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Searched refs:numberBasic (Results 1 – 25 of 52) sorted by relevance

123

/dports/math/ogdf/OGDF/src/coin/Clp/
H A DClpFactorization.cpp181 int numberBasic = 0; in factorize() local
290 numberBasic = 0; in factorize()
409 if (numberBasic) in factorize()
554 numberBasic = 0; in factorize()
1438 int numberBasic = 0; in factorize() local
1479 numberBasic = 0; in factorize()
1582 if (numberBasic) in factorize()
1747 int numberBasic = 0; in factorize() local
1856 numberBasic = 0; in factorize()
1969 if (numberBasic) in factorize()
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H A DClpGubMatrix.cpp903 int numberBasic = 0; in countBasis() local
925 numberBasic++; in countBasis()
930 numberBasic++; in countBasis()
995 int numberBasic = 0; in fillBasis() local
1035 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
1036 numberBasic++; in fillBasis()
1089 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
1115 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
1171 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
2622 number = numberBasic; in generalExpanded()
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H A DClpMatrixBase.cpp290 int numberBasic = number; in generalExpanded() local
297 pivotVariable[numberBasic++] = i; in generalExpanded()
299 number = numberBasic; in generalExpanded()
/dports/math/osi/Osi-0.108.6/CoinUtils/src/
H A DCoinWarmStartBasis.cpp326 int numberBasic = 0; in deleteColumns() local
336 numberBasic++; in deleteColumns()
346 if (numberBasic) in deleteColumns()
420 numberBasic++; in print()
426 numberBasic++; in print()
465 numberBasic++; in numberBasicStructurals()
467 return numberBasic; in numberBasicStructurals()
477 numberBasic++; in fullBasis()
482 numberBasic++; in fullBasis()
499 numberBasic++; in fixFullBasis()
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H A DCoinPresolveSingleton.cpp296 int numberBasic = 0; in presolve() local
299 numberBasic++; in presolve()
303 numberBasic++; in presolve()
304 PRESOLVEASSERT(numberBasic > 0); in presolve()
316 if (numberBasic > 1 || basisChoice == 1) in presolve()
894 int numberBasic = 0; in postsolve() local
896 numberBasic++; in postsolve()
898 numberBasic++; in postsolve()
900 if (numberBasic > 1) in postsolve()
909 } else if (numberBasic) { in postsolve()
H A DCoinFactorization1.cpp316 int numberBasic = 0; in factorize() local
329 numberBasic = numberRowBasic; in factorize()
333 numberBasic++; in factorize()
337 if (numberBasic > numberRows) { in factorize()
345 numberBasic = 0; in factorize()
355 numberBasic++; in factorize()
366 numberBasic++; in factorize()
374 numberBasic = 0; in factorize()
398 if (pivotColumn[numberBasic] >= 0) in factorize()
402 numberBasic++; in factorize()
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H A DCoinOslFactorization.cpp1387 int numberBasic = 0; in factorize() local
1402 numberBasic = numberRowBasic; in factorize()
1406 pivotTemp[numberBasic++] = i; in factorize()
1410 if (numberBasic > numberRows) { in factorize()
1418 numberBasic = 0; in factorize()
1440 numberBasic = numberRowBasic; in factorize()
1450 numberInColumn[numberBasic] = columnLength[i]; in factorize()
1451 numberBasic++; in factorize()
1452 startColumnU[numberBasic] = numberElements; in factorize()
/dports/math/clp/Clp-1.17.3/CoinUtils/src/
H A DCoinWarmStartBasis.cpp326 int numberBasic = 0; in deleteColumns() local
336 numberBasic++; in deleteColumns()
346 if (numberBasic) in deleteColumns()
420 numberBasic++; in print()
426 numberBasic++; in print()
465 numberBasic++; in numberBasicStructurals()
467 return numberBasic; in numberBasicStructurals()
477 numberBasic++; in fullBasis()
482 numberBasic++; in fullBasis()
499 numberBasic++; in fixFullBasis()
[all …]
H A DCoinPresolveSingleton.cpp296 int numberBasic = 0; in presolve() local
299 numberBasic++; in presolve()
303 numberBasic++; in presolve()
304 PRESOLVEASSERT(numberBasic > 0); in presolve()
316 if (numberBasic > 1 || basisChoice == 1) in presolve()
