Home
last modified time | relevance | path

Searched refs:minUVW (Results 1 – 3 of 3) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationUtil.cpp575 const float minUVW = (float)(2 * (innerTriangleNdx + 1)) / (float)(3 * inner); in generateReferenceTriangleTessCoords() local
576 const float maxUVW = 1.0f - 2.0f*minUVW; in generateReferenceTriangleTessCoords()
579 tcu::Vec3(maxUVW, minUVW, minUVW), in generateReferenceTriangleTessCoords()
580 tcu::Vec3(minUVW, maxUVW, minUVW), in generateReferenceTriangleTessCoords()
581 tcu::Vec3(minUVW, minUVW, maxUVW) in generateReferenceTriangleTessCoords()
/dports/graphics/blender/blender-2.91.0/intern/cycles/util/
H A Dutil_math_intersect.h156 const float minUVW = min(U, min(V, W)); in ray_triangle_intersect() local
159 if (minUVW < 0.0f && maxUVW > 0.0f) { in ray_triangle_intersect()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fTessellationTests.cpp693 const float minUVW = (float)(2 * (innerTriangleNdx + 1)) / (float)(3 * inner); in generateReferenceTriangleTessCoords() local
694 const float maxUVW = 1.0f - 2.0f*minUVW; in generateReferenceTriangleTessCoords()
697 Vec3(maxUVW, minUVW, minUVW), in generateReferenceTriangleTessCoords()
698 Vec3(minUVW, maxUVW, minUVW), in generateReferenceTriangleTessCoords()
699 Vec3(minUVW, minUVW, maxUVW) in generateReferenceTriangleTessCoords()