in screen_update() 241 …draw_sprite(bitmap, cliprect, m_spriteram[0x08], m_spriteram[0x09], 1, m_spriteram[0x0e] & 0x0f, B… in screen_update() 256 …draw_sprite(bitmap, cliprect, m_spriteram[0x0a], m_spriteram[0x0b], 1, m_spriteram[0x0e] >> 4, SPE… in screen_update() 524 car1_x = m_spriteram[0x00]; in WRITE_LINE_MEMBER() 525 car1_y = m_spriteram[0x01]; in WRITE_LINE_MEMBER() 528 car2_x = m_spriteram[0x02]; in WRITE_LINE_MEMBER() 529 car2_y = m_spriteram[0x03]; in WRITE_LINE_MEMBER() [all …]
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H A D | seicross.cpp | 100 for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4) in draw_sprites() 102 int x = m_spriteram[offs + 3]; in draw_sprites() 104 (m_spriteram[offs] & 0x3f) + ((m_spriteram[offs + 1] & 0x10) << 2) + 128, in draw_sprites() 105 m_spriteram[offs + 1] & 0x0f, in draw_sprites() 106 m_spriteram[offs] & 0x40,m_spriteram[offs] & 0x80, in draw_sprites() 107 x,240-m_spriteram[offs + 2],0); in draw_sprites() 110 (m_spriteram[offs] & 0x3f) + ((m_spriteram[offs + 1] & 0x10) << 2) + 128, in draw_sprites() 111 m_spriteram[offs + 1] & 0x0f, in draw_sprites() 112 m_spriteram[offs] & 0x40,m_spriteram[offs] & 0x80, in draw_sprites() 113 x-256,240-m_spriteram[offs + 2],0); in draw_sprites()
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H A D | ladyfrog.cpp | 16 m_spriteram[offset] = data; in ladyfrog_spriteram_w() 21 return m_spriteram[offset]; in ladyfrog_spriteram_r() 98 int pr = m_spriteram[0x9f - i]; in draw_sprites() 102 code = m_spriteram[offs + 2] + ((m_spriteram[offs + 1] & 0x10) << 4) + m_spritetilebase; in draw_sprites() 103 pal = m_spriteram[offs + 1] & 0x0f; in draw_sprites() 104 sx = m_spriteram[offs + 3]; in draw_sprites() 105 sy = 238 - m_spriteram[offs + 0]; in draw_sprites() 106 flipx = ((m_spriteram[offs + 1] & 0x40)>>6); in draw_sprites() 114 if (m_spriteram[offs + 3] > 240) in draw_sprites() 116 sx = (m_spriteram[offs + 3] - 256); in draw_sprites() [all …]
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H A D | wc90b.cpp | 107 int tilehigh = ( m_spriteram[offs + 3] & 0x3f ) << 6; in draw_sprites() 108 int tilelow = m_spriteram[offs + 0]; in draw_sprites() 109 int flags = m_spriteram[offs + 4]; in draw_sprites() 113 int sx = m_spriteram[offs + 2]; in draw_sprites() 114 if (!(m_spriteram[offs + 3] & 0x40)) sx -= 0x0100; in draw_sprites() 116 int sy = 240 - m_spriteram[offs + 1]; in draw_sprites() 162 int attr = ( m_spriteram[offs + 3] & 0xf0 ) >> 4; in draw_sprites() 164 int tilelow = m_spriteram[offs + 0]; in draw_sprites() 165 int flags = m_spriteram[offs + 0x200]; in draw_sprites() 169 int sx = m_spriteram[offs + 2]; in draw_sprites() [all …]
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H A D | flstory.cpp | 167 int pr = m_spriteram[m_spriteram.bytes() - 1 - i]; in flstory_draw_sprites() 174 code = m_spriteram[offs + 2] + ((m_spriteram[offs + 1] & 0x30) << 4); in flstory_draw_sprites() 175 sx = m_spriteram[offs + 3]; in flstory_draw_sprites() 176 sy = m_spriteram[offs + 0]; in flstory_draw_sprites() 193 m_spriteram[offs + 1] & 0x0f, in flstory_draw_sprites() 200 m_spriteram[offs + 1] & 0x0f, in flstory_draw_sprites() 224 int pr = m_spriteram[m_spriteram.bytes() - 1 - i]; in victnine_draw_sprites() 231 code = m_spriteram[offs + 2] + ((m_spriteram[offs + 1] & 0x20) << 3); in victnine_draw_sprites() 232 sx = m_spriteram[offs + 3]; in victnine_draw_sprites() 233 sy = m_spriteram[offs + 0]; in victnine_draw_sprites() [all …]