894 int numberBasic = 0; in postsolve() local
896 numberBasic++; in postsolve()
898 numberBasic++; in postsolve()
900 if (numberBasic > 1) in postsolve()
909 } else if (numberBasic) { in postsolve()
H A DCoinFactorization1.cpp316 int numberBasic = 0; in factorize() local
329 numberBasic = numberRowBasic; in factorize()
333 numberBasic++; in factorize()
337 if (numberBasic > numberRows) { in factorize()
345 numberBasic = 0; in factorize()
355 numberBasic++; in factorize()
366 numberBasic++; in factorize()
374 numberBasic = 0; in factorize()
398 if (pivotColumn[numberBasic] >= 0) in factorize()
402 numberBasic++; in factorize()
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H A DCoinOslFactorization.cpp1387 int numberBasic = 0; in factorize() local
1402 numberBasic = numberRowBasic; in factorize()
1406 pivotTemp[numberBasic++] = i; in factorize()
1410 if (numberBasic > numberRows) { in factorize()
1418 numberBasic = 0; in factorize()
1440 numberBasic = numberRowBasic; in factorize()
1450 numberInColumn[numberBasic] = columnLength[i]; in factorize()
1451 numberBasic++; in factorize()
1452 startColumnU[numberBasic] = numberElements; in factorize()
/dports/math/coinutils/CoinUtils-2.11.4/CoinUtils/src/
H A DCoinWarmStartBasis.cpp326 int numberBasic = 0; in deleteColumns() local
336 numberBasic++; in deleteColumns()
346 if (numberBasic) in deleteColumns()
420 numberBasic++; in print()
426 numberBasic++; in print()
465 numberBasic++; in numberBasicStructurals()
467 return numberBasic; in numberBasicStructurals()
477 numberBasic++; in fullBasis()
482 numberBasic++; in fullBasis()
499 numberBasic++; in fixFullBasis()
[all …]
H A DCoinPresolveSingleton.cpp296 int numberBasic = 0; in presolve() local
299 numberBasic++; in presolve()
303 numberBasic++; in presolve()
304 PRESOLVEASSERT(numberBasic > 0); in presolve()
316 if (numberBasic > 1 || basisChoice == 1) in presolve()
894 int numberBasic = 0; in postsolve() local
896 numberBasic++; in postsolve()
898 numberBasic++; in postsolve()
900 if (numberBasic > 1) in postsolve()
909 } else if (numberBasic) { in postsolve()
H A DCoinFactorization1.cpp316 int numberBasic = 0; in factorize() local
329 numberBasic = numberRowBasic; in factorize()
333 numberBasic++; in factorize()
337 if (numberBasic > numberRows) { in factorize()
345 numberBasic = 0; in factorize()
355 numberBasic++; in factorize()
366 numberBasic++; in factorize()
374 numberBasic = 0; in factorize()
398 if (pivotColumn[numberBasic] >= 0) in factorize()
402 numberBasic++; in factorize()
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H A DCoinOslFactorization.cpp1387 int numberBasic = 0; in factorize() local
1402 numberBasic = numberRowBasic; in factorize()
1406 pivotTemp[numberBasic++] = i; in factorize()
1410 if (numberBasic > numberRows) { in factorize()
1418 numberBasic = 0; in factorize()
1440 numberBasic = numberRowBasic; in factorize()
1450 numberInColumn[numberBasic] = columnLength[i]; in factorize()
1451 numberBasic++; in factorize()
1452 startColumnU[numberBasic] = numberElements; in factorize()
/dports/math/ogdf/OGDF/src/coin/CoinUtils/
H A DCoinWarmStartBasis.cpp310 int numberBasic=0; in deleteColumns() local
329 if (numberBasic) in deleteColumns()
392 int numberBasic=0; in print() local
396 numberBasic++; in print()
402 numberBasic++; in print()
438 int numberBasic=0; in numberBasicStructurals() local
442 numberBasic++; in numberBasicStructurals()
451 int numberBasic=0; in fullBasis() local
455 numberBasic++; in fullBasis()
496 numberBasic--; in fixFullBasis()
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H A DCoinFactorization1.cpp259 int numberBasic = 0; in factorize() local
272 numberBasic = numberRowBasic; in factorize()
276 numberBasic++; in factorize()
288 numberBasic=0; in factorize()
298 numberBasic++; in factorize()
309 numberBasic++; in factorize()
317 numberBasic=0; in factorize()
341 if (pivotColumn[numberBasic]>=0) in factorize()
345 numberBasic++; in factorize()
