Searched refs:new_eye (Results 1 – 5 of 5) sorted by relevance
129 void set_eye(const vec3 &new_eye );191 void move_by_eye(const vec3 &new_eye);
72 ViewModel::set_eye(const vec3 &new_eye) in set_eye() argument74 eye = new_eye; in set_eye()216 ViewModel::move_by_eye(const vec3 &new_eye) in move_by_eye() argument218 vec3 diff = new_eye - eye; in move_by_eye()
131 void set_eye(const vec3 &new_eye );193 void move_by_eye(const vec3 &new_eye);
74 ViewModel::set_eye(const vec3 &new_eye) in set_eye() argument76 eye = new_eye; in set_eye()218 ViewModel::move_by_eye(const vec3 &new_eye) in move_by_eye() argument220 vec3 diff = new_eye - eye; in move_by_eye()
1931 RMvertex3D new_eye; in rmCamera3DComputeViewFromGeometry() local2027 new_eye.x = new_at.x; in rmCamera3DComputeViewFromGeometry()2028 new_eye.y = new_at.y; in rmCamera3DComputeViewFromGeometry()2029 new_eye.z = new_at.z + (d2 * 1.1); in rmCamera3DComputeViewFromGeometry()2031 rmCamera3DSetEye(c, &new_eye); in rmCamera3DComputeViewFromGeometry()