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H A D | docastle.cpp | 151 code = m_spriteram[offs + 3]; in draw_sprites() 152 color = m_spriteram[offs + 2] & 0x0f; in draw_sprites() 153 sx = ((m_spriteram[offs + 1] + 8) & 0xff) - 8; in draw_sprites() 154 sy = m_spriteram[offs] - 32; in draw_sprites() 155 flipx = m_spriteram[offs + 2] & 0x40; in draw_sprites() 177 code = m_spriteram[offs + 3]; in draw_sprites() 178 color = m_spriteram[offs + 2] & 0x1f; in draw_sprites() 179 sx = ((m_spriteram[offs + 1] + 8) & 0xff) - 8; in draw_sprites() 180 sy = m_spriteram[offs] - 32; in draw_sprites() 181 flipx = m_spriteram[offs + 2] & 0x40; in draw_sprites() [all …]
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H A D | bombjack.cpp | 77 for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4) in draw_sprites() 95 sx = m_spriteram[offs + 3]; in draw_sprites() 97 if (m_spriteram[offs] & 0x80) in draw_sprites() 98 sy = 225 - m_spriteram[offs + 2]; in draw_sprites() 100 sy = 241 - m_spriteram[offs + 2]; in draw_sprites() 102 flipx = m_spriteram[offs + 1] & 0x40; in draw_sprites() 103 flipy = m_spriteram[offs + 1] & 0x80; in draw_sprites() 107 if (m_spriteram[offs + 1] & 0x20) in draw_sprites() 121 m_gfxdecode->gfx((m_spriteram[offs] & 0x80) ? 3 : 2)->transpen(bitmap,cliprect, in draw_sprites() 122 m_spriteram[offs] & 0x7f, in draw_sprites() [all …]
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H A D | redclash.cpp | 143 for (int offs = m_spriteram.bytes() - 0x20; offs >= 0; offs -= 0x20) in draw_sprites() 146 while (i < 0x20 && m_spriteram[offs + i] != 0) in draw_sprites() 153 if (m_spriteram[offs + i] & 0x80) in draw_sprites() 155 int color = m_spriteram[offs + i + 2] & 0x0f; in draw_sprites() 156 int sx = m_spriteram[offs + i + 3]; in draw_sprites() 157 int sy = offs / 4 + (m_spriteram[offs + i] & 0x07); in draw_sprites() 160 switch ((m_spriteram[offs + i] & 0x18) >> 3) in draw_sprites() 164 int code = ((m_spriteram[offs + i + 1] & 0xf0) >> 4) + ((m_gfxbank & 1) << 4); in draw_sprites() 181 if (m_spriteram[offs + i] & 0x20) /* zero hour spaceships */ in draw_sprites() 184 int bank = (m_spriteram[offs + i + 1] & 0x02) >> 1; in draw_sprites() [all …]
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H A D | argus.cpp | 673 if (!(m_spriteram[offs+15] == 0 && m_spriteram[offs+11] == 0xf0)) in draw_sprites() 677 sx = m_spriteram[offs+12]; if (m_spriteram[offs+13] & 0x01) sx -= 256; in draw_sprites() 678 sy = m_spriteram[offs+11]; if (!(m_spriteram[offs+13] & 0x02)) sy -= 256; in draw_sprites() 680 tile = m_spriteram[offs+14] | ((m_spriteram[offs+13] & 0xc0) << 2); in draw_sprites() 788 if (!(m_spriteram[offs+15] == 0 && m_spriteram[offs+11] == 0xf0)) in draw_sprites() 792 sx = m_spriteram[offs+12]; if (m_spriteram[offs+13] & 0x01) sx -= 256; in draw_sprites() 793 sy = m_spriteram[offs+11]; if (!(m_spriteram[offs+13] & 0x02)) sy -= 256; in draw_sprites() 795 tile = m_spriteram[offs+14] | ((m_spriteram[offs+13] & 0xc0) << 2); in draw_sprites() 827 tile = m_spriteram[offs+14] | ((m_spriteram[offs+15] & 0x0f) << 8); in draw_sprites() 832 sx = m_spriteram[offs+10]; in draw_sprites() [all …]
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