350 if (pivotColumn[numberBasic]>=0) in factorize()
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H A DCoinPresolveSingleton.cpp237 int numberBasic=0; in presolve() local
240 numberBasic++; in presolve()
244 numberBasic++; in presolve()
256 if (numberBasic>1||basisChoice==1) in presolve()
846 int numberBasic =0; in postsolve() local
848 numberBasic++; in postsolve()
850 numberBasic++; in postsolve()
852 if (numberBasic>1) in postsolve()
861 } else if (numberBasic) { in postsolve()
H A DCoinOslFactorization.cpp1394 int numberBasic = 0; in factorize() local
1409 numberBasic = numberRowBasic; in factorize()
1413 pivotTemp[numberBasic++]=i; in factorize()
1417 if ( numberBasic > numberRows ) { in factorize()
1425 numberBasic=0; in factorize()
1447 numberBasic=numberRowBasic; in factorize()
1457 numberInColumn[numberBasic]=columnLength[i]; in factorize()
1458 numberBasic++; in factorize()
1459 startColumnU[numberBasic]=numberElements; in factorize()
/dports/math/clp/Clp-1.17.3/Clp/src/
H A DClpFactorization.cpp186 int numberBasic = 0; in factorize() local
295 numberBasic = 0; in factorize()
317 numberBasic++; in factorize()
412 if (numberBasic) in factorize()
556 numberBasic = 0; in factorize()
569 numberBasic++; in factorize()
578 numberBasic++; in factorize()
1697 int numberBasic = 0; local
1855 if (numberBasic)
2252 if (numberBasic)
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H A DAbcSimplexFactorization.cpp410 int numberBasic = 0; in factorize() local
421 pivotTemp[numberBasic++] = pivotVariable[i]; in factorize()
423 numberSlacks_ = numberBasic; in factorize()
428 pivotTemp[numberBasic++] = pivotVariable[i]; in factorize()
433 int numberColumnBasic = numberBasic - numberSlacks_; in factorize()
439 numberElements = 3 * numberBasic + 3 * numberElements + 20000; in factorize()
505 numberBasic = numberSlacks_ + numberColumnBasic; in factorize()
506 if (numberBasic) in factorize()
507 numberElements = startColumnU[numberBasic - 1] in factorize()
508 + numberInColumn[numberBasic - 1]; in factorize()
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H A DClpGubMatrix.cpp896 int numberBasic = 0; in countBasis() local
918 numberBasic++; in countBasis()
923 numberBasic++; in countBasis()
993 int numberBasic = 0; in fillBasis() local
1033 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
1034 numberBasic++; in fillBasis()
1087 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
1113 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
1114 numberBasic++; in fillBasis()
1169 columnCount[numberBasic] = numberElements - start[numberBasic]; in fillBasis()
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H A DClpMatrixBase.cpp275 int numberBasic = number; in generalExpanded() local
282 pivotVariable[numberBasic++] = i; in generalExpanded()
284 number = numberBasic; in generalExpanded()
H A DAbcSimplex.cpp1919 int numberBasic = numberMaster; in crash() local
1976 int numberSaved = numberBasic; in crash()
2025 if (numberBasic < numberRows_) { in crash()
2788 int numberBasic = 0; in putStuffInBasis() local
3983 int numberBasic = 0; in doAbcDual() local
3987 pivot[numberBasic++] = i; in doAbcDual()
4324 int numberBasic = 0; in doAbcPrimal() local
4328 pivot[numberBasic++] = i; in doAbcPrimal()
5144 int numberBasic = 0; in permuteBasis() local
5282 if (numberBasic < numberRows_) in permuteBasis()
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/dports/math/py-CyLP/CyLP-0.91.4/cylp/cpp/
H A DIClpSimplex.cpp1213 int numberBasic=0; in primal() local
1236 numberBasic++; in primal()
1262 if (numberBasic<numberRows_) { in primal()
1273 int nPut = numberRows_-numberBasic; in primal()
1279 } else if (numberBasic>numberRows_) { in primal()
1280 double * away = new double [numberBasic]; in primal()
1281 numberBasic=0; in primal()
1287 away[numberBasic]=value; in primal()
1288 whichColumns[numberBasic++]=iColumn; in primal()
1291 CoinSort_2(away,away+numberBasic,whichColumns); in primal()
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