/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/ |
H A D | unittable.lua | 5 …false, airLosRadius = 3.19921875, losRadius = 8.53125, sonarRadius = 0, metalCost = 9109, xsize = … 6 … false, airLosRadius = 5.7890625, losRadius = 15.4375, sonarRadius = 0, metalCost = 597, xsize = 8… 7 …false, airLosRadius = 3.19921875, losRadius = 8.53125, sonarRadius = 0, metalCost = 1520, xsize = … 8 …n = false, airLosRadius = 7.2265625, losRadius = 12.5, sonarRadius = 0, metalCost = 483, xsize = 4… 10 …= false, airLosRadius = 7.03125, losRadius = 14.84375, sonarRadius = 0, metalCost = 658, xsize = 6… 16 … = false, airLosRadius = 6.25, losRadius = 15.90625, sonarRadius = 350, metalCost = 217, xsize = 6… 31 …n = false, airLosRadius = 3.046875, losRadius = 8.125, sonarRadius = 0, metalCost = 64, xsize = 4,… 73 …ion = false, airLosRadius = 5.46875, losRadius = 6.25, sonarRadius = 0, metalCost = 68, xsize = 4,… 78 …false, airLosRadius = 3.19921875, losRadius = 8.53125, sonarRadius = 0, metalCost = 1, xsize = 6, … 88 …losion = false, airLosRadius = 6.25, losRadius = 6.25, sonarRadius = 0, metalCost = 114, xsize = 4… [all …]
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H A D | wardbehaviour.lua | 129 …(battleList[un] or breakthroughList[un]) and unitTable[un].metalCost > unitTable[fn].metalCost * 1… 132 local dist = Distance(fpos, upos) - unitTable[un].metalCost
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H A D | turtlehandler.lua | 82 priority = priority + (ut.metalCost / 1000) 381 local defense = ut.metalCost 522 if mod == 0 or mod < ut.metalCost or mod < modLimit then 626 local cost = unitTable[unitName].metalCost
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H A D | targethandler.lua | 118 local val = utable.metalCost + (utable.techLevel * techValue) 1005 local metalCost = ut.metalCost 1006 if metalCost > bestMetalCost then 1008 bestMetalCost = metalCost 1067 return threat < unitTable[uname].metalCost * threshold, cell.response
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H A D | taskqueuebehaviour.lua | 95 …nd energyOkay and ai.Metal.income > 3 and ai.Metal.reserves > unitTable[value].metalCost * 0.7 then 129 …if metalTooLow or ai.Metal.income < (unitTable[value].metalCost / 35) + 2 or energyTooLow or ai.fa… 339 number = math.floor((unitTable[value].metalCost + 1000) / 1500) 341 number = math.floor((unitTable[value].metalCost + 750) / 1000)
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H A D | commonfunctions.lua | 200 threat = utable.metalCost
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/ |
H A D | cmd_nocost.lua | 88 metalCost = 1, 101 metalCost = ud.metalCost,
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H A D | share_delayed.lua | 283 local cost = ud.metalCost + (ud.energyCost / 60)
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | Maths.cpp | 63 return ((built->metalCost) / buildtime); in BuildMetalPerSecond() 113 …i->cb->GetMetalIncome()) * ECONRATIO) - (ai->cb->GetMetalUsage()) - (built->metalCost / buildtime); in MFeasibleConstruction() 179 return ((unit->metalCost * METAL2ENERGY) + (unit->energyCost)); in GetUnitCost() 183 …return (ai->cb->GetUnitDef(unit)->metalCost * METAL2ENERGY) + (ai->cb->GetUnitDef(unit)->energyCos… in GetUnitCost()
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H A D | UnitTable.cpp | 426 …float costOfEnemiesOfThisType = ((unitTypes[i].def->metalCost * METAL2ENERGY) + unitTypes[i].def->… in GetCurrentDamageScore() 469 ((unitTypes[i].def->metalCost * METAL2ENERGY) + in UpdateChokePointArray() 535 ((udef->metalCost * METAL2ENERGY) + in GetScore() 687 const float metalCost = udef->stockpileWeaponDef->metalcost; in GetScore() local 689 const float denom = metalCost + energyCost + 1.0f; in GetScore() 816 const int UnitCost = int(uType->def->metalCost * METAL2ENERGY + uType->def->energyCost); in Init()
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H A D | AttackHandler.cpp | 566 float mCost = udef->metalCost; in AirAttack() 728 float mCost = ai->ccb->GetUnitDef(targetID)->metalCost; in GetNukeSiloTargets()
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/ |
H A D | setupdefs.lua | 18 ud.cost = ud.metalCost + (ud.energyCost / 60.0)
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/dports/games/spring/spring_98.0/cont/LuaUI/ |
