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Searched refs:metalCost (Results 1 – 25 of 33) sorted by relevance

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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Dunittable.lua5 …false, airLosRadius = 3.19921875, losRadius = 8.53125, sonarRadius = 0, metalCost = 9109, xsize = …
6 … false, airLosRadius = 5.7890625, losRadius = 15.4375, sonarRadius = 0, metalCost = 597, xsize = 8…
7 …false, airLosRadius = 3.19921875, losRadius = 8.53125, sonarRadius = 0, metalCost = 1520, xsize = …
8 …n = false, airLosRadius = 7.2265625, losRadius = 12.5, sonarRadius = 0, metalCost = 483, xsize = 4…
10 …= false, airLosRadius = 7.03125, losRadius = 14.84375, sonarRadius = 0, metalCost = 658, xsize = 6…
16 … = false, airLosRadius = 6.25, losRadius = 15.90625, sonarRadius = 350, metalCost = 217, xsize = 6…
31 …n = false, airLosRadius = 3.046875, losRadius = 8.125, sonarRadius = 0, metalCost = 64, xsize = 4,…
73 …ion = false, airLosRadius = 5.46875, losRadius = 6.25, sonarRadius = 0, metalCost = 68, xsize = 4,…
78 …false, airLosRadius = 3.19921875, losRadius = 8.53125, sonarRadius = 0, metalCost = 1, xsize = 6, …
88 …losion = false, airLosRadius = 6.25, losRadius = 6.25, sonarRadius = 0, metalCost = 114, xsize = 4…
[all …]
H A Dwardbehaviour.lua129 …(battleList[un] or breakthroughList[un]) and unitTable[un].metalCost > unitTable[fn].metalCost * 1…
132 local dist = Distance(fpos, upos) - unitTable[un].metalCost
H A Dturtlehandler.lua82 priority = priority + (ut.metalCost / 1000)
381 local defense = ut.metalCost
522 if mod == 0 or mod < ut.metalCost or mod < modLimit then
626 local cost = unitTable[unitName].metalCost
H A Dtargethandler.lua118 local val = utable.metalCost + (utable.techLevel * techValue)
1005 local metalCost = ut.metalCost
1006 if metalCost > bestMetalCost then
1008 bestMetalCost = metalCost
1067 return threat < unitTable[uname].metalCost * threshold, cell.response
H A Dtaskqueuebehaviour.lua95 …nd energyOkay and ai.Metal.income > 3 and ai.Metal.reserves > unitTable[value].metalCost * 0.7 then
129 …if metalTooLow or ai.Metal.income < (unitTable[value].metalCost / 35) + 2 or energyTooLow or ai.fa…
339 number = math.floor((unitTable[value].metalCost + 1000) / 1500)
341 number = math.floor((unitTable[value].metalCost + 750) / 1000)
H A Dcommonfunctions.lua200 threat = utable.metalCost
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/
H A Dcmd_nocost.lua88 metalCost = 1,
101 metalCost = ud.metalCost,
H A Dshare_delayed.lua283 local cost = ud.metalCost + (ud.energyCost / 60)
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DMaths.cpp63 return ((built->metalCost) / buildtime); in BuildMetalPerSecond()
113 …i->cb->GetMetalIncome()) * ECONRATIO) - (ai->cb->GetMetalUsage()) - (built->metalCost / buildtime); in MFeasibleConstruction()
179 return ((unit->metalCost * METAL2ENERGY) + (unit->energyCost)); in GetUnitCost()
183 …return (ai->cb->GetUnitDef(unit)->metalCost * METAL2ENERGY) + (ai->cb->GetUnitDef(unit)->energyCos… in GetUnitCost()
H A DUnitTable.cpp426 …float costOfEnemiesOfThisType = ((unitTypes[i].def->metalCost * METAL2ENERGY) + unitTypes[i].def->… in GetCurrentDamageScore()
469 ((unitTypes[i].def->metalCost * METAL2ENERGY) + in UpdateChokePointArray()
535 ((udef->metalCost * METAL2ENERGY) + in GetScore()
687 const float metalCost = udef->stockpileWeaponDef->metalcost; in GetScore() local
689 const float denom = metalCost + energyCost + 1.0f; in GetScore()
816 const int UnitCost = int(uType->def->metalCost * METAL2ENERGY + uType->def->energyCost); in Init()
H A DAttackHandler.cpp566 float mCost = udef->metalCost; in AirAttack()
728 float mCost = ai->ccb->GetUnitDef(targetID)->metalCost; in GetNukeSiloTargets()
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dsetupdefs.lua18 ud.cost = ud.metalCost + (ud.energyCost / 60.0)
/dports/games/spring/spring_98.0/cont/LuaUI/
