Searched refs:need_touch (Results 1 – 6 of 6) sorted by relevance
83 bool need_touch; member
147 context.need_touch = false; in init_context()
248 context.need_touch = true; in parse_bind_token_buffer()355 context.need_touch = true; in button_item_universal_command()
714 if ( capabilities & WL_SEAT_CAPABILITY_TOUCH && context.need_touch ) in seat_handle_capabilities()
3254 int need_touch = FALSE; in mono_emit_stack_alloc() local3257 need_touch = TRUE; in mono_emit_stack_alloc()3260 need_touch = TRUE; in mono_emit_stack_alloc()3263 if (need_touch) { in mono_emit_stack_alloc()
2140 int need_touch = FALSE; in mono_emit_stack_alloc() local2143 need_touch = TRUE; in mono_emit_stack_alloc()2146 if (need_touch) { in mono_emit_stack_alloc()