H A D | setupdefs.lua | 18 ud.cost = ud.metalCost + (ud.energyCost / 60.0)
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaHandler/Utilities/ |
H A D | setupdefs.lua | 23 ud.cost = ud.metalCost + (ud.energyCost / 60.0)
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/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | Builder.cpp | 608 … MetalDemand = -(fBuildTime*MetalRate+cb->GetMetal()-0.1*ConMetalLost-udr->ud->metalCost)*MRatio; in UBuilderIdle() 752 …&& UDR->BLMetal->UDefSize == 0) || 0.25*cb->GetMetalIncome() > udr->ud->metalCost/UDR->AverageCons… in UBuilderIdle() 1438 ConMetalLost+=int(ud->metalCost); in BQAssignBuilder() 1440 ConMetalDrain+=int(ud->metalCost/(ud->buildTime/UDR->AverageConstructSpeed)); in BQAssignBuilder() 1457 ConMetalLost-=int(U->ud->metalCost); in BQAssignBuilder() 1459 ConMetalDrain-=int(U->ud->metalCost/(U->ud->buildTime/UDR->AverageConstructSpeed)); in BQAssignBuilder() 1494 ConMetalLost+=int(udr->ud->metalCost); in BQAdd() 1496 ConMetalDrain+=int(udr->ud->metalCost/(udr->ud->buildTime/UDR->AverageConstructSpeed)); in BQAdd() 1524 ConMetalLost-=int(udr->ud->metalCost); in BQRemove() 1526 ConMetalDrain-=int(udr->ud->metalCost/(udr->ud->buildTime/UDR->AverageConstructSpeed)); in BQRemove()
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H A D | UnitDefHandler.cpp | 132 MetalPCost = 0.0080f*ud->metalCost + 0.00080f*ud->metalCost *0.01f*float(rand()%101); in sRAIUnitDef() 677 fMetalCostTotal+=ud->metalCost; in cRAIUnitDefHandler() 822 float cost=ud->energyCost+(ud->metalCost*EnergyToMetalRatio); in cRAIUnitDefHandler() 872 if( 1000*udr->MetalDifference < ud->metalCost ) in cRAIUnitDefHandler() 1031 float fCost=ud->energyCost+(ud->metalCost*EnergyToMetalRatio); in cRAIUnitDefHandler()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 195 metalCost(100.0f), in CUnit() 407 metalCost = unitDef->metal; in PreInit() 863 AddMetal(metalCost * buildDecay, false); in SlowUpdate() 1740 const float metalCostStep = metalCost * step; in AddBuildPower() 1806 const float metalRefundStep = metalCost * step; in AddBuildPower() 1845 builder->AddHarvestedMetal((metalCost * buildProgress) * modInfo.reclaimUnitEfficiency); in AddBuildPower() 2387 CR_MEMBER(metalCost),
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H A D | Unit.h | 435 float metalCost; variable
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.cpp | 50 , metalCost(0.0f) in UnitDef()
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H A D | UnitDef.h | 56 float metalCost; member
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CUnitTable.cpp | 337 ut.cost = ud->metalCost*METAL2ENERGY + ud->energyCost; in insertUnit() 338 ut.costMetal = ud->metalCost; in insertUnit() 762 …sprintf(buf, "buildTime(%0.2f), mCost(%0.2f), eCost(%0.2f)\n", ud->buildTime, ud->metalCost, ud->e… in debugUnitDefs()
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/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAIBuildTable.cpp | 263 units_static[i].cost = (GetUnitDef(i).metalCost + (GetUnitDef(i).energyCost / 75.0f)) / 10.0f; in Init() 868 …average_metal += ( GetUnitDef(*unit).metalCost * GetUnitDef(*i).buildSpeed ) / GetUnitDef(*unit).b… in PrecacheStats() 1722 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetRandomDefence() 1819 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetRadar() 1852 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetJammer() 1909 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetRandomUnit() 1992 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetGroundAssault() 2076 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetHoverAssault() 2159 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetAirAssault() 2241 if(GetUnitDef(*i).metalCost < cfg->MAX_METAL_COST) in GetSeaAssault() [all …]
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | TooltipConsole.cpp | 203 const float cost = unit->metalCost + (unit->energyCost / 60.0f); in MakeUnitString()
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/ |
H A D | commonfunctions.lua | 200 threat = utable.metalCost
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/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Factory.cpp | 310 AddMetal(curBuild->metalCost * curBuild->buildProgress, false); in StopBuild()
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