Searched refs:nummes (Results 1 – 5 of 5) sorted by relevance
40 ebscene[0] = NULL; walls = NULL; object = NULL; lookat = NULL; nummes = 0; in roomstruct()77 for (int f = 0; f < nummes; f++) { in freemessage()403 rstruc->nummes = in->ReadInt16(); in load_main_block()410 for (int iteratorCount = 0; iteratorCount < rstruc->nummes; ++iteratorCount) in load_main_block()418 for (f = 0;f < rstruc->nummes; f++) { in load_main_block()
148 short numsprs,nummes; // number of initial sprites and messages member
210 if ((index < 0) || (index >= thisroom.nummes)) { in Room_GetMessages()
2445 else if (msnum >= thisroom.nummes) { in get_message_text()
1159 msgstr "Kanaal nummes (heuristisch)"