H A Dsetupdefs.lua18 ud.cost = ud.metalCost + (ud.energyCost / 60.0)
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaHandler/Utilities/
H A Dsetupdefs.lua23 ud.cost = ud.metalCost + (ud.energyCost / 60.0)
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DBuilder.cpp608 … MetalDemand = -(fBuildTime*MetalRate+cb->GetMetal()-0.1*ConMetalLost-udr->ud->metalCost)*MRatio; in UBuilderIdle()
752 …&& UDR->BLMetal->UDefSize == 0) || 0.25*cb->GetMetalIncome() > udr->ud->metalCost/UDR->AverageCons… in UBuilderIdle()
1438 ConMetalLost+=int(ud->metalCost); in BQAssignBuilder()
1440 ConMetalDrain+=int(ud->metalCost/(ud->buildTime/UDR->AverageConstructSpeed)); in BQAssignBuilder()
1457 ConMetalLost-=int(U->ud->metalCost); in BQAssignBuilder()
1459 ConMetalDrain-=int(U->ud->metalCost/(U->ud->buildTime/UDR->AverageConstructSpeed)); in BQAssignBuilder()
1494 ConMetalLost+=int(udr->ud->metalCost); in BQAdd()
1496 ConMetalDrain+=int(udr->ud->metalCost/(udr->ud->buildTime/UDR->AverageConstructSpeed)); in BQAdd()
1524 ConMetalLost-=int(udr->ud->metalCost); in BQRemove()
1526 ConMetalDrain-=int(udr->ud->metalCost/(udr->ud->buildTime/UDR->AverageConstructSpeed)); in BQRemove()
H A DUnitDefHandler.cpp132 MetalPCost = 0.0080f*ud->metalCost + 0.00080f*ud->metalCost *0.01f*float(rand()%101); in sRAIUnitDef()
677 fMetalCostTotal+=ud->metalCost; in cRAIUnitDefHandler()
822 float cost=ud->energyCost+(ud->metalCost*EnergyToMetalRatio); in cRAIUnitDefHandler()
872 if( 1000*udr->MetalDifference < ud->metalCost ) in cRAIUnitDefHandler()
1031 float fCost=ud->energyCost+(ud->metalCost*EnergyToMetalRatio); in cRAIUnitDefHandler()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp195 metalCost(100.0f), in CUnit()
407 metalCost = unitDef->metal; in PreInit()
863 AddMetal(metalCost * buildDecay, false); in SlowUpdate()
1740 const float metalCostStep = metalCost * step; in AddBuildPower()
1806 const float metalRefundStep = metalCost * step; in AddBuildPower()
1845 builder->AddHarvestedMetal((metalCost * buildProgress) * modInfo.reclaimUnitEfficiency); in AddBuildPower()
2387 CR_MEMBER(metalCost),
H A DUnit.h435 float metalCost; variable
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp50 , metalCost(0.0f) in UnitDef()
H A DUnitDef.h56 float metalCost; member
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCUnitTable.cpp337 ut.cost = ud->metalCost*METAL2ENERGY + ud->energyCost; in insertUnit()
338 ut.costMetal = ud->metalCost; in insertUnit()
762 …sprintf(buf, "buildTime(%0.2f), mCost(%0.2f), eCost(%0.2f)\n", ud->buildTime, ud->metalCost, ud->e… in debugUnitDefs()
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAIBuildTable.cpp263 units_static[i].cost = (GetUnitDef(i).metalCost + (GetUnitDef(i).energyCost / 75.0f)) / 10.0f; in Init()
868 …average_metal += ( GetUnitDef(*unit).metalCost * GetUnitDef(*i).buildSpeed ) / GetUnitDef(*unit).b… in PrecacheStats()
1722 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetRandomDefence()
1819 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetRadar()
1852 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetJammer()
1909 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetRandomUnit()
1992 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetGroundAssault()
2076 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetHoverAssault()
2159 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetAirAssault()
2241 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetSeaAssault()
[all …]
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DTooltipConsole.cpp203 const float cost = unit->metalCost + (unit->energyCost / 60.0f); in MakeUnitString()
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/
H A Dcommonfunctions.lua200 threat = utable.metalCost
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DFactory.cpp310 AddMetal(curBuild->metalCost * curBuild->buildProgress, false); in StopBuild()

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