Home
last modified time | relevance | path

Searched refs:nummes (Results 1 – 5 of 5) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Droomstruct.cpp40 ebscene[0] = NULL; walls = NULL; object = NULL; lookat = NULL; nummes = 0; in roomstruct()
77 for (int f = 0; f < nummes; f++) { in freemessage()
403 rstruc->nummes = in->ReadInt16(); in load_main_block()
410 for (int iteratorCount = 0; iteratorCount < rstruc->nummes; ++iteratorCount) in load_main_block()
418 for (f = 0;f < rstruc->nummes; f++) { in load_main_block()
H A Droomstruct.h148 short numsprs,nummes; // number of initial sprites and messages member
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Droom.cpp210 if ((index < 0) || (index >= thisroom.nummes)) { in Room_GetMessages()
H A Dgame.cpp2445 else if (msnum >= thisroom.nummes) { in get_message_text()
/dports/multimedia/tvheadend/tvheadend-4.2.8/intl/
H A Dtvheadend.nl.po1159 msgstr "Kanaal nummes (heuristisch)"